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    • RE: The big bug tier list

      @DanH said in The big bug tier list:

      @Christoph-Hart

      Scriptnode Notch Filter has the incorrect display graph (shows Bandpass) and neither it or the bandpass filter graph respond to Q value changes. Currently impossible to use either with an External Filter Slot on the user interface...

      https://github.com/christophhart/HISE/issues/703

      Is there any chance of having this remedied in the near future? Makes working with the notch filter a bit confusing 😆

      posted in Bug Reports
      DanHD
      DanH
    • RE: VST3 / Ableton / Macro Modulation Issue

      @Christoph-Hart much longer than that! Gotta be a couple of years nearly!

      posted in Bug Reports
      DanHD
      DanH
    • RE: Moonbase

      @Christoph-Hart said in Moonbase:

      machine IDs changing between minor Windows updates

      this was very annoying 😆

      posted in General Questions
      DanHD
      DanH
    • RE: Preset Browser - List item background

      @ustk ok back on this again 😆

      What would be a crafty way of adding multiple 'tags'?

      So the preset name could be something like BA_LD_PRESETNAME to indicate that it's a bass as well as a lead sound.

      Maybe some kind of divider is needed...

      posted in General Questions
      DanHD
      DanH
    • RE: The big bug tier list

      @Christoph-Hart is the Notch filter display (in Scriptode) a fiddly fix?

      posted in Bug Reports
      DanHD
      DanH
    • RE: Scriptnode Sliders - stack vertically?

      @Christoph-Hart ah cool, wish you told me that two hours ago 😆

      posted in General Questions
      DanHD
      DanH
    • RE: Scriptnode Sliders - stack vertically?

      @ustk lifesaver

      posted in General Questions
      DanHD
      DanH
    • RE: Scriptnode Sliders - stack vertically?

      @ustk what's the best way to reference the sliders in script now? Numbers gets problematic, I saw you using their id recently if I recall correctly?

      posted in General Questions
      DanHD
      DanH
    • RE: Scriptnode Sliders - stack vertically?

      @ustk YES I DO!! Thanks!!

      posted in General Questions
      DanHD
      DanH
    • Scriptnode Sliders - stack vertically?

      I'm about to embark on (another) pretty massive scriptnode network. It would be useful to be able to stack the sliders vertically, otherwise the long list of sliders creates the most enormous container 😆

      Apologies if I've missed this option

      Screenshot 2025-10-02 at 10.00.29.png

      posted in General Questions
      DanHD
      DanH
    • RE: Bit of silence added to end of samples?

      @Christoph-Hart Thank you, hugely appreciated!

      posted in General Questions
      DanHD
      DanH
    • RE: Bit of silence added to end of samples?

      @Christoph-Hart as far as I can make out if I reset the loop point to something within the range, disable looping, save the map, quit hise, re-open and load the map then it should work. Enabling looping again can then make it not work. I've got one map that refuses to display a waveform in loop mode. Shall I dm?

      posted in General Questions
      DanHD
      DanH
    • RE: Bit of silence added to end of samples?

      @Christoph-Hart so..... my loop points (if I set any) aren't getting saved in my sample maps. When the map loads some of the maps seem to set the loop end point to the monolith length amount which is outside the scope of the new waveform tile 😆

      I've got to run out so will look a little harder later. Not 100% sure why the loop info isn't getting saved though... Or why the loop end defaults to monolith length as I'm sure it used to default to sample length...

      posted in General Questions
      DanHD
      DanH
    • RE: Bit of silence added to end of samples?

      @Christoph-Hart some weirdness going on.... It's looks just as I want it but only for one sample map 😆 After that the AudioWaveform tile goes blank. Setting the index to -1 doesn't show sample played, although maybe that's just s symptom of the same underlying issue.

      So I open the project, load a sample map, it shows the waveform as I want it (thanks!) but then that's it for waveforms....

      EDIT - seems to affect only some of the sample maps. I'll see if I can figure out what's going on....

      • Could be something to do with loop end points getting moved outside of the sample range. If that's the case hopefully I can reconfigure them and crack on but I'll see if something is going wrong which might affect others.
      posted in General Questions
      DanHD
      DanH
    • RE: Bit of silence added to end of samples?

      @Christoph-Hart This sounds perfect - thank you! 😘

      posted in General Questions
      DanHD
      DanH
    • RE: Bit of silence added to end of samples?

      @Christoph-Hart ah ok. So the ones that I thought didn't have extra space are super close to being multiples of 4096 so you can barely see the space, but, if you zoom in enough, it is there.

      In the sample map xmls the monolith lengths are all multiples of 4096, but none of the sample lengths are.

      The problem I will face is that I'm overlaying controls on the AudioWaveform tile to control start / loop ranges. So having the extra space means the controls won't be accurate. I could extend the sample ranges into the extra space, I suppose, but it's not an ideal situation and doesn't look tight like I hoped it would.

      posted in General Questions
      DanHD
      DanH
    • RE: Bit of silence added to end of samples?

      @Christoph-Hart before I go on to make a bunch more sample maps are you able to give any insight on this? Pretty much all the new maps I made have random bits of silence added to the end. Not to the samples themselves but in the playable area... Many thanks!

      posted in General Questions
      DanHD
      DanH
    • RE: Global Modulator + global_mod node crashes Hise when quitting

      @ustk think I've been having the same, will check in the morning

      posted in Bug Reports
      DanHD
      DanH
    • RE: Compiling C++ nodes and Scriptnode Networks

      @Christoph-Hart update:

      Those networks may have thrown errors due to faust? At least that was the issue here.

      posted in Bug Reports
      DanHD
      DanH
    • RE: Compiling C++ nodes and Scriptnode Networks

      @Christoph-Hart ok thanks! Are there any clues to the errors in the filter and distortion networks? I rebuilt the distortion one to get through a previous compilation issue. They're both pretty complex networks... But they do compile (after I go through that tedious process), and happily compile on their own.

      Edit - Oh I see the errors in the new commit....

      posted in Bug Reports
      DanHD
      DanH