@d-healey You were right, it was the bundle identifier.
Best posts made by soundsync
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RE: AU Compiles but not visibleposted in General Questions
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RE: Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!posted in General Questions
Hey Gang,
Quick update on SoundSync & the HISE integration I've been working on.
SoundSync is now LIVE!
This means you have two integration paths available from the developer dashboard:
1. HISE Script Package
This is the simpler drop-in version for developers who want the fastest setup inside a regular HISE project.The include is intentionally simple:
include("SoundSync/Runtime/SoundSyncRuntime.js");This package handles the branded activation UI, login activation, serial activation, machine validation, deactivation, Store, My Products, and customer product access using HISE Script + WebView.
2. Native C++ HISE Package
This version is for developers who are comfortable building HISE from source. It moves the more sensitive licensing/runtime layer into native C++ and keeps the HISE Script side as small as possible.The HISE Script side is only a lightweight gate:
include("SoundSync/Scripts/SoundSyncNativeGate.js"); ssSoundSyncNativeGateStart();The Native package includes the C++ source, HISE source patch/tools, setup instructions, and the same product/developer branding flow as the HISE Script package.
The goal with the C++ version is to make the licensing layer harder to inspect or tamper with than a script-only package, while still keeping the HISE-side integration simple.
Current package features include:
- Activation by customer login or serial + email
- Product-specific machine activation, validation, and deactivation
- Server-side activation counts and serial status updates
- Offline grace period and cached local license state
- Branded activation UI with developer logo, product image, Brand Manager colors, and light/dark logo background handling
- In-plugin Store with catalog browsing and single product pages
- My Products panel with current product serial, activation info, copy serial, deactivate this machine, and owned-product access
- Branded storefront/account link handoff with SoundSync fallback links
- Test Connection flow for checking package/API setup
- Product-scoped generated config for each developer/product
- HISE Script package and Native C++ source-build package options
Both versions are generated from the SoundSync developer dashboard and are product-scoped, so developers can export a package with their own product info, branding, activation settings, storefront links, customer product access, and machine/license behavior already configured. They both include simple instructions for integration as well.
The HISE Script version is the fastest route for most developers.
The Native C++ version is the better option if you are already maintaining a custom HISE source build and want a stronger licensing boundary.SoundSync for HISE is live now, and both package options are available from the developer product dashboard.
If you are building commercial HISE instruments or effects, you can now generate a product-scoped HISE package with activation, validation, Store, My Products, branding, and customer access already wired in.
JUCE packages are also offered for direct JUCE connection.
Feedback from the HISE community is always welcome as we keep improving the developer & customer experience.
Best,
Aaron
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Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!posted in General Questions
Hey Gang,
I wanted to start a cleaner updated thread for SoundSync and keep this one focused specifically on the HISE ecosystem/workflow we’ve been building around it.
SoundSync started as a platform to help audio/plugin developers handle the pieces around releasing a product: licensing, customer accounts, serial activation, product delivery, storefronts, checkout, and customer libraries.
The HISE side has now grown into a much bigger part of the platform, so I want to use this thread to share walkthroughs, updates, screenshots, and short examples of how the HISE workflow is coming together.
The goal is not to replace anything inside HISE.
The goal is to help with everything around releasing, selling, activating, supporting, and managing a HISE-built product.
Some of the HISE-focused pieces currently being tested or polished:
Product setup and delivery files
Storefront and checkout testing
Customer library / download access
Serial generation and activation
Plugin-side validation
Offline grace handling
Suspend / deactivate / reactivate flows
Reseller, imported, and unassigned serial activation workflows
Branded activation UI
WebView-based in-plugin storefront
“My Products” customer view inside the plugin
Developer support links/pages
Customer/product ownership checks
Basic customer and purchase managementRight now the platform is still in test/beta mode. Stripe checkout is in test mode, so no real payments are processed.
For checkout testing, Stripe’s test card is:
4242 4242 4242 4242
Any future expiration date and any CVC should work.
What I’m mainly looking for from HISE developers:
Does the setup flow make sense?
Is the HISE package/drop-in workflow clear enough?
