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    HISE build fails on MacOS - Proper protocols and recommended Xcode versions

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    • Christoph HartC
      Christoph Hart @DanH
      last edited by

      @DanH yes. You just need to copy the plugin files manually to the plugin folders. Apple.

      DanHD d.healeyD 2 Replies Last reply Reply Quote 1
      • DanHD
        DanH @Christoph Hart
        last edited by

        @Christoph-Hart from the release folder you mean? that's fine!

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @DanH
          last edited by

          @DanH yes.

          1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Christoph Hart
            last edited by d.healey

            @Christoph-Hart I prefer that actually, it always annoys me when I go to the folder to get the binary and all I find is a symlink.

            Free HISE Bootcamp Full Course for beginners.
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            Christoph HartC DanHD 2 Replies Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              @d-healey in CI mode (when exporting with the export_ci command) it skipped this step too (so you can grab the compiled binaries as a relative path from your installer script within your project folder).

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              • DanHD
                DanH @d.healey
                last edited by DanH

                @d-healey @Christoph-Hart I also prefer this

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • HISEnbergH
                  HISEnberg @Christoph Hart
                  last edited by HISEnberg

                  @Christoph-Hart My man that is amazing thank you for taking that issue on and resolving it so quickly! My team really appreciates your dedication on resolving these issues for us.

                  I am a bit ignorant when it comes to Mac OS, but does anyone know where I can find the plugin files (.au, .vst, etc.)? The compiler seems to work and I see the build folder inside Binaries>Build>MacOSX but can't find the actual files. I know Im overlooking something simple but I don't develop on mac too often. (EDIT: They showed up in Release subfolder, for some reason it took a couple tries for them to show up there).

                  Lastly, anyone with experiencing building HISE with the vDSP library (or another FFT that is not Intel's IPP) I would love to know how you went about it (my project contains convolution so I am sure this will help optimize performance)! I can also make a separate post about this topic.

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @HISEnberg
                    last edited by

                    @HISEnberg You don't need to do anything special on Mac regarding FFT, as far as I'm aware it will automatically use Apple's FFT thingy that comes with xcode.

                    Free HISE Bootcamp Full Course for beginners.
                    YouTube Channel - Public HISE tutorials
                    My Patreon - HISE tutorials

                    HISEnbergH 1 Reply Last reply Reply Quote 0
                    • HISEnbergH
                      HISEnberg @d.healey
                      last edited by

                      @d-healey Thanks for clarifying!

                      1 Reply Last reply Reply Quote 0
                      • C
                        clevername27 @HISEnberg
                        last edited by

                        @HISEnberg Just general advice on anyone starting with HISE and building on macOS: Don't change anything in the configuration. Compile the default project EXACTLY as it comes, and it will compile (other than the X15 issue, though that's resolved now.).

                        HISEnbergH 1 Reply Last reply Reply Quote 1
                        • HISEnbergH
                          HISEnberg @clevername27
                          last edited by

                          @clevername27 Thank you for the tip! Can confirm that Xcode15 is compiling just fine in AU and VST formats.

                          1 Reply Last reply Reply Quote 0
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