• Engine.loadUserPreset

    11
    0 Votes
    11 Posts
    1k Views
    LindonL

    @Christoph-Hart please please please say this includes "midi out".....

  • Compiling issue...

    3
    0 Votes
    3 Posts
    263 Views
    ustkU

    @ustk Well, I just forgot to change the OSX Architecture in the jucer file... 🤐

  • Is it possible to edit what your plugin does the first time it's opened?

    3
    0 Votes
    3 Posts
    239 Views
    ustkU

    @TNTHM
    When you want to test again the first launch situation, don't forget to delete the tuto.js file in the UserPresets folder

    HiseSnippet 1377.3ocsXstaaaCElJNpq1atasnEX+jv+YN.Yt1cMcWKlRbb17ZiiacRP9WJsDcLSjI0jnSiWP.xavdU1ivdj5av1gRxVTxxIFAHN.AljmKemuy4vKtquvlFDH7QFE2ehGEY7El8lvkCaNjv3n1aiL9RycX9Ax8Yin64Q4nsl3QBBnNHCiB+lRHihqhB+7oecKhKgaSSlBgNTvroukMhISlsq0aXtt6PbnJqlL+KsZaK3MEthw.fJXVG4QrOibBsCQI1JlHiGzxgIE98jDIM.Yr5VBmI8FJ9HOR9CYAr9tT0fFndfghldGgqiBwpYQMGxbc5NMvCPfU5lPCEhngmZtKygMa9D53qBW.mngNeXrxMAuF5vq9xCOCM3sZD7drYOaelmLYEE19by1bI0e.ARA5vJRVzJ+8CLaJ.I3xZiHmQ2wGFLSipupd80waTu9Z+b4RfXABWZMaWJwupZF0ePxIPhOm3ikikhtbW7qwSM3ITYSwHOAGFTsR75UTZlnU.vD6qVgvotaI4KT8rBt.6bP.0uqOcvxXJMYqLMdzs0d8OErQK9ILNslqf3.ryn+n2dchBlZmFLSsxkd9ywgMEXWxXt8v0wrA3ALWJ1QPC3eiDSufEHKWBltZJG7ZbkJqcY4RX3Sz+iYpZAT.rmGUeTYcrzeLU4uDAAe1zmB0UXQ+So1R7.AjGFRAGqPhD5jhDLcDc4zg+jxjWkxjwQqy3QdaFDFqZ5tNNUfeEdVnuomm6DrGPlXhDy3LHRWPXnYuZS+txZYSvJ8Nj3NlV81zPKOd6JokuTcgXN8hHlBWkwwJovdJDrFjp3t.WfG.4SISvwPwVFLppu7EtUsmVbsNTLBdGT9xEwmIrennWkgT0SW4FXQNPQ+KfzhAUShqaeXuxpKD1oJdygLTtGq7+RvHZP8dlTlu9HgQVXMwh4j4AdJZooqHfFUVT4nJ4w.1JITBbqgdQUuezX0nanUe.wM.hnREuJJMm+9X5dtxZ4Gl4fNU7og+NBIcOd00JcYohktpDN6RCFj6ZwFyk5m6xpSw8uIEqxGOpO0eJAMUP33rzmWZt3yK0ON2NhgzDTvaCaCEd+jEbJJJlVgucP6sIRh5f034.47n9RlBBFaSOGtwRzwrEM2lFblT3AW9XVt.tDhLb0xSODVUjhXNJ4iywnKlcqFqCsljL3XqOxbjCmMw+LwZHkcxvjaG08OsLJn4rRoc1aI8ic1CMC+9Kz7006o4KzFVdDevFZFKAfogwm7yBCzNVRXCB0EB2+f82C2cyNsdKhBoKRXFwnv.f75w9Ks6u8iVHceEA7GEC7sFKkBdHxehY19asX.8T8Xfmgu9f8b.0xJfbNsMGZrgtBExh.9yLC2lKrctiZutvKadCTBZdVOGv+HS81L8D845.+qWdx+5eOmXJJFJXdDJazwB1ULBLHwGbmwJnkovrr433s9RWb9AGcLix.r+UjEXW+NqTcBe1sTb1Pu378o7077SZPFQ.Owb1ASTPbncNUM3xUu8LybN.Puj6M5HaJ2me8SFFZ9xwe41Brr4Sz7WuGdjgvYrKQl9kGpmaEu.r8Zpq3qtFOOfImn+br6kmirrv8wlcYR6g4i2UxAuvFx223M9wckMaMX.bE5Dvtp4NGc++RNz6EikL9I6Rj9Ln7yry3Q8f25ZSAjvgdU0QfPGsR0vw0UiULSOJ2Ibv+AehWrgZrQ7hMltHZDw1WbrczAupmO9vvY.LwCeEcQycUiwMPgGFC5YVuVczH3UsGaaqnhuEvd957h6fNe2cPmWdGzYi6fNu5Nny2eGz4GtQcT+fBaB6xLJpMAlnaqvanXXzhq1oKrhD8+vxEYPF
  • Tables, setSnapValues does not update

