Granular Engine
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@UrsBollhalder
It can processing incoming audio rather than a loaded sample?
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@crd said in Granular Engine:
@UrsBollhalder
It can processing incoming audio rather than a loaded sample?
No... That would be quite something though...
You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...
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@UrsBollhalder
Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.
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@crd said in Granular Engine:
@DanH
This is the thread I followed :
https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222The original snippet Lindon posted is working well in the latest develop branch.
you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...
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Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.
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Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.
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Anyone else with any more experiences with the granular script node stuff they are willing to share?
I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.
Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc
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@crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...
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Since I seem to be the only one using them I will try and document more clearly the issues I am having.
This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.
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The granular node will work for me for a while but I always eventually end up with this:
https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.
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Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.