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    soundsync

    @soundsync

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    Best posts made by soundsync

    • RE: AU Compiles but not visible

      @d-healey You were right, it was the bundle identifier.

      posted in General Questions
      soundsyncS
      soundsync
    • Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      Hey Gang,

      I wanted to start a cleaner updated thread for SoundSync and keep this one focused specifically on the HISE ecosystem/workflow we’ve been building around it.

      SoundSync started as a platform to help audio/plugin developers handle the pieces around releasing a product: licensing, customer accounts, serial activation, product delivery, storefronts, checkout, and customer libraries.

      The HISE side has now grown into a much bigger part of the platform, so I want to use this thread to share walkthroughs, updates, screenshots, and short examples of how the HISE workflow is coming together.

      The goal is not to replace anything inside HISE.

      The goal is to help with everything around releasing, selling, activating, supporting, and managing a HISE-built product.

      Some of the HISE-focused pieces currently being tested or polished:

      Product setup and delivery files
      Storefront and checkout testing
      Customer library / download access
      Serial generation and activation
      Plugin-side validation
      Offline grace handling
      Suspend / deactivate / reactivate flows
      Reseller, imported, and unassigned serial activation workflows
      Branded activation UI
      WebView-based in-plugin storefront
      “My Products” customer view inside the plugin
      Developer support links/pages
      Customer/product ownership checks
      Basic customer and purchase management

      Right now the platform is still in test/beta mode. Stripe checkout is in test mode, so no real payments are processed.

      For checkout testing, Stripe’s test card is:

      4242 4242 4242 4242

      Any future expiration date and any CVC should work.

      What I’m mainly looking for from HISE developers:

      Does the setup flow make sense?
      Is the HISE package/drop-in workflow clear enough?
      Does the activation/licensing flow feel reliable?
      Does the WebView storefront/customer area feel useful inside a plugin?
      Are the customer/product/storefront tools helpful or too much?
      What would make this safer, clearer, or easier before real launch?
      What support/docs/walkthroughs would make the HISE side easier to trust?

      This is still not meant to be a polished public launch thread. I’m mostly looking for a few HISE developers willing to test the workflow, create a demo product, run a fake checkout, generate/activate a serial, and give blunt feedback.

      If you’re actively building or selling HISE plugins and want to test it, you can sign up here: https://soundsyncsolutions.biz/developer

      You can also schedule a meeting with me here for any questions, walk-throughs, etc: https://www.soundsyncsolutions.biz/demo

      I’ll keep posting HISE-specific walkthroughs and updates in this thread as the package gets cleaned up.

      Best,
      Aaron

      posted in General Questions serial protection beta
      soundsyncS
      soundsync
    • RE: Taking my Mailing list seriously, so a first question....

      @Lindon My subscriber list for my Plugins are roughly the same as yours (around 18k). Ill be as open and honest about what Ive done, results, etc since beginning my current plugin company 1 year ago.

      My main focus for marketing is collecting emails. I do this in various channels (resellers, free giveaways, exclusive blog discounts, affiliates, etc).

      Whenever I have a new release, my email subscribers get it first. Whenever I have a deal/bundle/sale, my email subscribers hear about it first and/or get a special/addional discount.

      Any purchase recieves a thank you along with he downloads.

      Some amount of time later, usually 5-7 days, i automate an email checking in on how they like the product and if they would leave a review. Leaving a review gets you a small discount/gift card to be used in the store.

      As far as campaigns, it depends on what Im aiming for. A new release will get "hype" emails, 1-2/week, for a couple weeks. Then the actual launch and deal will recive 2 emails/week. The final 48 hours receive 2 emails as well for urgency purposes.

      Bundles, deals and sale may get a similar treatment just less "hype".

      My audience is pretty used to my email format and layout. Im usually pretty straight to the point with a bit of sarcasm. I think being yourself and not bullshitting is pretty important.

      I typically can make $2000-$4000 from my email list each release/deal. These deals are usually 2 week periods.

      Hopefully something in this ramble while im rocking my daughter to sleep s helpful.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Apple altool vs notarytool

      For anyone doing it it manually, here is the code.

      Thanks @d-healey as always!

