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    HISE build fails on MacOS - Proper protocols and recommended Xcode versions

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    • Oli UllmannO
      Oli Ullmann @HISEnberg
      last edited by

      @HISEnberg
      I am also always shown that my JUCE path is not correct. However, I can still compile HISE. Have you tried to compile HISE despite the error message?

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • HISEnbergH
        HISEnberg @Oli Ullmann
        last edited by HISEnberg

        @Oli-Ullmann Yes sorry if that was not clear. When I compile the build fails as there is no connection to any of the modules files included in the project. This specifically only happens on any versions of Xcode less than 15. I am not sure if it is a security trigger which is blocking access to them (since it seems to look in the right location) or some incompatibility issue of Xcode 14 with Sonoma. I understand though, when I am on PC I typically ignore these issues and have no problem building in VisualStudio.

        Oli UllmannO 1 Reply Last reply Reply Quote 0
        • Oli UllmannO
          Oli Ullmann @HISEnberg
          last edited by

          @HISEnberg
          Ah ok, I see. Sorry, but I don't have a solution for that right now. I'll keep my fingers crossed that you can solve the problem quickly!

          1 Reply Last reply Reply Quote 0
          • HISEnbergH
            HISEnberg
            last edited by

            @Christoph-Hart , any chance you are able to recall how you resolved this?
            (Xcode 15)

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @HISEnberg
              last edited by

              @aaronventure discovered that it's the plugin copy step that's causing the issue. I've disabled the copy step on Sonoma now so that it compiles without having to modify the Projucer file.

              DanHD HISEnbergH 2 Replies Last reply Reply Quote 0
              • DanHD
                DanH @Christoph Hart
                last edited by

                @Christoph-Hart so Xcode 15 is good to go?

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @DanH
                  last edited by

                  @DanH yes. You just need to copy the plugin files manually to the plugin folders. Apple.

                  DanHD d.healeyD 2 Replies Last reply Reply Quote 1
                  • DanHD
                    DanH @Christoph Hart
                    last edited by

                    @Christoph-Hart from the release folder you mean? that's fine!

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @DanH
                      last edited by

                      @DanH yes.

                      1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Christoph Hart
                        last edited by d.healey

                        @Christoph-Hart I prefer that actually, it always annoys me when I go to the folder to get the binary and all I find is a symlink.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        Christoph HartC DanHD 2 Replies Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @d.healey
                          last edited by

                          @d-healey in CI mode (when exporting with the export_ci command) it skipped this step too (so you can grab the compiled binaries as a relative path from your installer script within your project folder).

                          1 Reply Last reply Reply Quote 1
                          • DanHD
                            DanH @d.healey
                            last edited by DanH

                            @d-healey @Christoph-Hart I also prefer this

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

                            1 Reply Last reply Reply Quote 0
                            • HISEnbergH
                              HISEnberg @Christoph Hart
                              last edited by HISEnberg

                              @Christoph-Hart My man that is amazing thank you for taking that issue on and resolving it so quickly! My team really appreciates your dedication on resolving these issues for us.

                              I am a bit ignorant when it comes to Mac OS, but does anyone know where I can find the plugin files (.au, .vst, etc.)? The compiler seems to work and I see the build folder inside Binaries>Build>MacOSX but can't find the actual files. I know Im overlooking something simple but I don't develop on mac too often. (EDIT: They showed up in Release subfolder, for some reason it took a couple tries for them to show up there).

                              Lastly, anyone with experiencing building HISE with the vDSP library (or another FFT that is not Intel's IPP) I would love to know how you went about it (my project contains convolution so I am sure this will help optimize performance)! I can also make a separate post about this topic.

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @HISEnberg
                                last edited by

                                @HISEnberg You don't need to do anything special on Mac regarding FFT, as far as I'm aware it will automatically use Apple's FFT thingy that comes with xcode.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                HISEnbergH 1 Reply Last reply Reply Quote 0
                                • HISEnbergH
                                  HISEnberg @d.healey
                                  last edited by

                                  @d-healey Thanks for clarifying!

                                  1 Reply Last reply Reply Quote 0
                                  • clevername27C
                                    clevername27 @HISEnberg
                                    last edited by

                                    @HISEnberg Just general advice on anyone starting with HISE and building on macOS: Don't change anything in the configuration. Compile the default project EXACTLY as it comes, and it will compile (other than the X15 issue, though that's resolved now.).

                                    HISEnbergH 1 Reply Last reply Reply Quote 1
                                    • HISEnbergH
                                      HISEnberg @clevername27
                                      last edited by

                                      @clevername27 Thank you for the tip! Can confirm that Xcode15 is compiling just fine in AU and VST formats.

                                      1 Reply Last reply Reply Quote 0
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