Does the activation/licensing flow feel reliable?
Does the WebView storefront/customer area feel useful inside a plugin?
Are the customer/product/storefront tools helpful or too much?
What would make this safer, clearer, or easier before real launch?
What support/docs/walkthroughs would make the HISE side easier to trust?This is still not meant to be a polished public launch thread. I’m mostly looking for a few HISE developers willing to test the workflow, create a demo product, run a fake checkout, generate/activate a serial, and give blunt feedback.
If you’re actively building or selling HISE plugins and want to test it, you can sign up here: https://soundsyncsolutions.biz/developer
You can also schedule a meeting with me here for any questions, walk-throughs, etc: https://www.soundsyncsolutions.biz/demo
I’ll keep posting HISE-specific walkthroughs and updates in this thread as the package gets cleaned up.
Best,
Aaron -
RE: Taking my Mailing list seriously, so a first question....posted in General Questions
@Lindon My subscriber list for my Plugins are roughly the same as yours (around 18k). Ill be as open and honest about what Ive done, results, etc since beginning my current plugin company 1 year ago.
My main focus for marketing is collecting emails. I do this in various channels (resellers, free giveaways, exclusive blog discounts, affiliates, etc).
Whenever I have a new release, my email subscribers get it first. Whenever I have a deal/bundle/sale, my email subscribers hear about it first and/or get a special/addional discount.
Any purchase recieves a thank you along with he downloads.
Some amount of time later, usually 5-7 days, i automate an email checking in on how they like the product and if they would leave a review. Leaving a review gets you a small discount/gift card to be used in the store.
As far as campaigns, it depends on what Im aiming for. A new release will get "hype" emails, 1-2/week, for a couple weeks. Then the actual launch and deal will recive 2 emails/week. The final 48 hours receive 2 emails as well for urgency purposes.
Bundles, deals and sale may get a similar treatment just less "hype".
My audience is pretty used to my email format and layout. Im usually pretty straight to the point with a bit of sarcasm. I think being yourself and not bullshitting is pretty important.
I typically can make $2000-$4000 from my email list each release/deal. These deals are usually 2 week periods.
Hopefully something in this ramble while im rocking my daughter to sleep s helpful.
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RE: Apple altool vs notarytoolposted in General Questions
For anyone doing it it manually, here is the code.
Thanks @d-healey as always!
Codesigning Plugin
codesign --remove-signature "MacHD/User/Desktop/PluginName.vst3"
codesign --remove-signature "MacHD/User/Desktop/PluginName.component"
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.vst3" --timestamp
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.component" --timestampBuild Installer
Sign Installer
productsign --sign "Developer ID Installer: YOURTEAMID" "MacHD/User/Desktop/PluginName.pkg" "MacHD/User/Desktop/Signed/PluginName.pkg"Notarize Installer
xcrun notarytool submit --apple-id "YOURAPPLEID" --password "App-Specific-Password" --team-id "YOURTEAMID" "MacHD/User/Desktop/Signed/PluginName.pkg"Wait For Upload To Complete
Staple Installer
xcrun stapler staple "MacHD/User/Desktop/Signed/PluginName.pkg"Check Status (Accepted)
spctl --assess -vvv --type install "MacHD/User/Desktop/Signed/PluginName.pkg"FYI: Just a tip coming from the altool manual notarizing. I used to have to enter my TEAMID including my name like "My Name (GD78YHD87G)" but with the notarytool, it seems you just need the actual TEAMID Number, not the name as well.
Also, I dont think this way sends the Notarization Email Confirmation. I did a fairly small upload a while ago and have yet to receive it. I've had it take hours before, but for a much larger file. Typically it sent the email within 10 or so minutes with altool. (it does not send the email. Once the upload is complete, youre good to go).
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RE: control.Timer crashing plugin in DAWposted in ScriptNode
@trillbilly If anyone hits the same problem, I got around it by using a tempo-synced ramp and a couple compare nodes to simulate the timers engagement.
Simple and works.