      Codesigning Plugin
      codesign --remove-signature "MacHD/User/Desktop/PluginName.vst3"
      codesign --remove-signature "MacHD/User/Desktop/PluginName.component"
      codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.vst3" --timestamp
      codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.component" --timestamp

      Build Installer

      Sign Installer
      productsign --sign "Developer ID Installer: YOURTEAMID" "MacHD/User/Desktop/PluginName.pkg" "MacHD/User/Desktop/Signed/PluginName.pkg"

      Notarize Installer
      xcrun notarytool submit --apple-id "YOURAPPLEID" --password "App-Specific-Password" --team-id "YOURTEAMID" "MacHD/User/Desktop/Signed/PluginName.pkg"

      Wait For Upload To Complete

      Staple Installer
      xcrun stapler staple "MacHD/User/Desktop/Signed/PluginName.pkg"

      Check Status (Accepted)
      spctl --assess -vvv --type install "MacHD/User/Desktop/Signed/PluginName.pkg"

      FYI: Just a tip coming from the altool manual notarizing. I used to have to enter my TEAMID including my name like "My Name (GD78YHD87G)" but with the notarytool, it seems you just need the actual TEAMID Number, not the name as well.

      Also, I dont think this way sends the Notarization Email Confirmation. I did a fairly small upload a while ago and have yet to receive it. I've had it take hours before, but for a much larger file. Typically it sent the email within 10 or so minutes with altool. (it does not send the email. Once the upload is complete, youre good to go).

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Notarisation for dummies

      All hail @orange

      posted in General Questions
      soundsyncS
      soundsync
    • RE: control.Timer crashing plugin in DAW

      @trillbilly If anyone hits the same problem, I got around it by using a tempo-synced ramp and a couple compare nodes to simulate the timers engagement.

      Simple and works.

      336f515f-ea93-490f-9e7b-57a63772fade-image.png

      posted in ScriptNode
      soundsyncS
      soundsync
    • RE: Preset Crashes DAW

      @Lindon @d-healey @Dan-Korneff @Matt_SF @DanH I did another rebuild and managed to get things saving correctly (so it seems). I messed with a few settings and properties so Im not 100% sure what it was but it's working so thats that. I appreciate all the help and input fellers!

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Making a Simple Rompler?

      @daniel89ep Ya, @d-healey videos are great. I think this is with a Sound Generator but essentially you do the same with the Sampler.

      https://www.youtube.com/watch?v=2C4psWqleRs

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Sample Editor Functions + UI Control

      I dug the forum again and found a little trick about naming the Sampler for instances of 2 const var calls.

      Im horrible with scripting and new to this so excuse the shitty code, but hey, it did the job! Here is the code if anybody wants to try it out. It allows you to control the editing functions of the sampler (Loop Enable, Reverse, Loop Start/Stop, etc).

      HISE SNIPPET:

      HiseSnippet 2171.3oc4Z0sbaabEFPRPIj1owIStn2jYvvoWPkQVgT1wtM+TSQJoLbhjLCorSlwMSxRfkjvFbWLKVpeZGOSeD56Pauu8MvOB8t9Z365ktm8G.rfBjBRwIwSKuQd28bN624Cm8bNXg6wnd33XJyxtxwmGgsruoyfyI7IclfBHVc20xtpyQ3Sc6P8wVsOOBEGi8srsW8KEqaWYMK4uW9f1nPDwCmMkk0ioAd3CBlFvylsWquJHLbejO93foFRe2Vc8njNzP5L.Kq5zvJB48LzX7QHgXq3XYu9d9AbJa.GwwwV1q0l5e9fIzSIJ4ebPbvvPrXPSqAfgTSuOMzWfXwrVclDD52Kwmisrrc5kw.qpXfOv4v.+fz4yXhaIWvMSCS9vdk7va0bvqoI7ZX.uBfjsAjVSAo2yYfGKHhmsh.O2voKgiYiPd4eznj0Zk+dUmNTPBBeqonmg2mACR0ndysazXS262nwFeV0pe7GOXmC6cvd8ca5t+iNpywce3QCpVEdjDycOAwbGflFEhYMc+BWY7wViwb8b0qkrXMsoTCAScasdt.qv3teEgNrZ.ILffcGMi3wCnDWJQIiTDAdYzv5dzoQTBf7MgcObFdip+optvuQTV8X2.RJd1xigABe.NDKMW8Za8Q01XCovJUD+BodnP2P.7QHVLFHg5wBOnt1Lao96dD+M.WHQq3shufHRTpAk6G4FpE+4UeN35IrMX4NINPB6HUr1FBSpcxNnvvgPPd8hXfExj.FWNOBB7FOKBhjwgau8u6N2+dklHAcWNMlQ.WjDOfRiVdvnPhKMTrhfAQWWFjYxfnKmAQ4XvT.lwfrRPdopsHxadGeAj2Rh+Dq+lczmFgWsyuZkVFucogbeqnh2x3Mo.ugybRLd04NoZKi8L88EF0gfhm9tsmw4TR0EPhpUuzCt+xPgM0QeRG4pyhJeaYzXNuWvi.QJDws1oPk+w0RbYQXj9eeHJJtfh74pxKaPQN5BE5ikCml2HwoVVXEM8j1s.L+AAw75JC.OhFRGROykP43O00a5PPGBzwmKcjaxhW.fwJ4VVQBgHBPlMR9nnV.GOMt1lFfbqmRCfG5+AfZUX5HITR3pL3nmYg0cEaxRC8RiCBoH+T1ndFTdhT1a276.fbYUAUN3xJCZfGgiYfWgG9PRcInp97ptyuznQEtl1XhN9JZYQ+7rkoXcxroCwLSJQHHzja9NmcVbmylM16oXGCAojtj.9CivjE0tuklRgtrqnQEHJW1i8uR2i8fv.eLyJ.Zk9cbLZLyRBay2uwpDl3FNo0Uyaf+8e8EOnLFnhit.y7p+udP42eYF1R3.2RafNhidsomIMwMcxBnl2FubwfPkNRZg20oO9DLj2TOW4YxbF4gDL7zl+iwH2zIKS4UvWxQnoo5Kv.Op6tHNR7Rb5HMH5KBy3Ah.a6cwm.uQr5U5p3rKN9YbZD7F1omtgf+RFLdV111s04oC9yOtEGeFWZ.i27RvMkXKLCVWvF7hg5MPwjEX90KQnblwew3hLdUmjdMs7wiPyB4OtfmUk1iTg+KviZ8z7djR3BL+ke3vXGNxXGrtaKYcGK62xoMh7TZNqeCt9VGTVeen5.OfL93.HkmJt2bpllahkkA2wZoC4TwWuqSOFFJOzlQOMFXigiStbkJqCh+eD5HPU1r+yW8WdU9Y2VKr7mLvdkudEGQWQ0DocGfNQeht1m5xYyvalrxdmEgHwP1+3chASMapPhQnv3LQj2KCqX0EUghufFhpDJ4iMUHaZnvE3vvZMajpzN99EuG8whB6Eu1tPyf7Er19nSnLfhDWWk4ZZj0EbaebaJCbtbdvQylpXBA3aJmRM9aB74S5COfovBOQ1KXistyb+17JNOL82I2CQyV6.c3lxM5cXyh9SpVJj0mdZOjuOD4UV8FfQLuIsQr1zYDegm9D0BIrlhkLVs5ysNUP.voL6+lsk0Dbv3Ihyb1qYak6bxaU5xKYmP9gyLyM9D8A8JIxaEkzaPWeQRmjNzrfl7gfCNVOuVb+b3oRoqTsH770sztdx44enUh6mLymmlPDLoqvlkCyURfvxx7un5hK.uV+dMXVWJbIS5aVu7LyjtETzJIY5xS7ewqG8VNGR8mEh34usVwUTqW.REk6JREWCJbRketokm+JbWqbWg6xug4xB22yoW.2aRw3ckBvKzjwO03Ueg3uiydiFAucbFXWyY+uco298qcn7gJn79NC3P1roPNIcfu9aTjdL30v2nHpzeiBnDq7k4B9iFh8hVsmA7EK+r+iVxsZmoPtub6kF48wQXD+PwmYIcw2tU+9eIiNKZdsd4CjAKGyfW3CnByERN2a3icXz33Qf6HsUr4R8lwFK3prYRy0YLmn10DDgfCEudlsHw7ihEMhxC7NDwYA45IQtKMNFIeduhiZby4Fu8biuybiu6bi+j4Feu4Fe+rwouZsHxHoiq4eIyJk6kLAqzCA9sgjsCFmtCpYLihS4ZIdL97TeCzrzHJapgkFf4h15hMlpfOGz5+T8Ep9YM81O9rwud9fZURv3f.UUoSfSvvLBL99vqjIq4jLa9rIGRIznITRfW9yKP7+3wXlI1Kzg1gygiqYy7As5C8YhhMNv+aZcP.A5gJeZfqDWz7J+wEK740u1QAWWQJP2+2nJ5p+eeUzkQcyciAuY+b9lNxr9tx2U+WHn1mNSj9No.nCTkb.zYfG1rV4Jh5upwMDiE.Z.l3KG7J3mdwlIEVEK1LYQKuDSA9l9eKeOb6UwpOjfn4vPnjcnYHcLz+g.RPwveVP4TjGi98dpKOSf02VNCfRh7+8FUbNTL1sYxMl43zXqFVSgZUeumm3fvsAFtXc19ZnyctF5b2qgNex0Pm6cMz49WCc9sKUGQaB6LiSmpRRBSzaOUfk8doAVqZ8eY0VljD
      

