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    Granular Engine

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    • ?
      A Former User @crd
      last edited by

      @crd said in Granular Engine:

      @UrsBollhalder

      Sorry I was more clear, where are you placing the dsp script in the tree structure?

      When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
      As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)

      Right now I have it in a container -- FX -- Script FX1... so no sampler, no nothing, just the Script FX!

      Screenshot 2021-06-30 at 23.22.05.png

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        crd @A Former User
        last edited by

        @UrsBollhalder

        Thank you.

        Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

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        • ?
          A Former User @crd
          last edited by

          @crd said in Granular Engine:

          @UrsBollhalder

          Thank you.

          Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

          I remember having the same issue sometime ago… I am not sure what’s changed. Are you on the latest commit?

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            crd @A Former User
            last edited by

            @UrsBollhalder

            I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

            DanHD ? 2 Replies Last reply Reply Quote 0
            • DanHD
              DanH @crd
              last edited by

              @crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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                crd @DanH
                last edited by

                @DanH
                This is the thread I followed :
                https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                The original snippet Lindon posted is working well in the latest develop branch.

                LindonL 1 Reply Last reply Reply Quote 1
                • ?
                  A Former User @crd
                  last edited by

                  @crd said in Granular Engine:

                  @UrsBollhalder

                  I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

                  Well. In terms of CPU I am seeing different things...

                  As for the granulator node: Try inserting it in the FX section of a container!!!
                  That should fix the issue with the sample maps!

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                    crd @A Former User
                    last edited by

                    @UrsBollhalder

                    It can processing incoming audio rather than a loaded sample?

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                    • ?
                      A Former User @crd
                      last edited by

                      @crd said in Granular Engine:

                      @UrsBollhalder

                      It can processing incoming audio rather than a loaded sample?

                      😂 No... That would be quite something though...

                      You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

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                        crd @A Former User
                        last edited by

                        @UrsBollhalder

                        Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

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                        • LindonL
                          Lindon @crd
                          last edited by

                          @crd said in Granular Engine:

                          @DanH
                          This is the thread I followed :
                          https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                          The original snippet Lindon posted is working well in the latest develop branch.

                          you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

                          HISE Development for hire.
                          www.channelrobot.com

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                            crd @Lindon
                            last edited by

                            @Lindon

                            Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

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                              crd
                              last edited by

                              Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

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                                crd
                                last edited by crd

                                Anyone else with any more experiences with the granular script node stuff they are willing to share?

                                I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                                Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

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                                • ?
                                  A Former User @crd
                                  last edited by

                                  @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

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                                    crd
                                    last edited by

                                    Since I seem to be the only one using them I will try and document more clearly the issues I am having.

                                    This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.

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                                      crd
                                      last edited by

                                      @Christoph-Hart

                                      The granular node will work for me for a while but I always eventually end up with this:
                                      https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0

                                      The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.

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                                        crd @crd
                                        last edited by

                                        @Christoph-Hart

                                        Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.

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