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RE: Preset Crashes DAWposted in General Questions
@Lindon @d-healey @Dan-Korneff @Matt_SF @DanH I did another rebuild and managed to get things saving correctly (so it seems). I messed with a few settings and properties so Im not 100% sure what it was but it's working so thats that. I appreciate all the help and input fellers!
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RE: Making a Simple Rompler?posted in General Questions
@daniel89ep Ya, @d-healey videos are great. I think this is with a Sound Generator but essentially you do the same with the Sampler.
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RE: Sample Editor Functions + UI Controlposted in General Questions
I dug the forum again and found a little trick about naming the Sampler for instances of 2 const var calls.
Im horrible with scripting and new to this so excuse the shitty code, but hey, it did the job! Here is the code if anybody wants to try it out. It allows you to control the editing functions of the sampler (Loop Enable, Reverse, Loop Start/Stop, etc).
HISE SNIPPET:
HiseSnippet 2171.3oc4Z0sbaabEFPRPIj1owIStn2jYvvoWPkQVgT1wtM+TSQJoLbhjLCorSlwMSxRfkjvFbWLKVpeZGOSeD56Pauu8MvOB8t9Z365ktm8G.rfBjBRwIwSKuQd28bN624Cm8bNXg6wnd33XJyxtxwmGgsruoyfyI7IclfBHVc20xtpyQ3Sc6P8wVsOOBEGi8srsW8KEqaWYMK4uW9f1nPDwCmMkk0ioAd3CBlFvylsWquJHLbejO93foFRe2Vc8njNzP5L.Kq5zvJB48LzX7QHgXq3XYu9d9AbJa.GwwwV1q0l5e9fIzSIJ4ebPbvvPrXPSqAfgTSuOMzWfXwrVclDD52Kwmisrrc5kw.qpXfOv4v.+fz4yXhaIWvMSCS9vdk7va0bvqoI7ZX.uBfjsAjVSAo2yYfGKHhmsh.O2voKgiYiPd4eznj0Zk+dUmNTPBBeqonmg2mACR0ndysazXS262nwFeV0pe7GOXmC6cvd8ca5t+iNpywce3QCpVEdjDycOAwbGflFEhYMc+BWY7wViwb8b0qkrXMsoTCAScasdt.qv3teEgNrZ.ILffcGMi3wCnDWJQIiTDAdYzv5dzoQTBf7MgcObFdip+optvuQTV8X2.RJd1xigABe.NDKMW8Za8Q01XCovJUD+BodnP2P.7QHVLFHg5wBOnt1Lao96dD+M.WHQq3shufHRTpAk6G4FpE+4UeN35IrMX4NINPB6HUr1FBSpcxNnvvgPPd8hXfExj.FWNOBB7FOKBhjwgau8u6N2+dklHAcWNMlQ.WjDOfRiVdvnPhKMTrhfAQWWFjYxfnKmAQ4XvT.lwfrRPdopsHxadGeAj2Rh+Dq+lczmFgWsyuZkVFucogbeqnh2x3Mo.ugybRLd04NoZKi8L88EF0gfhm9tsmw4TR0EPhpUuzCt+xPgM0QeRG4pyhJeaYzXNuWvi.QJDws1oPk+w0RbYQXj9eeHJJtfh74pxKaPQN5BE5ikCml2HwoVVXEM8j1s.L+AAw75JC.OhFRGROykP43O00a5PPGBzwmKcjaxhW.fwJ4VVQBgHBPlMR9nnV.GOMt1lFfbqmRCfG5+AfZUX5HITR3pL3nmYg0cEaxRC8RiCBoH+T1ndFTdhT1a276.fbYUAUN3xJCZfGgiYfWgG9PRcInp97ptyuznQEtl1XhN9JZYQ+7rkoXcxroCwLSJQHHzja9NmcVbmylM16oXGCAojtj.9CivjE0tuklRgtrqnQEHJW1i8uR2i8fv.eLyJ.Zk9cbLZLyRBay2uwpDl3FNo0Uyaf+8e8EOnLFnhit.y7p+udP42eYF1R3.2RafNhidsomIMwMcxBnl2FubwfPkNRZg20oO9DLj2TOW4YxbF4gDL7zl+iwH2zIKS4UvWxQnoo5Kv.Op6tHNR7Rb5HMH5KBy3Ah.a6cwm.uQr5U5p3rKN9YbZD7F1omtgf+RFLdV111s04oC9yOtEGeFWZ.i27RvMkXKLCVWvF7hg5MPwjEX90KQnblwew3hLdUmjdMs7wiPyB4OtfmUk1iTg+KviZ8z7djR3BL+ke3vXGNxXGrtaKYcGK62xoMh7TZNqeCt9VGTVeen5.OfL93.HkmJt2bpllahkkA2wZoC4TwWuqSOFFJOzlQOMFXigiStbkJqCh+eD5HPU1r+yW8WdU9Y2VKr7mLvdkudEGQWQ0DocGfNQeht1m5xYyvalrxdmEgHwP1+3chASMapPhQnv3LQj2KCqX0EUghufFhpDJ4iMUHaZnvE3vvZMajpzN99EuG8whB6Eu1tPyf7Er19nSnLfhDWWk4ZZj0EbaebaJCbtbdvQylpXBA3aJmRM9aB74S5COfovBOQ1KXistyb+17JNOL82I2CQyV6.c3lxM5cXyh9SpVJj0mdZOjuOD4UV8FfQLuIsQr1zYDegm9D0BIrlhkLVs5ysNUP.voL6+lsk0Dbv3Ihyb1qYak6bxaU5xKYmP9gyLyM9D8A8JIxaEkzaPWeQRmjNzrfl7gfCNVOuVb+b3oRoqTsH770sztdx44enUh6mLymmlPDLoqvlkCyURfvxx7un5hK.uV+dMXVWJbIS5aVu7LyjtETzJIY5xS7ewqG8VNGR8mEh34usVwUTqW.REk6JREWCJbRketokm+JbWqbWg6xug4xB22yoW.2aRw3ckBvKzjwO03Ueg3uiydiFAucbFXWyY+uco298qcn7gJn79NC3P1roPNIcfu9aTjdL30v2nHpzeiBnDq7k4B9iFh8hVsmA7EK+r+iVxsZmoPtub6kF48wQXD+PwmYIcw2tU+9eIiNKZdsd4CjAKGyfW3CnByERN2a3icXz33Qf6HsUr4R8lwFK3prYRy0YLmn10DDgfCEudlsHw7ihEMhxC7NDwYA45IQtKMNFIeduhiZby4Fu8biuybiu6bi+j4Feu4Fe+rwouZsHxHoiq4eIyJk6kLAqzCA9sgjsCFmtCpYLihS4ZIdL97TeCzrzHJapgkFf4h15hMlpfOGz5+T8Ep9YM81O9rwud9fZURv3f.UUoSfSvvLBL99vqjIq4jLa9rIGRIznITRfW9yKP7+3wXlI1Kzg1gygiqYy7As5C8YhhMNv+aZcP.A5gJeZfqDWz7J+wEK740u1QAWWQJP2+2nJ5p+eeUzkQcyciAuY+b9lNxr9tx2U+WHn1mNSj9No.nCTkb.zYfG1rV4Jh5upwMDiE.Z.l3KG7J3mdwlIEVEK1LYQKuDSA9l9eKeOb6UwpOjfn4vPnjcnYHcLz+g.RPwveVP4TjGi98dpKOSf02VNCfRh7+8FUbNTL1sYxMl43zXqFVSgZUeumm3fvsAFtXc19ZnyctF5b2qgNex0Pm6cMz49WCc9sKUGQaB6LiSmpRRBSzaOUfk8doAVqZ8eY0VljDSCRIPT:
Content.makeFrontInterface(1200, 700); //SAMPLER 1 FUNCTIONS const var Sampler1 = Synth.getSampler("Sampler1"); //Sampler 1 - Sample Start Knob inline function onSampleStartControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.SampleStart, value * l); } }; Content.getComponent("SampleStart").setControlCallback(onSampleStartControl); //Sampler 1 - Sample End Knob inline function onSampleEndControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.SampleEnd, value * 229376); } }; Content.getComponent("SampleEnd").setControlCallback(onSampleEndControl); //Sampler 1 - Loop Start Knob inline function onLoopStartControl(component, value) { for(a in Sampler1.createSelection(".*")) { local r = parseInt(a.get(Sampler.SampleEnd)); a.set(Sampler.LoopStart, value * r); } }; Content.getComponent("LoopStart").setControlCallback(onLoopStartControl); //Sampler 1 - Loop End Knob inline function onLoopEndControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.LoopEnd, value * l); } }; Content.getComponent("LoopEnd").setControlCallback(onLoopEndControl); //Sampler 1 - Loop XFade Knob inline function onLoopXFadeControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.LoopXFade, value * l); } }; Content.getComponent("LoopXFade").setControlCallback(onLoopXFadeControl); //Sampler 1 - Loop Enabled Button inline function onLoopButtonControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler1.LoopEnabled, value * l); } }; Content.getComponent("LoopButton").setControlCallback(onLoopButtonControl); //Call "wrong" Sampler for SampleMaps const var Sampler11 = Synth.getChildSynth("Sampler1"); //samplemaps const var sampleMaps = Sampler.getSampleMapList(); //combobox note: cmb = name of combobox const var Samplescmb = Content.getComponent("Samplescmb"); Samplescmb.set("items", sampleMaps.join("\n")); //Note: Sampler = name of Sampler inline function onSamplescmbControl(component, value) { Sampler1.loadSampleMap(sampleMaps[value-1]); }; Content.getComponent("Samplescmb").setControlCallback(onSamplescmbControl);
Latest posts made by soundsync
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RE: Payment providers comparedposted in General Questions
@David-Healey I've tried getting SES for over a year now with no luck, they deny every time.
How did you manage to get it?
If I could get them, I could reduce Soundsync marketing email pricing by nearly 50%.
