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    Granular Engine

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    • C
      crd @A Former User
      last edited by

      @UrsBollhalder

      Where exactly are you putting the granular fx when you get it to work? I am getting crazy noise wherever I put it using a script FX or script node synthesizer using a sample map as a source.

      (Unrelated, I have been getting good results with a script to limit the voices before a timer based granular script...)

      ? 1 Reply Last reply Reply Quote 0
      • NatanN
        Natan
        last edited by

        Have you Guys Exported Your Project With Granulator Node?

        Here Ableton Says That It Not Compatible 🤔

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        • ?
          A Former User @crd
          last edited by

          @crd I just did what Christoph said in his post... so in the midichain container basically... That does the trick. Also for sample maps...

          Screenshot 2021-06-30 at 22.18.15.png

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          • ?
            A Former User @Natan
            last edited by

            @Natan said in Granular Engine:

            Have you Guys Exported Your Project With Granulator Node?

            Here Ableton Says That It Not Compatible 🤔

            No. Not yet... I am playing around with it but I am mainly using my own Midi Script Processor that I wrote for the granular stuff... which works like a charm I have to say. And also I just don't feel at home yet with the whole scriptnode thing. But working on it! So Ableton complains specifically about the granulator node??

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            • C
              crd @A Former User
              last edited by crd

              @UrsBollhalder

              Sorry I should have been more clear, where are you placing the dsp script in the tree structure?

              When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
              As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)

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              • ?
                A Former User @crd
                last edited by

                @crd said in Granular Engine:

                @UrsBollhalder

                Sorry I was more clear, where are you placing the dsp script in the tree structure?

                When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
                As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)

                Right now I have it in a container -- FX -- Script FX1... so no sampler, no nothing, just the Script FX!

                Screenshot 2021-06-30 at 23.22.05.png

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                • C
                  crd @A Former User
                  last edited by

                  @UrsBollhalder

                  Thank you.

                  Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

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                  • ?
                    A Former User @crd
                    last edited by

                    @crd said in Granular Engine:

                    @UrsBollhalder

                    Thank you.

                    Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

                    I remember having the same issue sometime ago… I am not sure what’s changed. Are you on the latest commit?

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                    • C
                      crd @A Former User
                      last edited by

                      @UrsBollhalder

                      I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

                      DanHD ? 2 Replies Last reply Reply Quote 0
                      • DanHD
                        DanH @crd
                        last edited by

                        @crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

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                        • C
                          crd @DanH
                          last edited by

                          @DanH
                          This is the thread I followed :
                          https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                          The original snippet Lindon posted is working well in the latest develop branch.

                          LindonL 1 Reply Last reply Reply Quote 1
                          • ?
                            A Former User @crd
                            last edited by

                            @crd said in Granular Engine:

                            @UrsBollhalder

                            I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

                            Well. In terms of CPU I am seeing different things...

                            As for the granulator node: Try inserting it in the FX section of a container!!!
                            That should fix the issue with the sample maps!

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                            • C
                              crd @A Former User
                              last edited by

                              @UrsBollhalder

                              It can processing incoming audio rather than a loaded sample?

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                              • ?
                                A Former User @crd
                                last edited by

                                @crd said in Granular Engine:

                                @UrsBollhalder

                                It can processing incoming audio rather than a loaded sample?

                                😂 No... That would be quite something though...

                                You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

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                                • C
                                  crd @A Former User
                                  last edited by

                                  @UrsBollhalder

                                  Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

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                                  • LindonL
                                    Lindon @crd
                                    last edited by

                                    @crd said in Granular Engine:

                                    @DanH
                                    This is the thread I followed :
                                    https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                                    The original snippet Lindon posted is working well in the latest develop branch.

                                    you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

                                    HISE Development for hire.
                                    www.channelrobot.com

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                                    • C
                                      crd @Lindon
                                      last edited by

                                      @Lindon

                                      Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

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                                      • C
                                        crd
                                        last edited by

                                        Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

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                                        • C
                                          crd
                                          last edited by crd

                                          Anyone else with any more experiences with the granular script node stuff they are willing to share?

                                          I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                                          Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

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                                          • ?
                                            A Former User @crd
                                            last edited by

                                            @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

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