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    SNEX nodes - Waveshaping / Saturation / Distortion?

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    • Dan KorneffD
      Dan Korneff @Matt_SF
      last edited by

      @matt_sf My hero!

      Dan Korneff - Producer / Mixer / Audio Nerd

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      • Dan KorneffD
        Dan Korneff @Christoph Hart
        last edited by

        @christoph-hart said in SNEX nodes - Waveshaping / Saturation / Distortion?:

        I would suggest the snex.shaper node

        Has anyone use the snex.shaper and could give me some basic guidance on usage?
        I've added the snex.shaper node to my network, and selected "create new file".
        hsaper.png

        How do I begin to add expression to the node?

        Dan Korneff - Producer / Mixer / Audio Nerd

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        • Dan KorneffD
          Dan Korneff @Dan Korneff
          last edited by Dan Korneff

          Ok... got a little bit further. Clicking on the SNEX logo opens up the node in the Snex script editor:

          tab.png

          how would I implement this simple equation?

          output = (1.0 + value) * input / (1.0 + value * Math.abs(input));
          

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • Matt_SFM
            Matt_SF @Dan Korneff
            last edited by

            @dustbro following... I would be interested to know more about SNEX too... I'm still trying to de-cypher everything 😅

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

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            • ustkU
              ustk @Dan Korneff
              last edited by ustk

              @dustbro try putting this in the getSample function (which in fact can be any other function you call from this one)
              Just don't forget the SNEX language rules (i.e. the float numbers)

              Can't help pressing F5 in the forum...

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              • Dan KorneffD
                Dan Korneff @ustk
                last edited by

                @ustk said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                getSample function

                Looks like this is the spot.

                float getSample(float input)
                	{
                		input = (1.0 + 0.5) * input / (1.0 + 0.5 * Math.abs(input));
                
                		return input;
                	}
                

                I've added a parameter to the snex module. How do i reference it in the script?

                parameter.png

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • ustkU
                  ustk @Dan Korneff
                  last edited by ustk

                  @dustbro

                  float gain = 0.0f;
                  
                  float getSample(float input)
                  {
                  	return (1.0f + gain) * input / (1.0f + gain * Math.abs(input));
                  }
                  
                  /*
                  .
                  .
                  .
                  */
                  
                  template <int P> void setParameter(double v)
                  {
                  	gain = (float)v;
                  }
                  

                  This works if you have only one parameter, although if you have more then you'll need an enum to find which one is moved so you set the right variable

                  Can't help pressing F5 in the forum...

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                  • Dan KorneffD
                    Dan Korneff @ustk
                    last edited by

                    @ustk got it. Thanks!!

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • Dan KorneffD
                      Dan Korneff @Dan Korneff
                      last edited by

                      Is anyone able to compile a SNEX node to dll?

                      I'm getting this error from VS2017 and wanna make sure it's not just my rig

                      Severity	Code	Description	Project	File	Line	Suppression State
                      Error	C2662	'void scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>>::setParameter<0>(double)': cannot convert 'this' pointer from 'T' to 'scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>> &'	snex compile_DynamicLibrary	c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\processors.h	421	
                      
                      

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • DanHD
                        DanH @Dan Korneff
                        last edited by

                        @dustbro I've compiled a script fx to .dll but it didn't have a SNEX node in it (in case that helps! :face_with_tears_of_joy: )

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

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                        • Dan KorneffD
                          Dan Korneff @DanH
                          last edited by

                          @danh said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                          it didn't have a SNEX node

                          Same here. I can compile script FX that do not contain SNEX nodes.

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          DanHD Matt_SFM 2 Replies Last reply Reply Quote 0
                          • DanHD
                            DanH @Dan Korneff
                            last edited by

                            @dustbro out of interest can you export a plugin that has a compiled .dll in it?

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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                            • Dan KorneffD
                              Dan Korneff @DanH
                              last edited by

                              @danh I can. It MOSTLY works pretty well ;)

                              Dan Korneff - Producer / Mixer / Audio Nerd

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                              • Matt_SFM
                                Matt_SF @Dan Korneff
                                last edited by

                                @dustbro said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                Same here. I can compile script FX that do not contain SNEX nodes.

                                Do you get the "frozen" icon on your compiled nodes ? Here I can wrap the network, compiling it doesn't show any errors (seems to go well) but HISE is not using the compiled node.

                                BTW I didn't try to compile a SNEX node yet because I'm not smart enough ATM to understand how to write SNEX code 😂

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

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                                • Dan KorneffD
                                  Dan Korneff @Matt_SF
                                  last edited by

                                  @matt_sf said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                  Do you get the "frozen" icon on your compiled nodes ?

                                  I do. Just not on SNEX nodes. You have to use commit 9935411bb9bfcd4be583c93143121ccb75c57fc5 or newer for scriptnode compilation to work.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • Matt_SFM
                                    Matt_SF @Dan Korneff
                                    last edited by

                                    @dustbro I'm on the Dec. 22 commit but I'll try this one, thanks !

                                    Develop branch
                                    Win10 & VS17 / Ventura & Xcode 14. 3

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                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by Dan Korneff

                                      cannot convert 'this' pointer from 'T'

                                      @Christoph-Hart It looks like and issue the parameter data from the snex nodes. Anything I can do to remedy this?

                                      Edit:
                                      Just did a quick text. It appears to only affect the snex_shaper node. I was able to successfully compile the snex_node.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @Dan Korneff
                                        last edited by

                                        @dustbro Good catch, should work now.

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                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @christoph-hart Thank you!

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          orangeO 1 Reply Last reply Reply Quote 0
                                          • orangeO
                                            orange @Dan Korneff
                                            last edited by orange

                                            @dustbro Just to follow up, does the snex_shaper node can be compiled as a dll DSP network?

                                            It crashes here.

                                            develop Branch / XCode 13.1
                                            macOS Monterey / M1 Max

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