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    Recent Best Controversial
    • RE: Builder InterfaceTypes

      @Lindon if you have Atom or similar then ask Claude for key search words, search the source and find the relevant files that way

      posted in General Questions
      DanHD
      DanH
    • RE: Where are we with Hise currently?

      @Christoph-Hart guilty as charged

      posted in General Questions
      DanHD
      DanH
    • RE: Where are we with Hise currently?

      @ustk said in Where are we with Hise currently?:

      Because my plugin is waiting for the matrix modulation to work to be released

      I don't think too much has been done with the mod matrix recently. Might be useful if we narrow down a target fix list between ourselves and others - I think there's only one or two more who are waiting on this? @Orvillain @dannytaurus @Oli-Ullmann perhaps?

      posted in General Questions
      DanHD
      DanH
    • RE: Broadcaster Events - Looking for mouse scroll / wheel

      @David-Healey @griffinboy @ustk Claude Code has done it :)

      Whether it lives up to Christoph's coding standards we will have to see, but I did have the new Agents.md doc in the repo so hopefully Claude referenced that when making changes....

      posted in General Questions
      DanHD
      DanH
    • RE: Broadcaster Events - Looking for mouse scroll / wheel

      @griffinboy ok thanks! Perhaps Claude Code can add 😆

      posted in General Questions
      DanHD
      DanH
    • Broadcaster Events - Looking for mouse scroll / wheel

      Looking for an event.Wheel or something. Does it or anything like it exist? Search the source and found just:

      "No Callbacks"
      "Context Menu"
      "Clicks Only"
      "Clicks & Hover"
      "Clicks, Hover & Dragging"
      "All Callbacks"
      
      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @Christoph-Hart where is it? I thought it was in tools/projucer ?

      Oh readme lol 😆

      Still can't find it!

      Found it 😆

      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @David-Healey

      <VS2026 targetFolder="Builds/VisualStudio2026"
      

      So I dunno....

      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @David-Healey well it aint here 😆

      Screenshot 2026-02-25 at 12.25.04.png

      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @dannytaurus where exactly?

      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @David-Healey just trying to export an plugin from Hise but I don't think it can find VS - even when I had 2022 installed. The wizard says ms build not installed...

      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @David-Healey yup, followed your instructions and link via Git

      I have an older version of Hise on the pc that does include VS 2022 as an exporter. Just not this new one

      Also it's the same on OSX I just never noticed. Maybe been omitted by error @Christoph-Hart ?

      Faust options also missing on Windows 🤔

      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @David-Healey Thanks, trying to build and the standalone projucer files only lists XCode (maxOS) and Linux Makefile as exporter options. Any ideas why VS doesn't appear? I only have VS 2026 installed

      posted in General Questions
      DanHD
      DanH
    • RE: VS 2026

      @David-Healey Did you make a VS 2026 with IPP video? Or am I imagining things?

      posted in General Questions
      DanHD
      DanH
    • RE: Table Broadcaster

      @Oli-Ullmann Thanks, yeah potentially, will see what I can do :)

      Cheers!

      posted in General Questions
      DanHD
      DanH
    • RE: Table Broadcaster

      @Christoph-Hart thanks! Hopefully this will be better than what I hacked together using

      const var Table_LFO1 = Content.getComponent("Table_LFO1");
      const var LFO1SHAPE = Synth.getTableProcessor("LFO 1");
      
      inline function onTable_LFO1Content(value) { overlayPanels[0].repaint(); }
      
      const var LFO1_TABLE_DATA = LFO1SHAPE.getTable(0);
      
      LFO1_TABLE_DATA.setContentCallback(onTable_LFO1Content);
      
      

      Both seems to wok equally well, however neither fire continuously, so the paint routine, for example, only repaints on mouse up. Is there any way to repaint continuously - tried setDisplayCallback but the table ruler triggered buggy behaviour

      posted in General Questions
      DanHD
      DanH
    • RE: Table Broadcaster

      @Oli-Ullmann oh, apparently it doesn't exist after all, despite being in the docs 😆

      @Christoph-Hart was it ever in / did it get removed?

      posted in General Questions
      DanHD
      DanH
    • RE: Table Broadcaster

      @Oli-Ullmann said in Table Broadcaster:

      table.setContentCallback

      ah that's much better! Thanks!

      posted in General Questions
      DanHD
      DanH
    • Table Broadcaster

      Does anyone have a snippet with a table firing a broadcaster?

      tableChangeBroadcaster.attachToComplexData(
          "Table.Content",
          ["LFO1SHAPE", "LFO2SHAPE", "LFO3SHAPE", "LFO4SHAPE"],
          0,
          "Watch all LFO table edits"
      );
      

      Can't get it to work this end...

      posted in General Questions
      DanHD
      DanH