      SCRIPT:

      Content.makeFrontInterface(1200, 700);
      
      //SAMPLER 1 FUNCTIONS
      
      const var Sampler1 = Synth.getSampler("Sampler1");
      
      //Sampler 1 - Sample Start Knob
      inline function onSampleStartControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.SampleStart, value * l);
          }
      };
      
      Content.getComponent("SampleStart").setControlCallback(onSampleStartControl);
      
      //Sampler 1 - Sample End Knob
      inline function onSampleEndControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.SampleEnd, value * 229376);
          }
      };
      
      Content.getComponent("SampleEnd").setControlCallback(onSampleEndControl);
      
      //Sampler 1 - Loop Start Knob
      inline function onLoopStartControl(component, value)
      {
      	for(a in Sampler1.createSelection(".*"))
          {
              local r = parseInt(a.get(Sampler.SampleEnd));
              a.set(Sampler.LoopStart, value * r);
          }
      };
      
      Content.getComponent("LoopStart").setControlCallback(onLoopStartControl);
      
      //Sampler 1 - Loop End Knob
      inline function onLoopEndControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.LoopEnd, value * l);
          }
      };
      
      Content.getComponent("LoopEnd").setControlCallback(onLoopEndControl);
      
      //Sampler 1 - Loop XFade Knob
      inline function onLoopXFadeControl(component, value)
      {
          for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler.LoopXFade, value * l);
          }
      };
      
      Content.getComponent("LoopXFade").setControlCallback(onLoopXFadeControl);
      
      //Sampler 1 - Loop Enabled Button
      
      inline function onLoopButtonControl(component, value)
      {
      	for(s in Sampler1.createSelection(".*"))
          {
              local l = parseInt(s.get(Sampler.SampleEnd));
              s.set(Sampler1.LoopEnabled, value * l);
          }
      };
      
      Content.getComponent("LoopButton").setControlCallback(onLoopButtonControl);
      
      
      //Call "wrong" Sampler for SampleMaps
      const var Sampler11 = Synth.getChildSynth("Sampler1");
      
      //samplemaps
      const var sampleMaps = Sampler.getSampleMapList();
      
      //combobox note: cmb = name of combobox
      const var Samplescmb = Content.getComponent("Samplescmb");
      Samplescmb.set("items", sampleMaps.join("\n"));
      
      //Note: Sampler = name of Sampler
      inline function onSamplescmbControl(component, value)
      {
      	Sampler1.loadSampleMap(sampleMaps[value-1]);
      };
      
      Content.getComponent("Samplescmb").setControlCallback(onSamplescmbControl);
      
      
      
      posted in General Questions
      soundsyncS
      soundsync
    • RE: Notarisation for dummies

      @orange Ive gotten to waiting for the email. Ill post update after.

      UPDATE: Success. Thanks again!

      posted in General Questions
      soundsyncS
      soundsync

    Latest posts made by soundsync

    • RE: FREE W/ CODE ::: NEW GUI DESIGNER APP! ::: ROX DESIGNER SUITE ::: is LIVE!

      @Chazrox Gotta check it out now!

      posted in General Questions
      soundsyncS
      soundsync
    • Soundsync | Storefronts: Branded Website Builder for Developers

      Hey Gang,

      I’ve been working on a complete website and storefront builder for plugin developers, and it’s now mostly finished.

      The goal is to make it easier for developers to launch a polished, branded website for their plugins, instruments, effects, sample libraries, or audio tools without having to build the entire web side from scratch.

      I’m using Moonwave FX as the live demo:
      Moonwave FX Website

      This is not just a product page template. It can be used for a full developer/brand website, a complete storefront, or only for specific pages like a product page, landing page, homepage, etc.

      Moonwave FX is using Soundsync fully as its host. Only a domain with access to DNS was needed. Outside of that, everything is handled directly inside Soundsync.

