• Hitting "Buffer stack size reached!"

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    ustkU

    Hmmm... I don't understand where this issue is coming from in the end.
    Because I can create or referTo 1 000 000 times in a loop until reaching an execution timeout, without ever hitting "Buffer stack size reached!"

    So what the heck can cause this in my project :man_shrugging:

  • HISE VST commercial license

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    Christoph HartC

    @Plugworx I've changed your post to hide the number. I don't want to post that publicly for various reasons.

  • Clone pack EQ with different frequencies

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    d.healeyD

    @Matt_SF Thanks, I'll play around with this

  • Set value of one knob with another knob

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    G

    @ForeverLive does this help? HiseSnippet 1189.3oc6X0saaaCElxNZcVatncXO.D4hAYz1TYuttBjETW6jTDzlDu4trMTTTPKQYSXJRCIpN6UjGjd2tYOD6t7nrGg8FjwejhkSbbrA1JV.BuHHjmyG424vy4vibmXtONIgGCrp7pIiv.qO2t6DlXP6AHBCr21.qOwtGEM.zZxHTRBN.XYU94JYVUVCnG+8SagnHlOd5R.vQbhO9kjHhX5pcZ9BBktKJ.+JRTAseTy874r1bJOUxix1dfQH+gn93CPJ0JYKIwNADAOtq.IvI.q0ZwClzc.+WYF8OhjP5QwpI0AckajY4c4z.EiUqBZOfPC5jauI.4tzYp0W1X8eo89j.xYqO0KbGs.3TDE8GVkVD8pe0zyadzyp.8VyPu6Z20OlLRLUhhael8dLANNDIuBJRKitfR+QY61boFLwFQng3cikSNCg6i87tOrdCuZaV0opSLtOjn+O4URh.9NTLLbLbK3qeib0vwu16MxI5PjM5iE6DFh8Etq2kDMhhgp.i0qYTr9UoXi0qctCpmf8RBanDWNekHayiFwYxItq2JUH3r5W.2PFuWRNG0SLzb96xKjJX1Cip0Wrp4zLee2HQoBSDyosQTZOYnpqRV6VE2xEqUUGBiRXXXXJyWP3LnQlquAx8klEMEWqpy6q5.kCJ2GQgj.0Mg9H1fvBviOLLGgZWUJZ9KID5l4LUVzQpMysFbqsfd0fO7gvLlk.YbATRjg3.CvriSMjWgxySaHOSHhI8REXWublsoVuiMpioIX3E2.dLzkHIr2lPB76x3MEy5KFHW4d2q1TcK.K+ruzSdVUMNbi1F6rHA0jrHUUCmiOysyYGvE3CYt0bduSEmicNujvv4IJy+QwwySpp5V7Bf4xRi5giyMnL8jI4yVEwd4ph3ahbKnHmsGiHNbDlcYk9.Yg6xpLkyHk7+D5ZL2NqFSWJI.GCHxRI2xVmy.z7Mqt8ec5oO3DvRCtwJ.1jlqAWwNKmeF3lwOt21HARUnLyZjV3HbrfnbdVaiem7EHSYyJ1aiSFJ3izlaV1Mvx4JM3wSOvFMmLcxW0LhDDPwc3ID0caA0NIQfG0k7a4b82+vG9ymFU78xe4jHz3hVRRZXHQthsMLnEHhGjQYeROLUcWszLtQQFi+WjwKlhmydJxX6k3ps.3mTfym78ME3wBUGHpBYx9Gtv6gxWk4AoTjX1mpUutjIPYpEeST8tGS5BlTr+kU38aukt8hkkt20tCQ3OX97szb3qLh++Z9l0MTUayy1SI6Z169yeDZ8oTAtbqy5KU25vyyoRU6B8RbYsmpKzrMlhlw+8Sj.wfBg2MmSCrVkm0vJubF1Uzl4hCDTDGdsIv8Kr0N1qSDVewe8gv2wtC5+CAD+.OUPX82GIaFS8HvAoQckeqlOVRUFS18mbMqRpB+l4dp4JB0EyBzSNUNxDVWM2JSX8bgfkHi+1Ey3abSJ+Mo72jxecNk+iwYDg7i4uM6ijUolepdEocyz+3RUr2WMGd1GXn7MxVkIu02W0tyCjdm4inwJi3qWYDOZkQ7MqLhGuxH91UFwSV.B0uq1yRE7HS7tbgN6n+vNKqcXHYjqNzG7OD.yhd.

