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    SNEX nodes - Waveshaping / Saturation / Distortion?

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    • Dan KorneffD
      Dan Korneff @Christoph Hart
      last edited by

      @christoph-hart noticed that the workbench app is missing it's icon after you build.
      I have an icon suggestion: :grinning_face_with_sweat:

      cable-mess1-1024x768.jpg

      Dan Korneff - Producer / Mixer / Audio Nerd

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      • Dan KorneffD
        Dan Korneff @Christoph Hart
        last edited by

        Does anyone have some wisdom to share on the delay nodes?
        Is there one that can be modulated in real time without artifacts?
        How do you sync them to Host BPM?
        Is there a node that has a longer delay time than 1000ms? or do I need to mod the source code?

        Dan Korneff - Producer / Mixer / Audio Nerd

        Matt_SFM 1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @Dan Korneff
          last edited by

          @dustbro sending you here :

          Snex_node Needs to be wrapped into a compileable DSP Network

          We discussed the matter, but long story short : jdsp.delay and fix8.container.

          For the sync there is a control.tempo_sync node available

          Is there a node that has a longer delay time than 1000ms

          jdsp.delay >> right-click on the 'DelayTime' parameter and adjust the maxValue

          :)

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          Dan KorneffD 1 Reply Last reply Reply Quote 2
          • Dan KorneffD
            Dan Korneff @Matt_SF
            last edited by

            @matt_sf My hero!

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • Dan KorneffD
              Dan Korneff @Christoph Hart
              last edited by

              @christoph-hart said in SNEX nodes - Waveshaping / Saturation / Distortion?:

              I would suggest the snex.shaper node

              Has anyone use the snex.shaper and could give me some basic guidance on usage?
              I've added the snex.shaper node to my network, and selected "create new file".
              hsaper.png

              How do I begin to add expression to the node?

              Dan Korneff - Producer / Mixer / Audio Nerd

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Dan Korneff
                last edited by Dan Korneff

                Ok... got a little bit further. Clicking on the SNEX logo opens up the node in the Snex script editor:

                tab.png

                how would I implement this simple equation?

                output = (1.0 + value) * input / (1.0 + value * Math.abs(input));
                

                Dan Korneff - Producer / Mixer / Audio Nerd

                Matt_SFM ustkU 2 Replies Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF @Dan Korneff
                  last edited by

                  @dustbro following... I would be interested to know more about SNEX too... I'm still trying to de-cypher everything 😅

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

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                  • ustkU
                    ustk @Dan Korneff
                    last edited by ustk

                    @dustbro try putting this in the getSample function (which in fact can be any other function you call from this one)
                    Just don't forget the SNEX language rules (i.e. the float numbers)

                    Can't help pressing F5 in the forum...

                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @ustk
                      last edited by

                      @ustk said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                      getSample function

                      Looks like this is the spot.

                      float getSample(float input)
                      	{
                      		input = (1.0 + 0.5) * input / (1.0 + 0.5 * Math.abs(input));
                      
                      		return input;
                      	}
                      

                      I've added a parameter to the snex module. How do i reference it in the script?

                      parameter.png

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      ustkU 1 Reply Last reply Reply Quote 1
                      • ustkU
                        ustk @Dan Korneff
                        last edited by ustk

                        @dustbro

                        float gain = 0.0f;
                        
                        float getSample(float input)
                        {
                        	return (1.0f + gain) * input / (1.0f + gain * Math.abs(input));
                        }
                        
                        /*
                        .
                        .
                        .
                        */
                        
                        template <int P> void setParameter(double v)
                        {
                        	gain = (float)v;
                        }
                        

                        This works if you have only one parameter, although if you have more then you'll need an enum to find which one is moved so you set the right variable

                        Can't help pressing F5 in the forum...

                        Dan KorneffD 1 Reply Last reply Reply Quote 1
                        • Dan KorneffD
                          Dan Korneff @ustk
                          last edited by

                          @ustk got it. Thanks!!

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @Dan Korneff
                            last edited by

                            Is anyone able to compile a SNEX node to dll?

                            I'm getting this error from VS2017 and wanna make sure it's not just my rig

                            Severity	Code	Description	Project	File	Line	Suppression State
                            Error	C2662	'void scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>>::setParameter<0>(double)': cannot convert 'this' pointer from 'T' to 'scriptnode::wrap::no_data<scriptnode::core::snex_shaper<snex_shaper_impl::snex_shaper<1>>> &'	snex compile_DynamicLibrary	c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\processors.h	421	
                            
                            

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @Dan Korneff
                              last edited by

                              @dustbro I've compiled a script fx to .dll but it didn't have a SNEX node in it (in case that helps! :face_with_tears_of_joy: )

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              Dan KorneffD 1 Reply Last reply Reply Quote 0
                              • Dan KorneffD
                                Dan Korneff @DanH
                                last edited by

                                @danh said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                it didn't have a SNEX node

                                Same here. I can compile script FX that do not contain SNEX nodes.

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                DanHD Matt_SFM 2 Replies Last reply Reply Quote 0
                                • DanHD
                                  DanH @Dan Korneff
                                  last edited by

                                  @dustbro out of interest can you export a plugin that has a compiled .dll in it?

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

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                                  • Dan KorneffD
                                    Dan Korneff @DanH
                                    last edited by

                                    @danh I can. It MOSTLY works pretty well ;)

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Matt_SFM
                                      Matt_SF @Dan Korneff
                                      last edited by

                                      @dustbro said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                      Same here. I can compile script FX that do not contain SNEX nodes.

                                      Do you get the "frozen" icon on your compiled nodes ? Here I can wrap the network, compiling it doesn't show any errors (seems to go well) but HISE is not using the compiled node.

                                      BTW I didn't try to compile a SNEX node yet because I'm not smart enough ATM to understand how to write SNEX code 😂

                                      Develop branch
                                      Win10 & VS17 / Ventura & Xcode 14. 3

                                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @Matt_SF
                                        last edited by

                                        @matt_sf said in SNEX nodes - Waveshaping / Saturation / Distortion?:

                                        Do you get the "frozen" icon on your compiled nodes ?

                                        I do. Just not on SNEX nodes. You have to use commit 9935411bb9bfcd4be583c93143121ccb75c57fc5 or newer for scriptnode compilation to work.

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        Matt_SFM 1 Reply Last reply Reply Quote 0
                                        • Matt_SFM
                                          Matt_SF @Dan Korneff
                                          last edited by

                                          @dustbro I'm on the Dec. 22 commit but I'll try this one, thanks !

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

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                                          • Dan KorneffD
                                            Dan Korneff
                                            last edited by Dan Korneff

                                            cannot convert 'this' pointer from 'T'

                                            @Christoph-Hart It looks like and issue the parameter data from the snex nodes. Anything I can do to remedy this?

                                            Edit:
                                            Just did a quick text. It appears to only affect the snex_shaper node. I was able to successfully compile the snex_node.

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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