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    SNEX nodes - Waveshaping / Saturation / Distortion?

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    • Matt_SFM
      Matt_SF @Dan Korneff
      last edited by

      @dustbro following... I would be interested to know more about SNEX too... I'm still trying to de-cypher everything 😅

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

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      • ustkU
        ustk @Dan Korneff
        last edited by ustk

        @dustbro try putting this in the getSample function (which in fact can be any other function you call from this one)
        Just don't forget the SNEX language rules (i.e. the float numbers)

        Can't help pressing F5 in the forum...

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff @ustk
          last edited by

          @ustk said in SNEX nodes - Waveshaping / Saturation / Distortion?:

          getSample function

          Looks like this is the spot.

          float getSample(float input)
          	{
          		input = (1.0 + 0.5) * input / (1.0 + 0.5 * Math.abs(input));
          
          		return input;
          	}
          

          I've added a parameter to the snex module. How do i reference it in the script?

          parameter.png

          Dan Korneff - Producer / Mixer / Audio Nerd

          ustkU 1 Reply Last reply Reply Quote 1
          • ustkU
            ustk @Dan Korneff
            last edited by ustk

            @dustbro

            float gain = 0.0f;
            
            float getSample(float input)
            {
            	return (1.0f + gain) * input / (1.0f + gain * Math.abs(input));
            }
            
            /*
            .
            .
            .
            */
            
            template <int P> void setParameter(double v)
            {
            	gain = (float)v;
            }
            

            This works if you have only one parameter, although if you have more then you'll need an enum to find which one is moved so you set the right variable

            Can't help pressing F5 in the forum...

            Dan KorneffD 1 Reply Last reply Reply Quote 1
            • Dan KorneffD
              Dan Korneff @ustk
              last edited by

              @ustk got it. Thanks!!

              Dan Korneff - Producer / Mixer / Audio Nerd

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Dan Korneff
                last edited by

                Is anyone able to compile a SNEX node to dll?

                I'm getting this error from VS2017 and wanna make sure it's not just my rig

                Severity	Code	Description	Project	File	Line	Suppression State
                Error	C2662	'void scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>>::setParameter<0>(double)': cannot convert 'this' pointer from 'T' to 'scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>> &'	snex compile_DynamicLibrary	c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\processors.h	421	
                
                

                Dan Korneff - Producer / Mixer / Audio Nerd

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Dan Korneff
                  last edited by

                  @dustbro I've compiled a script fx to .dll but it didn't have a SNEX node in it (in case that helps! :face_with_tears_of_joy: )

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @DanH
                    last edited by

                    @danh said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                    it didn't have a SNEX node

                    Same here. I can compile script FX that do not contain SNEX nodes.

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    DanHD Matt_SFM 2 Replies Last reply Reply Quote 0
                    • DanHD
                      DanH @Dan Korneff
                      last edited by

                      @dustbro out of interest can you export a plugin that has a compiled .dll in it?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @DanH
                        last edited by

                        @danh I can. It MOSTLY works pretty well ;)

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • Matt_SFM
                          Matt_SF @Dan Korneff
                          last edited by

                          @dustbro said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                          Same here. I can compile script FX that do not contain SNEX nodes.

                          Do you get the "frozen" icon on your compiled nodes ? Here I can wrap the network, compiling it doesn't show any errors (seems to go well) but HISE is not using the compiled node.

                          BTW I didn't try to compile a SNEX node yet because I'm not smart enough ATM to understand how to write SNEX code 😂

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @Matt_SF
                            last edited by

                            @matt_sf said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                            Do you get the "frozen" icon on your compiled nodes ?

                            I do. Just not on SNEX nodes. You have to use commit 9935411bb9bfcd4be583c93143121ccb75c57fc5 or newer for scriptnode compilation to work.

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            Matt_SFM 1 Reply Last reply Reply Quote 0
                            • Matt_SFM
                              Matt_SF @Dan Korneff
                              last edited by

                              @dustbro I'm on the Dec. 22 commit but I'll try this one, thanks !

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

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                              • Dan KorneffD
                                Dan Korneff
                                last edited by Dan Korneff

                                cannot convert 'this' pointer from 'T'

                                @Christoph-Hart It looks like and issue the parameter data from the snex nodes. Anything I can do to remedy this?

                                Edit:
                                Just did a quick text. It appears to only affect the snex_shaper node. I was able to successfully compile the snex_node.

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Dan Korneff
                                  last edited by

                                  @dustbro Good catch, should work now.

                                  Dan KorneffD 1 Reply Last reply Reply Quote 1
                                  • Dan KorneffD
                                    Dan Korneff @Christoph Hart
                                    last edited by

                                    @christoph-hart Thank you!

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    orangeO 1 Reply Last reply Reply Quote 0
                                    • orangeO
                                      orange @Dan Korneff
                                      last edited by orange

                                      @dustbro Just to follow up, does the snex_shaper node can be compiled as a dll DSP network?

                                      It crashes here.

                                      develop Branch / XCode 13.1
                                      macOS Monterey / M1 Max

                                      Dan KorneffD 2 Replies Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @orange
                                        last edited by

                                        @orange I'm able to compile SNEX_Node and SNEX_Shaper here.

                                        Dan Korneff - Producer / Mixer / Audio Nerd

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                                        • Dan KorneffD
                                          Dan Korneff @orange
                                          last edited by

                                          @orange Beware, it's very picky... I have to compile the DSP dll in debug mode to sort out issues. Eventually it works

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          orangeO d.healeyD 2 Replies Last reply Reply Quote 0
                                          • orangeO
                                            orange @Dan Korneff
                                            last edited by

                                            @dustbro said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                            @orange Beware, it's very picky... I have to compile the DSP dll in debug mode to sort out issues. Eventually it works

                                            So it is still buggy then. Ok I will try the debug mode thanks

                                            develop Branch / XCode 13.1
                                            macOS Monterey / M1 Max

                                            Dan KorneffD 1 Reply Last reply Reply Quote 0
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