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RE: The gap between finishing a plugin and running a plugin businessposted in General Questions
@dannytaurus A bit of a rigamarole but I'm biased lol.
@cartemtune I'd open it up. As David said, Japan & Australia have a good market, about 15% of my sales are these 2 places.
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RE: The gap between finishing a plugin and running a plugin businessposted in General Questions
@dannytaurus What do you mean by reseller terms?
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RE: The gap between finishing a plugin and running a plugin businessposted in General Questions
@dannytaurus ahhh I see now, I misunderstood the statement.
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RE: Could someone help me compile my vst3 plugin that was made in hise on windows for macOS?posted in General Questions
@David-Healey @griffinboy I use Actions to compile Apple plugins with no problems. Some are fairly large projects as well.
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RE: The gap between finishing a plugin and running a plugin businessposted in General Questions
@cartemtune Does it prevent you from using the platform once the cap is reached?
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Why you should plan for support before launch.posted in General Questions
Hey Gang,
Planning how your plugin business handles licensing, logging, customer accounts, purchases, activations, updates, and product management can prevent many support requests before they happen.
It also gives you the information and tools you need when a customer does need help.
A few things worth planning early:
- A reliable licensing system that handles activation, restoration, device limits, and offline use.
- A logging system that records useful technical information without collecting the customer’s creative data.
- A customer-management system that connects purchases, products, licenses, downloads, and support history.
- A solid checkout and order system for failed payments, duplicate purchases, refunds, receipts, chargebacks, and missing orders.
- A clear Merchant of Record or payment-processing setup so tax, billing, refunds, and customer responsibilities are properly defined.
- Self-service tools for resetting activations, managing devices, finding receipts, and downloading products again.
- A clear way to identify the installed plugin version and whether an update is available.
- Useful error messages that explain what happened instead of only saying something failed.
- A simple way for customers to send relevant diagnostic information with a support request.
- A plan for server outages, expired subscriptions, refunded purchases, and other unusual situations.
Purchase issues can create just as much support work as technical problems. A customer may have been charged but not received access, used a different email at checkout, purchased the wrong product, or lost their receipt. If orders, customer accounts, product access, and licensing are disconnected, resolving a simple issue can require searching through several systems.
When everything is connected, support becomes much easier.
