HISE Logo Forum
    • Categories
    • Register
    • Login

    Granular Engine

    Scheduled Pinned Locked Moved General Questions
    55 Posts 8 Posters 3.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ?
      A Former User @crd
      last edited by

      @crd said in Granular Engine:

      @UrsBollhalder

      Thank you.

      Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

      I remember having the same issue sometime ago… I am not sure what’s changed. Are you on the latest commit?

      C 1 Reply Last reply Reply Quote 0
      • C
        crd @A Former User
        last edited by

        @UrsBollhalder

        I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

        DanHD ? 2 Replies Last reply Reply Quote 0
        • DanHD
          DanH @crd
          last edited by

          @crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          C 1 Reply Last reply Reply Quote 0
          • C
            crd @DanH
            last edited by

            @DanH
            This is the thread I followed :
            https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

            The original snippet Lindon posted is working well in the latest develop branch.

            LindonL 1 Reply Last reply Reply Quote 1
            • ?
              A Former User @crd
              last edited by

              @crd said in Granular Engine:

              @UrsBollhalder

              I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

              Well. In terms of CPU I am seeing different things...

              As for the granulator node: Try inserting it in the FX section of a container!!!
              That should fix the issue with the sample maps!

              C 1 Reply Last reply Reply Quote 0
              • C
                crd @A Former User
                last edited by

                @UrsBollhalder

                It can processing incoming audio rather than a loaded sample?

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @crd
                  last edited by

                  @crd said in Granular Engine:

                  @UrsBollhalder

                  It can processing incoming audio rather than a loaded sample?

                  😂 No... That would be quite something though...

                  You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

                  C 1 Reply Last reply Reply Quote 0
                  • C
                    crd @A Former User
                    last edited by

                    @UrsBollhalder

                    Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

                    1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @crd
                      last edited by

                      @crd said in Granular Engine:

                      @DanH
                      This is the thread I followed :
                      https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                      The original snippet Lindon posted is working well in the latest develop branch.

                      you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

                      HISE Development for hire.
                      www.channelrobot.com

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        crd @Lindon
                        last edited by

                        @Lindon

                        Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

                        1 Reply Last reply Reply Quote 0
                        • C
                          crd
                          last edited by

                          Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

                          1 Reply Last reply Reply Quote 0
                          • C
                            crd
                            last edited by crd

                            Anyone else with any more experiences with the granular script node stuff they are willing to share?

                            I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                            Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @crd
                              last edited by

                              @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

                              1 Reply Last reply Reply Quote 0
                              • C
                                crd
                                last edited by

                                Since I seem to be the only one using them I will try and document more clearly the issues I am having.

                                This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.

                                1 Reply Last reply Reply Quote 0
                                • C
                                  crd
                                  last edited by

                                  @Christoph-Hart

                                  The granular node will work for me for a while but I always eventually end up with this:
                                  https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0

                                  The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.

                                  C 1 Reply Last reply Reply Quote 0
                                  • C
                                    crd @crd
                                    last edited by

                                    @Christoph-Hart

                                    Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post

                                    29

                                    Online

                                    1.7k

                                    Users

                                    11.8k

                                    Topics

                                    103.2k

                                    Posts