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    Topics

    • BrianB

      Convolution Node - Loading sample maps?

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      BrianB

      @Christoph-Hart I had a feeling but I did have to ask 😆

    • BrianB

      Loris not loading with Wavetable converter

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    • BrianB

      Multichannel output in DAW?

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      BrianB

      @d-healey @ustk Thanks for the insight! I keep getting amazed at how extensive and deep HISE's features are :)

    • BrianB

      Latest Scriptnode version does not build

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      JayJ

      @d-healey ok, thanks

    • BrianB

      Linking error (Undefined symbols) when compiling an instrument

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      meyerkeysM

      @Christoph-Hart thanks a lot Master Hart! After deleting it the file the building works.

    • BrianB

      Trouble exporting a build with OSX + XCODE10

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      BrianB

      @ulrik @d-healey Major lesson learnt! I had been doing some tests with building a swift app on my iPhone and somehow it was still doing it with HISE! So always double-check if you have any outputs activated
      in Xcode>Window > Devices and Simulators.

      Although now I did find a major bug on an instrument we are building, so I will do a separate post on that.

      Thank you for all the great help!

    • BrianB

      Routing Matrix max count beyond 16 channels?

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      BrianB

      @Christoph-Hart I just noticed this setting :

      Screen Shot 2020-02-07 at 8.44.32 PM.png

      Does that mean that we could theoretically set to more mic channels than 2 without breaking HISE? I have a 3 capsule mic that is capable to matrix out to numerous setups such as X/Y or Omni, or even multi-channel ambisonics (it's a Josephson C700S), so I am intrigued as to this possible functionality, please tell me more :)

    • BrianB

      Accessing NoteNumber Modulator parameters in UI

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      BrianB

      @d-healey You are a legend! Thanks so much mate! I have to get you properly drunk as a thank you next time I am in your hood! :folded_hands_medium_skin_tone: :folded_hands_medium_skin_tone: :folded_hands_medium_skin_tone: ☺

    • BrianB

      Lottie animation controlling parameters?

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      ustkU

      @briandoliveira That's good news! except that I'm not ready to pay After Effect just for making a few Lottie... 😐

    • BrianB

      Protecting/locking HISE scripts for secure collaboration

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      BrianB

      @d-healey I very much agree on all your points, I am all for sharing and keeping it as open as possible within my personal projects, so maybe I should have explained it better.

      It's not fear or paranoia on my part, but rather trying to see if there could be practical options since I do often work with clients in the video game industry that are incredibly stringent on this aspect by default (the last project went for four years + insane data transfer protocols and contracts ).

      @Christoph-Hart Thanks for the suggestion on the NDA's - I will definitely go this route :)

    • BrianB

      Missing images in HISE documentation

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    • BrianB

      2d Physics engine using Box2d

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      SteveRiggsS

      @d-healey There's a snake in my flute! 🤣 🤣

      Thanks mate. Looks like it's a script he made somewhere. I'll check github...

    • BrianB

      Using rLottie in IOS build

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      BrianB

      I had a feeling it was so. I think I might have found a way by installing the original Lottie IOS library as a package dependency (https://github.com/airbnb/lottie-ios)

      Screen Shot 2019-11-12 at 6.59.53 AM.png

      Not sure if you might have to change something on your rLottie integration for it to work with this version, but either way, I am happy to test a build if you think its a good idea.

    • BrianB

      OSC protocol support

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    • BrianB

      Lottie vector animation

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      ustkU

      @lalalandsynth Nope, I make my vectors using Hise paths, but I might improve them with Lottie in the future...

    • BrianB

      Learning how to program with HISE

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      BrianB

      Thank you both for the great suggestions and wisdom! I probably saved a lot of wasted time and effort on this! And on that note, I can't wait to share what is cooking in the background, me and my studio team have been busy sampling away these past few weeks, so there is a backlog of sonic goodness that will hopefully see the light of day in the coming weeks :)

    • BrianB

      Filmstrip size limit

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      lalalandsynthL

      deleted . . . .