• Summing the elements of an array?

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    d.healeyD

    @aaronventure Not something I've looked into, usually anytime I need smoothing I'm using a modulator that handles it.

  • 502 Bad Gateway error of the Forum

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    ustkU

    @Dominik-Mayer Haven't got a bit of what you said but it sounds like you're having fun 😆

  • 0 Votes
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    d.healeyD

    Once you've compressed your sample maps, you can open one of them in the sampler and from the right click context menu select Tools > Redirect Monolith Reference, and select the monolith (ch file) that contains the "master" version of the samples.

    For example if you have a staccato sample map, and you are also using the staccato samples as release tails you could redirect the release tails sample map to use the samples in the staccato monolith. You can then delete the release sample map ch file.

    You might also need to use Engine.setAllowDuplicateSamples(false); but I can't remember if that's necessary.

    f5c722fb-e0dc-47ad-9fca-ba7488655d73-image.png

  • Help with compiling on windows

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    ulrikU

    @Christoph-Hart thank you, it's solved now.
    In some mystical way some nodes were in the AdditionalSourceCode folder, and I don't even have any of that stuff in this plugin.
    I remember I started mixtring with script node to try something out, and I was in this project folder when I did that, it must had been a leftover.

    I just deleted them and everything went fine 👍

  • Adding Per Sample Effect (Dynamic EQ etc)?

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    C

    @d-healey

    Awesome. Thanks David!

  • Import A Scriptnode Snippet

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    Christoph HartC

    @d-healey this is for copying nodes inside a network. If the clipboard contains one of these snippets, it will show an item in the node popup that will create a new node based on the clipboard content:

    6bedc52b-45c2-48a2-836d-822ecf0f8ffe-image.png

    The import from snippet function in the scriptnode "homepage" isn't functional yet (and it's a bit useless because you can just import a HISE snippet with a node which is why I never bothered implementing it).

  • Release Trigger Counter Equivalent

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    virtuscapeaudioV

    @afinch I, too, am wondering about how to set this up properly

  • Enable / Disable OpenGL

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    A

    Necroing this because it's relevant: what's the status on having users enable/disable OpenGL?

    Does simply hiding the shader ScriptPanel and then showing another one with a static image/whatever work?

  • 100 .SFZ -> SAMPLE MAP

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  • Voice count at zero but voices playing

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    ustkU

    @d-healey Dave... The XML master...

  • 2 weird midiplayer questions...

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    d.healeyD

    The docs are pretty good for the midi player, looks like answer to question 1 is yes, setPlaybackPosition

    https://docs.hise.audio/scripting/scripting-api/midiplayer/index.html#getplaybackposition

  • Draggable and clickable toggle switch

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    ulrikU

    @guhla I would do it using a panel and have the callback also in the panel with saveInPreset enabled

