@ustk works here, but Tahoe looks horrible!
Posts
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RE: ComboBox - load string rather than valueposted in General Questions
@ulrik so the panel's callback loads the maps / tables whatever?
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ComboBox - load string rather than valueposted in General Questions
I know this doesn't really make sense and apologies if this has been asked before..... I'm trying to think of a different way to load sample maps that doesn't rely on them being in a big list and loading them numerically. This might also help loading maps from expansions without using the current expansion method / structure, as well as wavetables, or anything you or a user may want to add to in the future....
So it would be great if there was a way to save the sample map name in a preset rather than stoing a value from
sampleMapComboBoxor whatever we call it....One for @David-Healey perhaps? Feels like it's been a while since I directed a question at you

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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.
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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 so I'm on RNBO 1.4.2 and everything works fine
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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 I sent you the link above, and I'm on OSX.
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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 perhaps try with develop: https://github.com/christophhart/HISE/tree/develop
How can I check my RNBO version?
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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 are on Hise Develop branch?
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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 100%
Have you tried rolling Max back?
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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 I'd suggest rolling back your RNBO in that case. I'm on Max 9.09, not sure which version of RNBO - where does it state that? But I can compile the patches ok
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RE: RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?posted in C++ Development
@voxuer1 said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:
DspNetworks/ThirdParty/rnbo
Should be DspNetworks/ThirdParty/src for the c++ rnbo file and the rbno folder goes in there too. Then compile DSP networks as dll. restart Hise and it should appear in the Hardcoded FX list. If not check it exists in Scriptnode. Open a Script FX effect module, open up the patch and click anywhere to open the node menu, click project tab and look if it's in there.
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RE: Bug in Instrument's effect level?posted in General Questions
@David-Healey ok that makes sense. Thanks
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Bug in Instrument's effect level?posted in General Questions
The level of an instrument's effects appears at max level even if no signal is coming out of the generator. It's making all my meters go wild


Vanilla mode....

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RE: Matrix Modulation System - Last Call for bugs fixes & changes!!posted in General Questions
@Christoph-Hart However it doesn't look like LFOs assigned to a parameter are having an effect yet....

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RE: Matrix Modulation System - Last Call for bugs fixes & changes!!posted in General Questions
@Christoph-Hart Ah ok, this does actually work in this latest commit
Didn't before, all good, bravo

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RE: Matrix Modulation System - Last Call for bugs fixes & changes!!posted in General Questions
@Christoph-Hart Would it be possible to have a value parameter inside the extra_mod nodes -this way we could change the values whilst editing the network. Currently we have to break all the connections and then reconnect them when we need to compile. Obviously the value param would be ignored in the compiled network.

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RE: Matrix Modulation System - Last Call for bugs fixes & changes!!posted in General Questions
@DanH said in Matrix Modulation System - Last Call for bugs fixes & changes!!:
@Christoph-Hart So I'm not convinced that the accumulated range is helpful / necessary.
So I need to row back on this a little bit

Displaying the Accumulated Range and a range isn't important to me, but I definitely do need the accumulated range values in order to have my little white dot display how the modulation is behaving, accumulated or not.
So is it possible to get something like
obj.accumulatedModMin/obj.accumulatedModMaxas obj items in thedrawRotarySliderfunction? Might also need a currently selected range too (although this is basically "modMinValue": 1.0,
"modMaxValue": 1.0, I think?). -
RE: LFO Phase Control - Now shifts phase in realtimeposted in General Questions
@David-Healey said in LFO Phase Control - Now shifts phase in realtime:
@DanH said in LFO Phase Control - Now shifts phase in realtime:
while (uptime < 0.0)
Will this ever be true?
Yes apparently.
@Christoph-Hart said in LFO Phase Control - Now shifts phase in realtime:
But if you donβt smooth the phase youβll get really nasty zipper noises, no?
Smoothing tricky apparently
But doesn't sound bad without.... so far