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    Granular Engine

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    • C
      crd @A Former User
      last edited by

      @UrsBollhalder

      I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

      DanHD ? 2 Replies Last reply Reply Quote 0
      • DanHD
        DanH @crd
        last edited by

        @crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

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        • C
          crd @DanH
          last edited by

          @DanH
          This is the thread I followed :
          https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

          The original snippet Lindon posted is working well in the latest develop branch.

          LindonL 1 Reply Last reply Reply Quote 1
          • ?
            A Former User @crd
            last edited by

            @crd said in Granular Engine:

            @UrsBollhalder

            I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

            Well. In terms of CPU I am seeing different things...

            As for the granulator node: Try inserting it in the FX section of a container!!!
            That should fix the issue with the sample maps!

            C 1 Reply Last reply Reply Quote 0
            • C
              crd @A Former User
              last edited by

              @UrsBollhalder

              It can processing incoming audio rather than a loaded sample?

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @crd
                last edited by

                @crd said in Granular Engine:

                @UrsBollhalder

                It can processing incoming audio rather than a loaded sample?

                😂 No... That would be quite something though...

                You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

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                • C
                  crd @A Former User
                  last edited by

                  @UrsBollhalder

                  Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

                  1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @crd
                    last edited by

                    @crd said in Granular Engine:

                    @DanH
                    This is the thread I followed :
                    https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                    The original snippet Lindon posted is working well in the latest develop branch.

                    you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

                    HISE Development for hire.
                    www.channelrobot.com

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                    • C
                      crd @Lindon
                      last edited by

                      @Lindon

                      Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

                      1 Reply Last reply Reply Quote 0
                      • C
                        crd
                        last edited by

                        Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

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                        • C
                          crd
                          last edited by crd

                          Anyone else with any more experiences with the granular script node stuff they are willing to share?

                          I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                          Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @crd
                            last edited by

                            @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

                            1 Reply Last reply Reply Quote 0
                            • C
                              crd
                              last edited by

                              Since I seem to be the only one using them I will try and document more clearly the issues I am having.

                              This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.

                              1 Reply Last reply Reply Quote 0
                              • C
                                crd
                                last edited by

                                @Christoph-Hart

                                The granular node will work for me for a while but I always eventually end up with this:
                                https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0

                                The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.

                                C 1 Reply Last reply Reply Quote 0
                                • C
                                  crd @crd
                                  last edited by

                                  @Christoph-Hart

                                  Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.

                                  1 Reply Last reply Reply Quote 0
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