    3way button.gif

    HiseSnippet 1216.3ocsVstSiaDE1Fvnlztsck5Cvz7iUNKgrIjTZk1dAH.sntvFkPosBgVMXOIYDSlIxdbBQUH02IdS5iPeAZ+Y+G8bFaG6kMjxFoFsZMy4524LmKS6.kGKLTEXYW3zoiXV1ejS2oR8fVCnbo0Q6aY+wNMHSnSIWFo0Jo0dSGQCCY9V11q98nL1EVyx76u+t8nBpzikQxx5LE2i8J9PtNiZ6c9QtPbH0mcJeXNoatyQdJYKkPEA3YUmZVindWQ6yNghhshik85G3y0pftZplEBxrmxeZ2ApIxX4OiGxuTvvC0s5BFJlrUqAbge6zXMzxxds1YQ9pwQ9m4bL2mOidVF3SMLHYZjOGXuxhfT82CHYmCRqECom5z0KfORmwAwyG5bjTyB5QgTcdnDKq0J+wZNsTfDRc0gzqXGF.Glog610pUg.+W4WVrHjtC0jwz.Raof7MjT05yzsTCGojvA2R.uRnzv2pgLcaHun6nhzbIysWjzSyUR29kK9aEKflhBFROfGhV4UJOpXOUjzOzE8nQ.MHv4k9ApPTpBoTGkZH9ss.Rfkt.joO5kCUnq8Y8nQBMvud8xorhqPbS8gaoK6GSpT4XY5AkWcPmx76v7zTYeAykBQMxNFCS.LPOeqKdQCCodp.hKGnU6kDN4qIMfOarQ4hEfXp.umgWVTcFUDwbKCrM7ii5.FF3m2jrAwcxlaUl7bBuBYqJjIa1rB3qFWrYSL5J7.AAWyFFSbq33nvCFIfqpPZV9QYrLa4GPm7P1B.5hLmlcsddlaWAuuj4eJv1UeN+hJjym7bHpgJrIwwLPpjGTEEv7KYz7lhv+tIW4zwpnPVKnX3RnYOqdhMFzBqoHvO7FvPn5.0XVPYCwBF74S0zpiwKDH6OhFDxfR8Dgul7hY2Y+L2WOvEuUZ.N2n+8LMDP8IO6Yj6a1OeNW7nlvUO9wvKLk28TFC4YB4M.x4Le2D+mjFJxkBnShjF4DkDxLXmXfR35k1FVgDaPrKCXFpDrpiBfNQ2TGcCXrEz.GewZr5rrcdWgXIGFNQoYuV5Z7WwaJRtOqd8lKuDiIXAykMNvOXQJ5JiFdIKHezhBBSDe6wrq+3Fy5EmOxInRdjjqe8HVx4CUBeb7I92u6PYqjDJNdNAgfnZyv4mjNblJYBKNXCGGHcZYPNbv1rT6mNZenZHUevTf4GwBzbLJr2mMF1OFOrufy9rvqzpQFYSt7fExK1aWms+7W2YZ9CSvJ9YD9c5NCX79CxsG9a2ApCTSRqF.77IN6JDjLBoCVAcVuSmN2gZkMZAod6s2ZnlMg.o9m+0+XnFRGCsisCXPsGDUqjaFGJ11au8cwuH3c17A6bU9QvJg2dQL9hiDF768XDbCmLjqml+EIuGamqsvsyOVH9Tm1bs2f4iwUlCFgJi+OvXxaZdhyA85AC6y.3ZNG9KK6CX9Obe7aB5eLUGvgxRmShF1Etp8Xf2kPUaH1TrB1TEetVZSRWlz2b3N3WBy53Y6Dl0SYZMj5EndiWbqH9poOvPAvjz7HwBNGimI0m0F5TqZMqgvC3dimGF9aB84yWmsVBcZrD5zbIz4KVBc1dIz4KWBc9pEpC914cizpgwsC.g1GXFIZaefjBUVlpPq+ENjVfiB
  • ..and now we try and build HISE on M1 Monterey...but build errors...

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    virtuscapeaudioV

    @d-healey Build was successful using Xcode 13.1 and selecting only x86_64 !!

    Thanks for the help...

    Now I'm having issues with the Delay values in property editor...I'll start a new thread so as to not jumble this one.

  • Implementing Independent Ordering of FX Modules

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    S

    @d-healey Yes exactly . A feature request still works.

    @Lindon But the example provided could be a start.
    However , So far I've been able to use Fx in a graphical way, or just to connect to UI using callbacks.

    Implementing this would require me a new way of using them, what's the process of implementation? And what could be a simple code organisation to achieve this?

  • Timer Callback Method in LAF

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    S

    @Christoph-Hart amazing. Thank you so much!

  • Convolution Reverb Wet Question

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    bendursoB

    @Soundavid said in Convolution Reverb Wet Question:

    Why don't you just limit the wet level?

    That could be a good way to manage it.

    Applying a limiter only on the wet would be ideal, since I want to create a reverb FX (not an instrument), and I don't know the user's audio input level (and sometimes I hear it clipping by a slight difference in level). But still, limiting the range of the wet could be a possible solution. Thanks :)

  • Sequencer Swing Knob

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  • Not able to compile network

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    ulrikU

    @Matt_SF Ok, thanks for clarifying 👍

  • randomize help

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    d.healeyD

    const rand = 0.5 * Math.random();

  • This topic is deleted!

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