@d-healey I very much agree on all your points, I am all for sharing and keeping it as open as possible within my personal projects, so maybe I should have explained it better.
It's not fear or paranoia on my part, but rather trying to see if there could be practical options since I do often work with clients in the video game industry that are incredibly stringent on this aspect by default (the last project went for four years + insane data transfer protocols and contracts ).
@Christoph-Hart Thanks for the suggestion on the NDA's - I will definitely go this route :)