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    Granular Engine

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    • DanHD
      DanH @crd
      last edited by

      @crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • C
        crd @DanH
        last edited by

        @DanH
        This is the thread I followed :
        https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

        The original snippet Lindon posted is working well in the latest develop branch.

        LindonL 1 Reply Last reply Reply Quote 1
        • ?
          A Former User @crd
          last edited by

          @crd said in Granular Engine:

          @UrsBollhalder

          I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

          Well. In terms of CPU I am seeing different things...

          As for the granulator node: Try inserting it in the FX section of a container!!!
          That should fix the issue with the sample maps!

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          • C
            crd @A Former User
            last edited by

            @UrsBollhalder

            It can processing incoming audio rather than a loaded sample?

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            • ?
              A Former User @crd
              last edited by

              @crd said in Granular Engine:

              @UrsBollhalder

              It can processing incoming audio rather than a loaded sample?

              😂 No... That would be quite something though...

              You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

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              • C
                crd @A Former User
                last edited by

                @UrsBollhalder

                Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

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                • LindonL
                  Lindon @crd
                  last edited by

                  @crd said in Granular Engine:

                  @DanH
                  This is the thread I followed :
                  https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                  The original snippet Lindon posted is working well in the latest develop branch.

                  you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

                  HISE Development for hire.
                  www.channelrobot.com

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                  • C
                    crd @Lindon
                    last edited by

                    @Lindon

                    Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

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                    • C
                      crd
                      last edited by

                      Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

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                      • C
                        crd
                        last edited by crd

                        Anyone else with any more experiences with the granular script node stuff they are willing to share?

                        I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                        Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

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                        • ?
                          A Former User @crd
                          last edited by

                          @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

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                          • C
                            crd
                            last edited by

                            Since I seem to be the only one using them I will try and document more clearly the issues I am having.

                            This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.

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                            • C
                              crd
                              last edited by

                              @Christoph-Hart

                              The granular node will work for me for a while but I always eventually end up with this:
                              https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0

                              The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.

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                              • C
                                crd @crd
                                last edited by

                                @Christoph-Hart

                                Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.

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