@d-healey You were right, it was the bundle identifier.
Best posts made by trillbilly
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RE: AU Compiles but not visible
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RE: Apple altool vs notarytool
For anyone doing it it manually, here is the code.
Thanks @d-healey as always!
Codesigning Plugin
codesign --remove-signature "MacHD/User/Desktop/PluginName.vst3"
codesign --remove-signature "MacHD/User/Desktop/PluginName.component"
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.vst3" --timestamp
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.component" --timestampBuild Installer
Sign Installer
productsign --sign "Developer ID Installer: YOURTEAMID" "MacHD/User/Desktop/PluginName.pkg" "MacHD/User/Desktop/Signed/PluginName.pkg"Notarize Installer
xcrun notarytool submit --apple-id "YOURAPPLEID" --password "App-Specific-Password" --team-id "YOURTEAMID" "MacHD/User/Desktop/Signed/PluginName.pkg"Wait For Upload To Complete
Staple Installer
xcrun stapler staple "MacHD/User/Desktop/Signed/PluginName.pkg"Check Status (Accepted)
spctl --assess -vvv --type install "MacHD/User/Desktop/Signed/PluginName.pkg"FYI: Just a tip coming from the altool manual notarizing. I used to have to enter my TEAMID including my name like "My Name (GD78YHD87G)" but with the notarytool, it seems you just need the actual TEAMID Number, not the name as well.
Also, I dont think this way sends the Notarization Email Confirmation. I did a fairly small upload a while ago and have yet to receive it. I've had it take hours before, but for a much larger file. Typically it sent the email within 10 or so minutes with altool. (it does not send the email. Once the upload is complete, youre good to go).
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RE: Preset Crashes DAW
@Lindon @d-healey @Dan-Korneff @Matt_SF @DanH I did another rebuild and managed to get things saving correctly (so it seems). I messed with a few settings and properties so Im not 100% sure what it was but it's working so thats that. I appreciate all the help and input fellers!
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RE: Making a Simple Rompler?
@daniel89ep Ya, @d-healey videos are great. I think this is with a Sound Generator but essentially you do the same with the Sampler.
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RE: Sample Editor Functions + UI Control
I dug the forum again and found a little trick about naming the Sampler for instances of 2 const var calls.
Im horrible with scripting and new to this so excuse the shitty code, but hey, it did the job! Here is the code if anybody wants to try it out. It allows you to control the editing functions of the sampler (Loop Enable, Reverse, Loop Start/Stop, etc).
HISE SNIPPET:
HiseSnippet 2171.3oc4Z0sbaabEFPRPIj1owIStn2jYvvoWPkQVgT1wtM+TSQJoLbhjLCorSlwMSxRfkjvFbWLKVpeZGOSeD56Pauu8MvOB8t9Z365ktm8G.rfBjBRwIwSKuQd28bN624Cm8bNXg6wnd33XJyxtxwmGgsruoyfyI7IclfBHVc20xtpyQ3Sc6P8wVsOOBEGi8srsW8KEqaWYMK4uW9f1nPDwCmMkk0ioAd3CBlFvylsWquJHLbejO93foFRe2Vc8njNzP5L.Kq5zvJB48LzX7QHgXq3XYu9d9AbJa.GwwwV1q0l5e9fIzSIJ4ebPbvvPrXPSqAfgTSuOMzWfXwrVclDD52Kwmisrrc5kw.qpXfOv4v.+fz4yXhaIWvMSCS9vdk7va0bvqoI7ZX.uBfjsAjVSAo2yYfGKHhmsh.O2voKgiYiPd4eznj0Zk+dUmNTPBBeqonmg2mACR0ndysazXS262nwFeV0pe7GOXmC6cvd8ca5t+iNpywce3QCpVEdjDycOAwbGflFEhYMc+BWY7wViwb8b0qkrXMsoTCAScasdt.qv3teEgNrZ.ILffcGMi3wCnDWJQIiTDAdYzv5dzoQTBf7MgcObFdip+optvuQTV8X2.RJd1xigABe.NDKMW8Za8Q01XCovJUD+BodnP2P.7QHVLFHg5wBOnt1Lao96dD+M.WHQq3shufHRTpAk6G4FpE+4UeN35IrMX4NINPB6HUr1FBSpcxNnvvgPPd8hXfExj.FWNOBB7FOKBhjwgau8u6N2+dklHAcWNMlQ.WjDOfRiVdvnPhKMTrhfAQWWFjYxfnKmAQ4XvT.lwfrRPdopsHxadGeAj2Rh+Dq+lczmFgWsyuZkVFucogbeqnh2x3Mo.ugybRLd04NoZKi8L88EF0gfhm9tsmw4TR0EPhpUuzCt+xPgM0QeRG4pyhJeaYzXNuWvi.QJDws1oPk+w0RbYQXj9eeHJJtfh74pxKaPQN5BE5ikCml2HwoVVXEM8j1s.L+AAw75JC.OhFRGROykP43O00a5PPGBzwmKcjaxhW.fwJ4VVQBgHBPlMR9nnV.GOMt1lFfbqmRCfG5+AfZUX5HITR3pL3nmYg0cEaxRC8RiCBoH+T1ndFTdhT1a276.fbYUAUN3xJCZfGgiYfWgG9PRcInp97ptyuznQEtl1XhN9JZYQ+7rkoXcxroCwLSJQHHzja9NmcVbmylM16oXGCAojtj.9CivjE0tuklRgtrqnQEHJW1i8uR2i8fv.eLyJ.Zk9cbLZLyRBay2uwpDl3FNo0Uyaf+8e8EOnLFnhit.y7p+udP42eYF1R3.2RafNhidsomIMwMcxBnl2FubwfPkNRZg20oO9DLj2TOW4YxbF4gDL7zl+iwH2zIKS4UvWxQnoo5Kv.Op6tHNR7Rb5HMH5KBy3Ah.a6cwm.uQr5U5p3rKN9YbZD7F1omtgf+RFLdV111s04oC9yOtEGeFWZ.i27RvMkXKLCVWvF7hg5MPwjEX90KQnblwew3hLdUmjdMs7wiPyB4OtfmUk1iTg+KviZ8z7djR3BL+ke3vXGNxXGrtaKYcGK62xoMh7TZNqeCt9VGTVeen5.OfL93.HkmJt2bpllahkkA2wZoC4TwWuqSOFFJOzlQOMFXigiStbkJqCh+eD5HPU1r+yW8WdU9Y2VKr7mLvdkudEGQWQ0DocGfNQeht1m5xYyvalrxdmEgHwP1+3chASMapPhQnv3LQj2KCqX0EUghufFhpDJ4iMUHaZnvE3vvZMajpzN99EuG8whB6Eu1tPyf7Er19nSnLfhDWWk4ZZj0EbaebaJCbtbdvQylpXBA3aJmRM9aB74S5COfovBOQ1KXistyb+17JNOL82I2CQyV6.c3lxM5cXyh9SpVJj0mdZOjuOD4UV8FfQLuIsQr1zYDegm9D0BIrlhkLVs5ysNUP.voL6+lsk0Dbv3Ihyb1qYak6bxaU5xKYmP9gyLyM9D8A8JIxaEkzaPWeQRmjNzrfl7gfCNVOuVb+b3oRoqTsH770sztdx44enUh6mLymmlPDLoqvlkCyURfvxx7un5hK.uV+dMXVWJbIS5aVu7LyjtETzJIY5xS7ewqG8VNGR8mEh34usVwUTqW.REk6JREWCJbRketokm+JbWqbWg6xug4xB22yoW.2aRw3ckBvKzjwO03Ueg3uiydiFAucbFXWyY+uco298qcn7gJn79NC3P1roPNIcfu9aTjdL30v2nHpzeiBnDq7k4B9iFh8hVsmA7EK+r+iVxsZmoPtub6kF48wQXD+PwmYIcw2tU+9eIiNKZdsd4CjAKGyfW3CnByERN2a3icXz33Qf6HsUr4R8lwFK3prYRy0YLmn10DDgfCEudlsHw7ihEMhxC7NDwYA45IQtKMNFIeduhiZby4Fu8biuybiu6bi+j4Feu4Fe+rwouZsHxHoiq4eIyJk6kLAqzCA9sgjsCFmtCpYLihS4ZIdL97TeCzrzHJapgkFf4h15hMlpfOGz5+T8Ep9YM81O9rwud9fZURv3f.UUoSfSvvLBL99vqjIq4jLa9rIGRIznITRfW9yKP7+3wXlI1Kzg1gygiqYy7As5C8YhhMNv+aZcP.A5gJeZfqDWz7J+wEK740u1QAWWQJP2+2nJ5p+eeUzkQcyciAuY+b9lNxr9tx2U+WHn1mNSj9No.nCTkb.zYfG1rV4Jh5upwMDiE.Z.l3KG7J3mdwlIEVEK1LYQKuDSA9l9eKeOb6UwpOjfn4vPnjcnYHcLz+g.RPwveVP4TjGi98dpKOSf02VNCfRh7+8FUbNTL1sYxMl43zXqFVSgZUeumm3fvsAFtXc19ZnyctF5b2qgNex0Pm6cMz49WCc9sKUGQaB6LiSmpRRBSzaOUfk8doAVqZ8eY0VljD
SCRIPT:
Content.makeFrontInterface(1200, 700); //SAMPLER 1 FUNCTIONS const var Sampler1 = Synth.getSampler("Sampler1"); //Sampler 1 - Sample Start Knob inline function onSampleStartControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.SampleStart, value * l); } }; Content.getComponent("SampleStart").setControlCallback(onSampleStartControl); //Sampler 1 - Sample End Knob inline function onSampleEndControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.SampleEnd, value * 229376); } }; Content.getComponent("SampleEnd").setControlCallback(onSampleEndControl); //Sampler 1 - Loop Start Knob inline function onLoopStartControl(component, value) { for(a in Sampler1.createSelection(".*")) { local r = parseInt(a.get(Sampler.SampleEnd)); a.set(Sampler.LoopStart, value * r); } }; Content.getComponent("LoopStart").setControlCallback(onLoopStartControl); //Sampler 1 - Loop End Knob inline function onLoopEndControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.LoopEnd, value * l); } }; Content.getComponent("LoopEnd").setControlCallback(onLoopEndControl); //Sampler 1 - Loop XFade Knob inline function onLoopXFadeControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler.LoopXFade, value * l); } }; Content.getComponent("LoopXFade").setControlCallback(onLoopXFadeControl); //Sampler 1 - Loop Enabled Button inline function onLoopButtonControl(component, value) { for(s in Sampler1.createSelection(".*")) { local l = parseInt(s.get(Sampler.SampleEnd)); s.set(Sampler1.LoopEnabled, value * l); } }; Content.getComponent("LoopButton").setControlCallback(onLoopButtonControl); //Call "wrong" Sampler for SampleMaps const var Sampler11 = Synth.getChildSynth("Sampler1"); //samplemaps const var sampleMaps = Sampler.getSampleMapList(); //combobox note: cmb = name of combobox const var Samplescmb = Content.getComponent("Samplescmb"); Samplescmb.set("items", sampleMaps.join("\n")); //Note: Sampler = name of Sampler inline function onSamplescmbControl(component, value) { Sampler1.loadSampleMap(sampleMaps[value-1]); }; Content.getComponent("Samplescmb").setControlCallback(onSamplescmbControl);
