Granular Engine
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Anyone know where I can find the code for the Granulator to paste into a SNEX node? :)
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@Christoph-Hart said in Granular Engine:
This is a bit counterintuitive, but the granular node is not polyphonic so you need to use it in the monophonic slot.
Granular synthesis normally handles multiple notes by distributing the (fixed amount of) grains across all pressed notes. So if you press one, key, 100 grains will play the single note. If you press another key, 50 grains will play the first note and 50 grains will play the second note (in a random order of course).
However this means that you do not require a polyphonic system which contain a state for each voice.
So:
- put in in the FX slot
- put it into a
container.midichain
node (this will make it process the midi data which is disabled by default for effects) - use the
Position
parameter to scan the waveform.
When I do as you instructed, the granulator works just fine. As soon as I try the same thing in the scriptnode synthesizer, I get clicks and pops. Is there anything additional I need to do to make it work there?
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@UrsBollhalder
Where exactly are you putting the granular fx when you get it to work? I am getting crazy noise wherever I put it using a script FX or script node synthesizer using a sample map as a source.
(Unrelated, I have been getting good results with a script to limit the voices before a timer based granular script...)
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Have you Guys Exported Your Project With Granulator Node?
Here Ableton Says That It Not Compatible
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@crd I just did what Christoph said in his post... so in the midichain container basically... That does the trick. Also for sample maps...
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@Natan said in Granular Engine:
Have you Guys Exported Your Project With Granulator Node?
Here Ableton Says That It Not Compatible
No. Not yet... I am playing around with it but I am mainly using my own Midi Script Processor that I wrote for the granular stuff... which works like a charm I have to say. And also I just don't feel at home yet with the whole scriptnode thing. But working on it! So Ableton complains specifically about the granulator node??
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@UrsBollhalder
Sorry I should have been more clear, where are you placing the dsp script in the tree structure?
When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :) -
@crd said in Granular Engine:
@UrsBollhalder
Sorry I was more clear, where are you placing the dsp script in the tree structure?
When I put it in as a ScriptFX, I am getting silence. It also seems to be sending a bunch of DC noise to the left out...
As a scriptnode synthesizer, it works but I am getting mostly just glitch. (Not granular glitch :)Right now I have it in a container -- FX -- Script FX1... so no sampler, no nothing, just the Script FX!
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@UrsBollhalder
Thank you.
Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.
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@crd said in Granular Engine:
@UrsBollhalder
Thank you.
Importing a single note works well. Using a sample map results in nothing but glitchy noise. Something similar to the granular engine in Omnisphere using sample maps in Hise would be incredible.
I remember having the same issue sometime ago… I am not sure what’s changed. Are you on the latest commit?
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@UrsBollhalder
I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.
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@crd how does the timer approach work? Would like to start experimenting with this kind of stuff soon
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@DanH
This is the thread I followed :
https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222The original snippet Lindon posted is working well in the latest develop branch.
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@crd said in Granular Engine:
@UrsBollhalder
I am working in the latest develop build. I'll keep experimenting with it... Using a single sample is working well. Definitely more CPU efficient than using a timer. Although I am getting more musical results with the timer approach.
Well. In terms of CPU I am seeing different things...
As for the granulator node: Try inserting it in the FX section of a container!!!
That should fix the issue with the sample maps! -
@UrsBollhalder
It can processing incoming audio rather than a loaded sample?
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@crd said in Granular Engine:
@UrsBollhalder
It can processing incoming audio rather than a loaded sample?
No... That would be quite something though...
You put it in the fx section of the container and then you wrap it in a midi.chain node, so it reacts to midi messages. You don't need a sampler for this. But if I put it (talking about the scriptFX here) anywhere else than under the container, I get the same problem with sample maps and clicks and glitches...
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@UrsBollhalder
Got it... That's what I thought. For whatever reason, using sample maps is a no go but single samples are working for me.
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@crd said in Granular Engine:
@DanH
This is the thread I followed :
https://forum.hise.audio/topic/3271/experimental-stuff?_=1625147982222The original snippet Lindon posted is working well in the latest develop branch.
you should be aware that lindon has had endless problems with his approach - crashing FL Studio And Studio One - it helps if you defer the UI scripts tho...
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Good to know. I haven't opened anything I've exported either of those daws. I've been a little worried since my script has behaved differently in different Hise builds. I'm holding out hope to get the granular node working whenever Christoph is done with it.
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Has anyone had any success using the granular module as a scriptnode synthesizer? I've been getting okay results using it as a scriptFX but it would be much easier to incorporate into an instrument as a scriptnode synthesizer.