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    Granular Engine

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    • ?
      A Former User @crd
      last edited by

      @crd said in Granular Engine:

      @UrsBollhalder

      I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

      Well. In terms of CPU I am seeing different things...

      As for the granulator node: Try inserting it in the FX section of a container!!!
      That should fix the issue with the sample maps!

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      • C
        crd @A Former User
        last edited by

        @UrsBollhalder

        It can processing incoming audio rather than a loaded sample?

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        • ?
          A Former User @crd
          last edited by

          @crd said in Granular Engine:

          @UrsBollhalder

          It can processing incoming audio rather than a loaded sample?

          😂 No... That would be quite something though...

          You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

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            crd @A Former User
            last edited by

            @UrsBollhalder

            Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

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            • LindonL
              Lindon @crd
              last edited by

              @crd said in Granular Engine:

              @DanH
              This is the thread I followed :
              https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

              The original snippet Lindon posted is working well in the latest develop branch.

              you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

              HISE Development for hire.
              www.channelrobot.com

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                crd @Lindon
                last edited by

                @Lindon

                Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

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                • C
                  crd
                  last edited by

                  Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

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                  • C
                    crd
                    last edited by crd

                    Anyone else with any more experiences with the granular script node stuff they are willing to share?

                    I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                    Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

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                    • ?
                      A Former User @crd
                      last edited by

                      @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

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                        crd
                        last edited by

                        Since I seem to be the only one using them I will try and document more clearly the issues I am having.

                        This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.

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                        • C
                          crd
                          last edited by

                          @Christoph-Hart

                          The granular node will work for me for a while but I always eventually end up with this:
                          https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0

                          The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.

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                          • C
                            crd @crd
                            last edited by

                            @Christoph-Hart

                            Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.

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