      The builder is designed so you can customize the website around your own brand, including:

      • Full branded websites and storefronts
      • Individual product pages
      • Full Catalog Pages
      • Custom domains (including SSL certificate)
      • Custom themes and color palettes
      • Logo and brand placement
      • Screenshots, videos, audio demos, and product previews
      • Feature sections and product descriptions
      • Purchase, download, or signup buttons
      • Support, documentation, and contact pages
      • Page-level customization for different products or releases

      Everything is meant to be editable inside the website builder via pages themes, so you can adjust the layout, content, branding, colors, themes, and page structure without manually rebuilding the site each time.

      I wanted to share it here because a lot of plugin developers spend most of their time building the actual product, while the website, storefront, branding, and presentation side can become its own huge project. This is meant to make that part faster, cleaner, and more flexible.

      I’d be interested to hear what other developers would want from something like this, especially around storefronts, product pages, demos, downloads, licensing, documentation, and support sections.

      Website Builder Pages View:
      2ccb1255-c374-4acc-82dc-4681977b10b5-{26B371CB-30A8-49C7-AA77-8BFEA14EC217}.png

      Click Here to learn more about SoundSync.

      Of course, everything within Soundsync interacts so websites, customers, verification, serial validation, marketplace, etc all work to make a smooth experience for both Developer and Customer.

      Best,

      Aaron

      posted in General Questions website sell plugins storefront hosting marketplace
      soundsyncS
      soundsync
    • RE: Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      UPDATE: Native-Authoritative C++ Licensing Bridge

      SoundSync HISE package is rebuilt so the UI stays in WebView/HiseScript, but the licensing authority is now native C++. The WebView only collects user actions and renders safe public state. C++ handles activation, validation, restore, protected storage, device identity, offline grace, deactivation, and the final mayOpenProduct access result. HISE copy protection then reads that native result.

      It’s not a pure C++ UI replacement. It’s a hybrid: WebView for branded UX, C++ for licensing authority. That seems to fit HISE better because WebView is still the easiest way to keep product branding, storefront, My Products, and login flows flexible, while C++ owns the trusted licensing path.

      @Lindon thanks for the suggestion.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      UPDATE: Auto-Detect + Dynamic GUI Sizing

      When you download the HISE package, you will not be required to enter the GUI size anymore as it is auto-detected directly in your project. Thanks @David-Healey

      Also, the complete HISE package is dynamic and will change dimension based on changing GUI elements (like an expandable keyboard or effect section). Thanks @dannytaurus

      For example: Customer didn't pay for their subscription, grace period ends, they are using plugin now with the keyboard extended. The plugin will pause, popup the activation webview, and the webview overlay will still block the entire plugin, not just the original size.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      @dannytaurus YES! Im adding this now as well. Didnt even cross my mind.

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      @David-Healey I have a position open when you're available lol

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      @David-Healey How did this get missed? Updating it now!

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      @Sifres Thanks for the words!

      Yes, for sure, the competition is building. I love it! The motivation is real.

      MoR is on the list as well as a couple more big updates that will be implemented in the coming weeks.

      Im open to adding anything that developers will find useful! Just let me know and I'll get it taken care of.

      Thanks again.

      Aaron

      posted in General Questions
      soundsyncS
      soundsync
    • RE: Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      UPDATE: Serial Validation + Storefront Package and Security.

      During the Beta testing, it was brought to my attention that the HISE Validation and the HISE Storefront packages should just be a single package.

      I have updated this and also added another secure way to obtain customer products.

      Now customers can log in directly to their account via the plugin to view, manage and download products/licenses.

      They can also verify via serial code + email verification.

      The process is still very straight forward.

      1. First and foremost, use the Product Wizard to create a product. It will walk you through step by step.
        11f7ea5a-7a0e-4212-a91e-13e05eb16e06-{0B3C526C-0AA4-46B3-8510-B76FA53E3490}.png

      2. Once that is complete, you can generate a HISE package directly in the developer product view page. Project size is now automatically detected. Unzip and place the SoundSync folder in your HISE projects "Scripts" folder.
        8c8a5a48-6bc9-4574-b22c-9ccc250a8bf9-{FDECB9AE-541D-4613-AF2B-1CFF64CC0F71}.png

      3. Open your project and use 1 simple include line to generate the entire package in your project.

      include("SoundSync/Runtime/SoundSyncRuntime.js");
      

      4 Then your branded validation window will be present. It will pull your logo, brand colors, store name, etc all from your Store/Brand page in the developer profile.
      db779d6a-4146-46e0-a4c9-a4e5b475426f-{32CA4423-5096-4EFC-8560-DEC1CB0A3E46}.png

      1. Use the "Test Connection" button (when connected to the internet) to confirm your connection with SoundSync and to tell the server you have successfully put the package in your project. In your product view (where you downloaded the HISE package) you will see connection status.
        4c70b34b-6e63-4538-a5ea-66dbbee0a974-{0EF3A56A-F752-41F2-B774-B72156B4D61C}.png

      Once server connection is verified, simply hide the Test Connection button on your UI. This would complete your setup for live export/compilation.

