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    Recent Best Controversial
    • RE: Tahoe, safe to update?

      @ustk works here, but Tahoe looks horrible!

      posted in General Questions
      DanHD
      DanH
    • RE: ComboBox - load string rather than value

      @ulrik so the panel's callback loads the maps / tables whatever?

      posted in General Questions
      DanHD
      DanH
    • ComboBox - load string rather than value

      I know this doesn't really make sense and apologies if this has been asked before..... I'm trying to think of a different way to load sample maps that doesn't rely on them being in a big list and loading them numerically. This might also help loading maps from expansions without using the current expansion method / structure, as well as wavetables, or anything you or a user may want to add to in the future....

      So it would be great if there was a way to save the sample map name in a preset rather than stoing a value from sampleMapComboBoxor whatever we call it....

      One for @David-Healey perhaps? Feels like it's been a while since I directed a question at you πŸ˜†

      posted in General Questions
      DanHD
      DanH
    • RE: does drawImage support colour tinting?

      @ustk haha! Thanks

      posted in Scripting
      DanHD
      DanH
    • does drawImage support colour tinting?

      Does anyone know?

      posted in Scripting
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

      posted in C++ Development
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 so I'm on RNBO 1.4.2 and everything works fine

      posted in C++ Development
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 I sent you the link above, and I'm on OSX.

      posted in C++ Development
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 perhaps try with develop: https://github.com/christophhart/HISE/tree/develop

      How can I check my RNBO version?

      posted in C++ Development
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 are on Hise Develop branch?

      posted in C++ Development
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 100%

      Have you tried rolling Max back?

      posted in C++ Development
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 I'd suggest rolling back your RNBO in that case. I'm on Max 9.09, not sure which version of RNBO - where does it state that? But I can compile the patches ok

      posted in C++ Development
      DanHD
      DanH
    • RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

      @voxuer1 said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

      DspNetworks/ThirdParty/rnbo

      Should be DspNetworks/ThirdParty/src for the c++ rnbo file and the rbno folder goes in there too. Then compile DSP networks as dll. restart Hise and it should appear in the Hardcoded FX list. If not check it exists in Scriptnode. Open a Script FX effect module, open up the patch and click anywhere to open the node menu, click project tab and look if it's in there.

      posted in C++ Development
      DanHD
      DanH
    • RE: Bug in Instrument's effect level?

      @David-Healey ok that makes sense. Thanks

      posted in General Questions
      DanHD
      DanH
    • Bug in Instrument's effect level?

      The level of an instrument's effects appears at max level even if no signal is coming out of the generator. It's making all my meters go wild πŸ˜†

      ScreenRecording2026-01-23at14.20.12-ezgif.com-video-to-gif-converter.gif

      Vanilla mode....

      Screenshot 2026-01-23 at 14.22.36.png

      posted in General Questions
      DanHD
      DanH
    • RE: Matrix Modulation System - Last Call for bugs fixes & changes!!

      @Christoph-Hart However it doesn't look like LFOs assigned to a parameter are having an effect yet....

      ScreenRecording2026-01-23at13.33.36-ezgif.com-video-to-gif-converter.gif

      posted in General Questions
      DanHD
      DanH
    • RE: Matrix Modulation System - Last Call for bugs fixes & changes!!

      @Christoph-Hart Ah ok, this does actually work in this latest commit πŸ˜† Didn't before, all good, bravo πŸ‘ πŸ˜†

      posted in General Questions
      DanHD
      DanH
    • RE: Matrix Modulation System - Last Call for bugs fixes & changes!!

      @Christoph-Hart Would it be possible to have a value parameter inside the extra_mod nodes -this way we could change the values whilst editing the network. Currently we have to break all the connections and then reconnect them when we need to compile. Obviously the value param would be ignored in the compiled network.

      Screenshot 2026-01-23 at 13.09.51.png

      posted in General Questions
      DanHD
      DanH
    • RE: Matrix Modulation System - Last Call for bugs fixes & changes!!

      @DanH said in Matrix Modulation System - Last Call for bugs fixes & changes!!:

      @Christoph-Hart So I'm not convinced that the accumulated range is helpful / necessary.

      So I need to row back on this a little bit 😁

      Displaying the Accumulated Range and a range isn't important to me, but I definitely do need the accumulated range values in order to have my little white dot display how the modulation is behaving, accumulated or not.

      So is it possible to get something like obj.accumulatedModMin / obj.accumulatedModMax as obj items in the drawRotarySlider function? Might also need a currently selected range too (although this is basically "modMinValue": 1.0,
      "modMaxValue": 1.0, I think?).

      posted in General Questions
      DanHD
      DanH
    • RE: LFO Phase Control - Now shifts phase in realtime

      @David-Healey said in LFO Phase Control - Now shifts phase in realtime:

      @DanH said in LFO Phase Control - Now shifts phase in realtime:

      while (uptime < 0.0)

      Will this ever be true?

      Yes apparently.

      @Christoph-Hart said in LFO Phase Control - Now shifts phase in realtime:

      But if you donβ€˜t smooth the phase youβ€˜ll get really nasty zipper noises, no?

      Smoothing tricky apparently πŸ€·πŸΌβ™‚ But doesn't sound bad without.... so far

      posted in General Questions
      DanHD
      DanH