If someone changes computers, they can reset an old activation themselves. If a customer reports a problem, you can quickly see what they purchased, which version they are using, and whether their license is active. If a payment or fulfillment problem occurs, you can trace the order and restore access without manually piecing everything together.
Good customer service is not only about responding quickly. It is also about building systems that prevent confusion and give both the customer and developer useful options when something goes wrong.
This is one of the areas we are working on with SoundSync: connecting commerce, customer accounts, licensing, activations, downloads, product versions, communication, and support information in one system.
The goal is to reduce preventable support requests while making the requests that do happen much easier to understand and quicker to resolve.
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RE: Using customer data to grow a plugin businessposted in General Questions
@dannytaurus SoundSync can currently receive information related to the product’s operation and the customer journey, including:
- When the plugin is opened or connects to SoundSync
- Activation, validation, restoration, and deactivation activity
- The installed plugin version
- The product and license associated with the activation
- A hashed installation/device identifier for managing activations
- Interactions with SoundSync-provided areas such as activation, account, store, support, and update interfaces
- Timestamps showing recent validation or connection activity
This can be combined with information already created elsewhere in SoundSync, such as purchases, products owned, downloads, customer accounts, support activity, email engagement, and marketing consent.
That makes practical things possible. For example, a developer could notify customers using an outdated version, help somebody who purchased but never activated, exclude existing owners from a promotion, or create a re-engagement flow based on meaningful customer activity, cart recovery, etc, etc.
SoundSync does not inspect or collect the customer’s audio, MIDI, presets, parameter changes, DAW projects, filenames, or what they are creating. We are interested in product lifecycle events that help with licensing, updates, support, and relevant communication, not the customer’s creative activity.
We also try to keep the principle fairly simple, collect the minimum information needed for the feature, be clear about how it is used, and give developers the controls they need to handle consent and privacy properly.
Some of this varies by integration. For example, the HISE package can report plugin-open and SoundSync interface events, while licensing integrations naturally generate activation and validation events whenever they communicate with SoundSync.
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Using customer data to grow a plugin businessposted in General Questions
Hey Gang,
Just wanted to drop in with a post I thought some might find useful.
When someone buys and uses a plugin, useful information is created across the store, licensing system, email platform, and the plugin itself.
Connecting that information makes marketing & servicing much more useful. Instead of sending the same emails to everyone, developers can create:
- Marketing emails: Send product announcements, educational content, updates, and offers to the appropriate customers.
- Growth flows: Automate cart recovery, post-purchase follow-ups, review requests, customer rewards, upgrade campaigns, and re-engagement emails.
- Segmentation: Group customers by products owned, purchase history, license status, activation activity, installed version, or engagement.
- Personalization: Adjust email content and offers based on what each customer owns and how they interact with the product.
- Cross-selling: Recommend compatible expansions, sound packs, or related plugins while excluding customers who already own them.
- Customer retention: Identify inactive customers and send relevant education, updates, or incentives to bring them back.
- Product updates: Notify only the customers affected by a release, compatibility change, or important fix.
- Analytics: Connect campaigns to purchases, activations, product use, reviews, and repeat sales instead of measuring email clicks alone.
This is especially useful for smaller plugin companies because these tasks can run automatically instead of requiring someone to manually manage lists and customer records.
It is not about collecting every possible piece of information. It is about making the information you already have useful. Purchase, license, activation, and product data can help make emails & servicing more relevant and show what is actually helping the business grow.
This is one of the larger ideas behind SoundSync. We are connecting the store, customer accounts, licensing, plugin activity, marketing emails, growth flows, and analytics so developers can manage the customer journey from one connected system.
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RE: The gap between finishing a plugin and running a plugin businessposted in General Questions
@dannytaurus Including the email marketing is a pretty smooth move. Does the % fluctuate at all based on usage, number of contacts, emails sent, etc.? Or a minimum monthly in sales?
I've seen Gumroad around but never used it. I went straight from the wacky world of Wordpress to developing and using Soundsync.
Is your reason for no licenses just less user friction?
I'd love to see the comparison in price! That's the type of thing that tickles my pickle.