    1
    0 Votes
    1 Posts
    113 Views
    No one has replied
  • VST3 build error: "nothing to be done for 'all'"

    12
    0 Votes
    12 Posts
    1k Views
    d.healeyD

    Since JUCE doesn't use the Steinberg SDK headers I think you can still distribute VST2 plugins built with HISE even if you don't have a license agreement with Steinberg - https://forum.juce.com/t/juce-gpl-and-vst-sdk-license-mystery/14935/20

  • Hise 2 and Xcode

    3
    0 Votes
    3 Posts
    335 Views
    Dan KorneffD

    🤷
    like @d-healey said, give it a go and let us know what happens

  • Image Background

    3
    0 Votes
    3 Posts
    254 Views
    Dan KorneffD

    Also make sure the file is a .png
    I don't think it likes JPG

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    6 Views
    No one has replied
  • Drum Sampler first steps

    4
    0 Votes
    4 Posts
    801 Views
    Vol-ManV

    @Lindon @giftlift I was thinking of throwing wavs over my compiled plug-in , Thanks guys for taking the time to respond. 🤘

  • Use the same sample map settings on multiple samples

    2
    0 Votes
    2 Posts
    232 Views
    d.healeyD

    For 10 samples why not just use 1 sample map?

    Is there a way to copy/paste the settings from one sample map to another?

    Not with the pitch detection option. If you're mapping using the sample name then you can copy and paste the auto-map settings.

    You can open up the sample maps in a text editor (they are just xml files) and copy and paste that way.

  • PercX is released

    18
    8 Votes
    18 Posts
    2k Views
    d.healeyD

    @mwplugs

    i can tell time stretching was implemented

    PercX doesn't use time stretching. It uses individual hits to create the loops.

  • How to link 1 slider pack to the velocity and length of one arp

    3
    0 Votes
    3 Posts
    281 Views
    L

    Very tidy solution @ustk
    Thanks for this mate - appreciate it!

  • mising knobs and background after compiling

    6
    0 Votes
    6 Posts
    695 Views
    J

    @d-healey
    This bug is observed only on windows 7 (windows 10 works well)

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    3 Views
    No one has replied
  • STK Plucked

    1
    0 Votes
    1 Posts
    196 Views
    No one has replied
  • About Nexus 3

    7
    0 Votes
    7 Posts
    461 Views
    orangeO

    @d-healey said in About Nexus 3:

    Also I thought that there is no one who makes music and doesn't know about it

    I've never heard of it :)

    This plugin has very large genre variety expansion packs (133 expansion packs), but I think it is more specific for electronic music producers. Not a general purpose instrument like Omnisphere ;)

    https://www.youtube.com/watch?v=uqF0bHTyTDg

  • Modules in 2nd container not working in exported plugin

    8
    0 Votes
    8 Posts
    619 Views
    SteveRiggsS

    Ok so after racking my brains for the last week on this, I've thought of a possible third workaround making a filmstrip slider (Knob1) to do the animation and having that linked to the lfo modulation (LFOModulator1).

    I have a similar thing in another project running gain reduction meters from the dynamics module reduction that works perfectly so I'm trying to adapt it to fit this, but it doesn't seem to work the same way trying to link the slider to the lfo modulation.

    I think I know where the problem is in the code but not sure what I need to replace it with. (I think 'GainModulation' needs to be replaced with something else. I've tried a few things but I'm still stuck :( )

    I'm basically trying to get the slider to animate up and down on its own so that it reflects the behavior of the custom table in the lfo modulator (so frame 0 on the slider when the custom tables volume is 0, and frame 128 when the custom tables volume is all the way up)

    Heres the code:

    const var LFOModulator1 = Synth.getEffect("LFOModulator1"); const var Knob1 = Content.getComponent("Knob1"); const var t = Engine.createTimerObject(); t.setTimerCallback(function() { var v = LFOModulator1.getAttribute(LFOModulator1.GainModulation); v = Engine.getDecibelsForGainFactor(v); GainModulation.setValue(v); }); t.startTimer(30);

    Snippet here if anyone can please help...