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RE: Notarisation for dummies
@orange Ive gotten to waiting for the email. Ill post update after.
UPDATE: Success. Thanks again!
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RE: Export Error - JUCE VST3 Wrapper
@orange it looked a little different as I had downloaded the newest SDK. It had some extra folders but everything else looked the same.
@d-healey Thanks for the Password. Now that I am able to use the included sdk.zip contents, it has completed an export of VST3.
The help is much appreciated!
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RE: HISE Build - "This application is not supported on this Mac"
@d-healey Then my job here is done.
Latest posts made by trillbilly
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RE: HISE Build - "This application is not supported on this Mac"
@d-healey Then my job here is done.
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RE: HISE Build - "This application is not supported on this Mac"
@d-healey Of course I did, because I'm a bit mentally challenged...
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HISE Build - "This application is not supported on this Mac"
Hey Gang,
I had an older version of HISE on my (quite shitty) Mac MINI. I have removed it and am attempting to build the new version. Everything builds and compiles as expected.
When I go to open the Standalone HISE project, Mac alerts me with a message:
"You can't open the application "HISE" because this application is not supported on this Mac."
Have there been some substantial changes that would hinder this version from being installed on my (quite shitty) Mac MINI?
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RE: Video Game Sampling Laws/Legal Obligations
@clevername27 Yes, that option crossed my mind lol.
@aaronventure Ok cool, I'll check this out and see what I can come up with,
@DanH Thanks. Do you recommend this simply because of copyright issues?
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Video Game Sampling Laws/Legal Obligations
Does anybody know the laws or legal obligations of sampling old video games? Not the theme music or any instrumental section but one-shot samples and fx.
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RE: Creating Multiple Samplemaps
@d-healey I figured out that it was looking for samples titled differently. Maybe I'm misunderstanding the script. Once I changed all my sample names, it worked.
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RE: Creating Multiple Samplemaps
@d-healey yes, it was taken directly from the script you provided. I just changed the file location and exported file names within the "btnRun" callback.
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RE: Creating Multiple Samplemaps
@d-healey I've gotten past that and am able to get it to run the script and generate samplemaps, but, the samplemaps contain no samples. I have this in the
template
xml file within the samplemap script, which I believe is directing the script to the samples.FileName="{PROJECT_FOLDER}Tape/%samplename%.wav"
Again, the samplemaps are generating, the names are correct, the information within the new samplemap xml all seems to look correct. But the samples themselves are not included.
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RE: Creating Multiple Samplemaps
@d-healey I found it. Where are you saving the
reg dir
xml? Did I miss this somewhere? -
RE: Creating Multiple Samplemaps
@d-healey Awesome, on Youtube or Patreon?