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    Granular Engine

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    • C
      crd @A Former User
      last edited by crd

      @UrsBollhalder

      Sorry I should have been more clear, where are you placing the dsp script in the tree structure?

      When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
      As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)

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      • ?
        A Former User @crd
        last edited by

        @crd said in Granular Engine:

        @UrsBollhalder

        Sorry I was more clear, where are you placing the dsp script in the tree structure?

        When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
        As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)

        Right now I have it in a container -- FX -- Script FX1... so no sampler, no nothing, just the Script FX!

        Screenshot 2021-06-30 at 23.22.05.png

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        • C
          crd @A Former User
          last edited by

          @UrsBollhalder

          Thank you.

          Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

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          • ?
            A Former User @crd
            last edited by

            @crd said in Granular Engine:

            @UrsBollhalder

            Thank you.

            Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.

            I remember having the same issue sometime ago… I am not sure what’s changed. Are you on the latest commit?

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            • C
              crd @A Former User
              last edited by

              @UrsBollhalder

              I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

              DanHD ? 2 Replies Last reply Reply Quote 0
              • DanHD
                DanH @crd
                last edited by

                @crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • C
                  crd @DanH
                  last edited by

                  @DanH
                  This is the thread I followed :
                  https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                  The original snippet Lindon posted is working well in the latest develop branch.

                  LindonL 1 Reply Last reply Reply Quote 1
                  • ?
                    A Former User @crd
                    last edited by

                    @crd said in Granular Engine:

                    @UrsBollhalder

                    I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.

                    Well. In terms of CPU I am seeing different things...

                    As for the granulator node: Try inserting it in the FX section of a container!!!
                    That should fix the issue with the sample maps!

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                    • C
                      crd @A Former User
                      last edited by

                      @UrsBollhalder

                      It can processing incoming audio rather than a loaded sample?

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                      • ?
                        A Former User @crd
                        last edited by

                        @crd said in Granular Engine:

                        @UrsBollhalder

                        It can processing incoming audio rather than a loaded sample?

                        😂 No... That would be quite something though...

                        You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...

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                        • C
                          crd @A Former User
                          last edited by

                          @UrsBollhalder

                          Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.

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                          • LindonL
                            Lindon @crd
                            last edited by

                            @crd said in Granular Engine:

                            @DanH
                            This is the thread I followed :
                            https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222

                            The original snippet Lindon posted is working well in the latest develop branch.

                            you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...

                            HISE Development for hire.
                            www.channelrobot.com

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                            • C
                              crd @Lindon
                              last edited by

                              @Lindon

                              Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.

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                              • C
                                crd
                                last edited by

                                Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.

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                                • C
                                  crd
                                  last edited by crd

                                  Anyone else with any more experiences with the granular script node stuff they are willing to share?

                                  I am getting okay results sometimes but a lot of the time I am just getting silence with what I assume a lot of DC frequencies killing my audio card. I am using a macro env to a simple gain module to control the gain which may be what is causing the glitch.

                                  Being able to use the granular stuff with preexisting sample maps is AWESOME; the sound is really deep with round robins etc

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                                  • ?
                                    A Former User @crd
                                    last edited by

                                    @crd I don't use the granular node yet... Still working on my timer thingie and trying to get my head around JUCE as well...

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                                    • C
                                      crd
                                      last edited by

                                      Since I seem to be the only one using them I will try and document more clearly the issues I am having.

                                      This is the last snag I have in an instrument I've spent the last few years working on so I can't wait to have it functioning 100%.

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                                      • C
                                        crd
                                        last edited by

                                        @Christoph-Hart

                                        The granular node will work for me for a while but I always eventually end up with this:
                                        https://www.dropbox.com/s/pkp1xtm41lvsn5r/granularbug_noaudio.mov?dl=0

                                        The video has no audio to save your ears from the crazy glitch sound. Not to be a pest but I am hoping to get this functionality for an instrument.

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                                        • C
                                          crd @crd
                                          last edited by

                                          @Christoph-Hart

                                          Is it possible we could have the granular processor as a module outside of scriptnode, like the sampler? I am hoping to release a plugin this year with this functionality.

                                          1 Reply Last reply Reply Quote 0
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