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    Granular Engine

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    • ?
      A Former User @Natan
      last edited by

      @Natan said in Granular Engine:

      Have you Guys Exported Your Project With Granulator Node?

      Here Ableton Says That It Not Compatible 🤔

      No. Not yet... I am playing around with it but I am mainly using my own Midi Script Processor that I wrote for the granular stuff... which works like a charm I have to say. And also I just don't feel at home yet with the whole scriptnode thing. But working on it! So Ableton complains specifically about the granulator node??

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        crd @A Former User
        last edited by crd

        @UrsBollhalder

        Sorry I should have been more clear, where are you placing the dsp script in the tree structure?

        When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
        As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)

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        • ?
          A Former User @crd
          last edited by

          @crd said in Granular Engine:

          @UrsBollhalder

          Sorry I was more clear, where are you placing the dsp script in the tree structure?

          When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
          As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)

          Right now I have it in a container -- FX -- Script FX1... so no sampler, no nothing, just the Script FX!

          Screenshot 2021-06-30 at 23.22.05.png

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            crd @A Former User
            last edited by

            @UrsBollhalder

            Thank you.

            Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

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            • ?
              A Former User @crd
              last edited by

              @crd said in Granular Engine:

              @UrsBollhalder

              Thank you.

              Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

              I remember having the same issue sometime ago… I am not sure what’s changed. Are you on the latest commit?

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                crd @A Former User
                last edited by

                @UrsBollhalder

                I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

                DanHD ? 2 Replies Last reply Reply Quote 0
                • DanHD
                  DanH @crd
                  last edited by

                  @crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                    crd @DanH
                    last edited by

                    @DanH
                    This is the thread I followed :
                    https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                    The original snippet Lindon posted is working well in the latest develop branch.

                    LindonL 1 Reply Last reply Reply Quote 1
                    • ?
                      A Former User @crd
                      last edited by

                      @crd said in Granular Engine:

                      @UrsBollhalder

                      I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

                      Well. In terms of CPU I am seeing different things...

                      As for the granulator node: Try inserting it in the FX section of a container!!!
                      That should fix the issue with the sample maps!

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                        crd @A Former User
                        last edited by

                        @UrsBollhalder

                        It can processing incoming audio rather than a loaded sample?

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                        • ?
                          A Former User @crd
                          last edited by

                          @crd said in Granular Engine:

                          @UrsBollhalder

                          It can processing incoming audio rather than a loaded sample?

                          😂 No... That would be quite something though...

                          You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

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                            crd @A Former User
                            last edited by

                            @UrsBollhalder

                            Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

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                            • LindonL
                              Lindon @crd
                              last edited by

                              @crd said in Granular Engine:

                              @DanH
                              This is the thread I followed :
                              https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                              The original snippet Lindon posted is working well in the latest develop branch.

                              you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

                              HISE Development for hire.
                              www.channelrobot.com

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                                crd @Lindon
                                last edited by

                                @Lindon

                                Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

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                                  crd
                                  last edited by

                                  Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

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                                    crd
                                    last edited by crd

                                    Anyone else with any more experiences with the granular script node stuff they are willing to share?

                                    I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                                    Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

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                                    • ?
                                      A Former User @crd
                                      last edited by

                                      @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

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                                        crd
                                        last edited by

                                        Since I seem to be the only one using them I will try and document more clearly the issues I am having.

                                        This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.

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                                          crd
                                          last edited by

                                          @Christoph-Hart

                                          The granular node will work for me for a while but I always eventually end up with this:
                                          https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0

                                          The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.

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                                            crd @crd
                                            last edited by

                                            @Christoph-Hart

                                            Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.

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