HISE Logo Forum
    • Categories
    • Register
    • Login

    SNEX nodes - Waveshaping / Saturation / Distortion?

    Scheduled Pinned Locked Moved General Questions
    44 Posts 7 Posters 3.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dan KorneffD
      Dan Korneff @ustk
      last edited by

      @ustk said in SNEX nodes - Waveshaping / Saturation / Distortion?:

      getSample function

      Looks like this is the spot.

      float getSample(float input)
      	{
      		input = (1.0 + 0.5) * input / (1.0 + 0.5 * Math.abs(input));
      
      		return input;
      	}
      

      I've added a parameter to the snex module. How do i reference it in the script?

      parameter.png

      Dan Korneff - Producer / Mixer / Audio Nerd

      ustkU 1 Reply Last reply Reply Quote 1
      • ustkU
        ustk @Dan Korneff
        last edited by ustk

        @dustbro

        float gain = 0.0f;
        
        float getSample(float input)
        {
        	return (1.0f + gain) * input / (1.0f + gain * Math.abs(input));
        }
        
        /*
        .
        .
        .
        */
        
        template <int P> void setParameter(double v)
        {
        	gain = (float)v;
        }
        

        This works if you have only one parameter, although if you have more then you'll need an enum to find which one is moved so you set the right variable

        Can't help pressing F5 in the forum...

        Dan KorneffD 1 Reply Last reply Reply Quote 1
        • Dan KorneffD
          Dan Korneff @ustk
          last edited by

          @ustk got it. Thanks!!

          Dan Korneff - Producer / Mixer / Audio Nerd

          Dan KorneffD 1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @Dan Korneff
            last edited by

            Is anyone able to compile a SNEX node to dll?

            I'm getting this error from VS2017 and wanna make sure it's not just my rig

            Severity	Code	Description	Project	File	Line	Suppression State
            Error	C2662	'void scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>>::setParameter<0>(double)': cannot convert 'this' pointer from 'T' to 'scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>> &'	snex compile_DynamicLibrary	c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\processors.h	421	
            
            

            Dan Korneff - Producer / Mixer / Audio Nerd

            DanHD 1 Reply Last reply Reply Quote 0
            • DanHD
              DanH @Dan Korneff
              last edited by

              @dustbro I've compiled a script fx to .dll but it didn't have a SNEX node in it (in case that helps! :face_with_tears_of_joy: )

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @DanH
                last edited by

                @danh said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                it didn't have a SNEX node

                Same here. I can compile script FX that do not contain SNEX nodes.

                Dan Korneff - Producer / Mixer / Audio Nerd

                DanHD Matt_SFM 2 Replies Last reply Reply Quote 0
                • DanHD
                  DanH @Dan Korneff
                  last edited by

                  @dustbro out of interest can you export a plugin that has a compiled .dll in it?

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @DanH
                    last edited by

                    @danh I can. It MOSTLY works pretty well ;)

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    1 Reply Last reply Reply Quote 0
                    • Matt_SFM
                      Matt_SF @Dan Korneff
                      last edited by

                      @dustbro said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                      Same here. I can compile script FX that do not contain SNEX nodes.

                      Do you get the "frozen" icon on your compiled nodes ? Here I can wrap the network, compiling it doesn't show any errors (seems to go well) but HISE is not using the compiled node.

                      BTW I didn't try to compile a SNEX node yet because I'm not smart enough ATM to understand how to write SNEX code 😂

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @Matt_SF
                        last edited by

                        @matt_sf said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                        Do you get the "frozen" icon on your compiled nodes ?

                        I do. Just not on SNEX nodes. You have to use commit 9935411bb9bfcd4be583c93143121ccb75c57fc5 or newer for scriptnode compilation to work.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        Matt_SFM 1 Reply Last reply Reply Quote 0
                        • Matt_SFM
                          Matt_SF @Dan Korneff
                          last edited by

                          @dustbro I'm on the Dec. 22 commit but I'll try this one, thanks !

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff
                            last edited by Dan Korneff

                            cannot convert 'this' pointer from 'T'

                            @Christoph-Hart It looks like and issue the parameter data from the snex nodes. Anything I can do to remedy this?

                            Edit:
                            Just did a quick text. It appears to only affect the snex_shaper node. I was able to successfully compile the snex_node.

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Dan Korneff
                              last edited by

                              @dustbro Good catch, should work now.

                              Dan KorneffD 1 Reply Last reply Reply Quote 1
                              • Dan KorneffD
                                Dan Korneff @Christoph Hart
                                last edited by

                                @christoph-hart Thank you!

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                orangeO 1 Reply Last reply Reply Quote 0
                                • orangeO
                                  orange @Dan Korneff
                                  last edited by orange

                                  @dustbro Just to follow up, does the snex_shaper node can be compiled as a dll DSP network?

                                  It crashes here.

                                  develop Branch / XCode 13.1
                                  macOS Monterey / M1 Max

                                  Dan KorneffD 2 Replies Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @orange
                                    last edited by

                                    @orange I'm able to compile SNEX_Node and SNEX_Shaper here.

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @orange
                                      last edited by

                                      @orange Beware, it's very picky... I have to compile the DSP dll in debug mode to sort out issues. Eventually it works

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      orangeO d.healeyD 2 Replies Last reply Reply Quote 0
                                      • orangeO
                                        orange @Dan Korneff
                                        last edited by

                                        @dustbro said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                        @orange Beware, it's very picky... I have to compile the DSP dll in debug mode to sort out issues. Eventually it works

                                        So it is still buggy then. Ok I will try the debug mode thanks

                                        develop Branch / XCode 13.1
                                        macOS Monterey / M1 Max

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @Dan Korneff
                                          last edited by

                                          @dustbro said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                          @orange Beware, it's very picky... I have to compile the DSP dll in debug mode to sort out issues. Eventually it works

                                          Can use a debug build dll in a release build plugin?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          1 Reply Last reply Reply Quote 0
                                          • Dan KorneffD
                                            Dan Korneff @orange
                                            last edited by

                                            @orange Just keep your eyes on the Data Table to make sure everything is doing what it's supposed to.
                                            Screenshot from 2022-03-15 13-49-43.png

                                            @d-healey I'm not sure. Haven't tried.

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            16

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            103.2k

                                            Posts