    HiseSnippet 1229.3oc0X0raaaDDdoj2Fa0pzjzbnGIL5AEzTEo5eZKJJBskrBD7ORnz0oE8P5JxURaL4tLjKkqRP.xgdnOFE8InuR4MnuAsyRRQsLQw1PMoHlGHzL6Ly9MyN+rT8CENznHQHxXsimFPQFeD1dJWNt0XBii51FY7Y3ioQRyNhPyc8holGv3vqN8Ls8XtzPyc3LeztSCHQQTWjgQ4GnzzXsUPIO+882k3Q3Nz4rPnSDLG5ALelbN29V6y775PboGy70jdSqtNBdKgmHFPYYbCT.w4TxH5QDkXkvHiOXOWlTDZKIRZDxXkcEtSsGKNimJ+IrH1.OphnIxFLTJ6NBOWEhUbQsFy7b6OKZDg.qzedrobZr413CYtrb9yiQ2HYAy4ZnGOLJcdvqoN7Zb4gmgF7VIEd2Da6DxBjyWQgsOD2kKogCIvQfNrRkEUpUIbKAHAWV2mbJsSHPjqQssaz3tla0nwc91pUpV4d2qZE3v.RGlPBUIAGJbi8Hfy0z76LSRbpOhJ2a3Ppir15EDX8TSLW884hAJ0ls6fhsD9ABNPTa8jUeMcjf76wGAof0cBoP7TkqD1aviU6mRXY8HpLgYKhm2.HSo1vXtijI30tS0JOqZES3QYpIfoJ.PE.1QJCYChkzZEWRkSmQBVRsQJyjYr4XBrPapCa.0KBpWTJ0g3.Fn1jhpTzbJHeBApsRE64oNM3IRRXpuTaijCfYdhofejPR6AtTkmUYsJOuh4qtzvgKbMUrNT34AlbQKmtYmih03w9Cng2Ehf.dyEDRAKliiey435kfNoG8ZBJ3c4LYu.J+Mk4ixxWfZfRYnBDUlTAb8rJfzVSHFjneMbRlDJAv58fP4JuRpxUyT9XhBoJcWEm76EnrKQRPFag2X65Eelz6r8eb8OW8yuoUBM7ZnNMB8CcaqTGJBybEv8BngRlJxYzlNAZNlVQuFtMM5ToHHwWypMfn6E5s+ZNXew.qo4Dl+hUjjFXyd5Luw5kO82tORy1W6BCFZ19.Ma+hSsBlcL0Ej+iwEJgPmwbkiyk9udh0XJaz34C.9CWKzq2SC5rNyD5saKV.Unulp2EOhImpOC5cRO3KKbuItOS5Ldw3szBvqJ09cLdylnUEm1qdNXWA24GW1wWKd5ZiKZ70p427f4G3QevLnTUiQyy4JFHTapGoP76gER1P+j0BtDRW9DnnquviD9pQ+xEc4xWNW9BtDw4mhnbIy+KozKOH0OKtdJHwph2Dj8pkwWHt5DReRLk6nw71Vpq00svQ1CISnCEg9YM5x3+oVGPGAajtjGSglSvcKbz2EaegPNlwGocYQqW9m+t0ABQvdbUmJWc46OlDolJBiZ0scq3HoveFVV1N51PO0jV5F+Ld6MqWb8M581gF816.uzkLq7STm8l4mxpzy2ya0lh37Tvq.H9V3jlWlWYllcKbRy0qN.9F39D96Av86EwRng0gD3SLf6PgOJ12F9lVGJ.UNG9jAfmQIUSoT5FJZEfrob2Dh+AdxVroh1HawlyV7+k8vm3DJdjS5smUsSVMgC327juHeM7gJZy7qMiwMp2.4Ceg7ibbT2v3Kf3yh04KWBc1XIzYykPmsVBc1dIz4qVBc95yUG0eNwNwvftz7efQ+8RmWYjOpznL5eAj9CDyF
  • Windows pixelated UI

    3
    0 Votes
    3 Posts
    319 Views
    hisefiloH

    @Christoph-Hart Ableton 10 Live, Reaper lastest version. scale is 100%. also compiled with UI 100%. Images are x4 so you can scale on Mac or Win standalone to x4 without seeing a pixel.

    Funny thins is when I scale, it gets better. I mean, pixels remain same size but size of the knobs/text etc gets obviously bigger

  • This topic is deleted!

    31
    1 Votes
    31 Posts
    465 Views
  • AU Validation Logic Fail

    16
    0 Votes
    16 Posts
    2k Views
    ustkU

    @d-healey I haven't noticed anything strange when enabling it for all parameters/plugin formats yet...

17

Online

2.0k

Users

12.8k

Topics

111.1k

Posts