      Now lets test it.

      Enter email and password OR serial number and email address. If you sign into your account, the plugin is automatically activated and good to go. If you validate via serial, you will need to verify your email before unlocking the product.
      66088de3-55fe-46f4-9e16-60d8eb4d7a9d-{6E533AFA-5B56-49AB-BC00-FE0270A83467}.png

      If you had an account and logged in, you will be all set. You can view, manage and download products as well as browse the developer catalog.

      User Product Page:
      3cc09ea3-8547-45a9-8f61-d0799830a29b-{8C7371AE-E5FE-4DA6-B0E0-A7FF34F809A3}.png

      Developer Catalog Page:
      5f2cb5ee-b5bf-4724-9a48-b74386fe7ce9-{29944C0C-787C-400D-A266-C3AC94343E6E}.png

      Developer Product Page:
      573967ba-8718-425d-8cac-f2d5a99366c8-{1D4652C8-ADB0-4606-88D6-A677B9126178}.png

      If verification was done by serial and email:
      The verification will either pass (if serial is already link to customer) or will tell customer to check their email for confirmation. All customer support, verification, etc emails are also branded. If you have set up your custom braded website and domains, they will be used here as well for your from and reply to emails. Soundsync is created to live completely in the background.
      license manager3.jpg

      Once the customer verifies the license, they will be directed to a confirmation page and the plugin will automatically validate in the background.
      license manager4.jpg

      Hopefully some of you can find this helpful.

      Looking forward to the feedback and thanks to everyone who already signed up!

      All the best,

      Aaron

      posted in General Questions
      soundsyncS
      soundsync
    • Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge

      Hey Gang,

      I wanted to start a cleaner updated thread for SoundSync and keep this one focused specifically on the HISE ecosystem/workflow we’ve been building around it.

      SoundSync started as a platform to help audio/plugin developers handle the pieces around releasing a product: licensing, customer accounts, serial activation, product delivery, storefronts, checkout, and customer libraries.

      The HISE side has now grown into a much bigger part of the platform, so I want to use this thread to share walkthroughs, updates, screenshots, and short examples of how the HISE workflow is coming together.

      The goal is not to replace anything inside HISE.

      The goal is to help with everything around releasing, selling, activating, supporting, and managing a HISE-built product.

      Some of the HISE-focused pieces currently being tested or polished:

      Product setup and delivery files
      Storefront and checkout testing
      Customer library / download access
      Serial generation and activation
      Plugin-side validation
      Offline grace handling
      Suspend / deactivate / reactivate flows
      Reseller, imported, and unassigned serial activation workflows
      Branded activation UI
      WebView-based in-plugin storefront
      “My Products” customer view inside the plugin
      Developer support links/pages
      Customer/product ownership checks
      Basic customer and purchase management

      Right now the platform is still in test/beta mode. Stripe checkout is in test mode, so no real payments are processed.

      For checkout testing, Stripe’s test card is:

      4242 4242 4242 4242

      Any future expiration date and any CVC should work.

      What I’m mainly looking for from HISE developers:

      Does the setup flow make sense?
      Is the HISE package/drop-in workflow clear enough?
      Does the activation/licensing flow feel reliable?
      Does the WebView storefront/customer area feel useful inside a plugin?
      Are the customer/product/storefront tools helpful or too much?
      What would make this safer, clearer, or easier before real launch?
      What support/docs/walkthroughs would make the HISE side easier to trust?

      This is still not meant to be a polished public launch thread. I’m mostly looking for a few HISE developers willing to test the workflow, create a demo product, run a fake checkout, generate/activate a serial, and give blunt feedback.

      If you’re actively building or selling HISE plugins and want to test it, you can sign up here: https://soundsyncsolutions.biz/developer

      You can also schedule a meeting with me here for any questions, walk-throughs, etc: https://www.soundsyncsolutions.biz/demo

      I’ll keep posting HISE-specific walkthroughs and updates in this thread as the package gets cleaned up.

      Best,
      Aaron

      posted in General Questions serial protection beta
      soundsyncS
      soundsync