  • Macro Modulation Issue, Need Help

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    Adam_GA

    @Natan said in Macro Modulation Issue, Need Help:

    @MikeB Thank Dear Mike :folded_hands: But Your Snippet Rejects The Connections Again.

    The Only Solution I Found With Help From @d-healey Was to Store The Names In An Array And Call Them In obj.Text.
    And It Works Just Fine :)

    hey @Natan :) would you mind sharing an example of this? im having the same issue with macros and cant make it work :\

  • I cannot get hte audio analyzer to work.

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    G

    @gryphonsegg I got it. Just needed to se the index to 1

  • IR's and the best ways....

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    Dan KorneffD

    I'm sampling my stuff at multiple samplerates and then loading the appropriate IR according to the host samplerate.

  • Plugin Parameter - global disable

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    LindonL

    @Matt_SF said in Plugin Parameter - global disable:

    @Lindon take the lazy road : grab and store everything you need in an array or object. Write everything in a file. Include that file in your script 😜

    thanks guys I'm taking the even lazier road - copy the project - do it there...it needs its own plugin name anyway...

  • Preset not saving all parameters

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    LindonL

    @pushkin maybe post a snippet...

  • Viewport Text Alignment

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    CasmatC

    @ustk thanks!

  • Issue building HISE plugin

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    toxonicT

    @d-healey Hey David, yeah I did. But I already managed it to compile the plugin, just by changing the path in the juce_VST_Wrapper.cpp to an absolute path on my system.
    Not an elegant solution, but worked for me. But nevertheless, I'd love to know, why it won't compile otherwise.
    I tried to point to the VST3 SDK folder as well as the vst2.x folder inside it, none of them worked.
    I also renamed the VST3 SDK folder, to VST3_SDK , because I thought, it might got something to do with the empty space in the directory name... didn't work either.

  • Where is everyone learning HISE and Scriptnode?

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    G

    @Matt_SF ok great! Will do.

  • Two Arpeggiators. Bypass/reset independently

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    hisefiloH

    @ulrik @ustk Wow mates this is so interesting! thank you so much!
    I think this should be added to the HISE source since is the expected behavior for arps. And maybe the KillNotes also as another hardcoded script processor.

  • single slider for multiple parameters with no macro's?

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    P

    @Lindon Thank you! That worked flawlessly.

  • Fader/mixer between multiple samplers

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    bendursoB

    @rzrsharpeprod Glad it worked for you :)

  • MultiChannel display...

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    LindonL

    Okay well this just got - slightly strange......

    Before I set off on the long haul through previous HISE commits trying to find one that worked I remembered I made one small change to the way this thing managed dry/wet signals - so I focused on that:

    Here is the problem child, this innocent looking script node set up:

    09865640-fca2-4054-acca-7ff3f8f4b146-image.png

    -- yeah innocuous enough, its using 4 channels - but it works fine - and its set up to compile using 4 channels:

    71d14c21-dfb9-4600-8626-8534af56c63a-image.png

    So......

    *If you compile this and run it in a HardCodedFX module - then it wont crash...

    BUT:

    if you include the module as is in its uncompiled state - crash every time....

    -- so to be clear: runs perfectly in HISE, compiles perfectly - crashes PluginVal and wont load at all in Reaper...

  • How to make it

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    JayJ

    @ulrik Thank you so much, you're right

  • One preset name behind on prev/next buttons

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  • Preset Loading HISE Crash

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    CasmatC

    @Casmat After some looking, found that my btnPresetBrowserClose call in my load preset listener wasn't defined, works now!

  • Is Double Clicking On Viewport Supported?

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    CasmatC

    @ustk @ulrik Thanks to both! Makes sense now! Did not know about the event.doubleClick function, pretty useful! I thought I might have to do some ugly timer stuff! 😆

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