• Combo Box Set Items after init

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  • How to add lag to a knob?

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    d.healeyD

    @Christoph-Hart said in How to add lag to a knob?:

    Yes, but the problem that you can't apply filters on a Container remains since I've removed the monophonic filter.

    Yes a filter would be much better, I was just trying to find a workaround :)

  • How do you load samples into the sampler via scripting?

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    C

    Sorry for my frequent silence, first of all. It seems my commitment to distributing my own HISE project keeps phasing in and out.

    That in mind, when it comes to the original subject, I was able to heavily edit the source code so that you could specify a different sample in a sample map via scripting. I don’t recommend this, as even if it had Christoph’s input, I’ve had occasional loading errors in the past, particularly over looping and whatnot, but it is a way to make use of user multisampling, for instance.

  • Photorealism knob... my first attempt.

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    Dan KorneffD

    @orange how are you using the #include command to link your external libraries?

  • Recall previous parameter value

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    ustkU

    Hi Christoph thank you for replying

    I am already using these events and it's working fine, the problem I have is either the last value is not stored, or if stored the behaviour is strange

  • Pitch fade confusion

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  • CC value outside of controller callback

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    d.healeyD

    @Christoph-Hart Oh, that makes sense! Thanks!

  • Multi Pages GUI and namespace feature

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    ossian1961O

    @Christoph-Hart said in Multi Pages GUI and namespace feature:

    Namespaces are resolved before the abstract syntax tree of the javascript engine is parsed so it has absolutely no impact on performance.

    So it's a better clean way to work ;)

  • Floating tile keyboard lowest key

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    Dominik MayerD

    I think your solution works quite well.. I compiled a plugin and the performance overhead is quite small and actually, runs smooth.

    /+ finally a fascinating method to leverage that weird BlackKeyRatio animation..

    Content.makeFrontInterface(600, 500); const var FloatingTile1 = Content.getComponent("FloatingTile1"); const var Knob2 = Content.getComponent("Knob2"); const var LFOModulator1 = Synth.getModulator("LFO Modulator1"); Globals.funky = { "Type": "Keyboard", "KeyWidth": 14, "DisplayOctaveNumber": false, "LowKey": 34, "HiKey": 127, "CustomGraphics": false, "DefaultAppearance": true, "BlackKeyRatio": 0.69999999, "ToggleMode": true, "MidiChannel": 1, "UseVectorGraphics": false, "UseFlatStyle": true, "MPEKeyboard": true, "MPEStartChannel": 2, "MPEEndChannel": 16 }; inline function onKnob1Control(component, value) { Globals.funky["LowKey"] = value; FloatingTile1.setContentData(Globals.funky); }; Content.getComponent("Knob1").setControlCallback(onKnob1Control); inline function onKnob2Control(component, value) { Globals.funky["BlackKeyRatio"] = value; FloatingTile1.setContentData(Globals.funky); LFOModulator1.setIntensity(value); }; Content.getComponent("Knob2").setControlCallback(onKnob2Control); HiseSnippet 1841.3oc4YrsaabbcVJstQzUtQIFoIuTLfnEfpwUgjVVtw4hoDkjihkrHLUbhiQfwvcGRNP6NylcGJYZCC3W5ePA5q8SQu2eh7Ij+.2yYmk6EIJIpHmBGz8ACNmay41btH2NT4vihTgDq41aT.mX86s6LRpGzZ.SHIasNw5Z16vhz7PpAzZiBXQQbWhk0L2CAXM2rj3ue9tqw7XRGdFHB4QJgCeaguPmAscy6K771j4x2S3mi5katkiR1R4oFB5yL10HALm8Y84OfgjUxlXckMbEZUXGMSyiHVytlxcTmApCkF5ejHRz0iiGpS5.Bx.dSkmKpwHTRqABO21is6HBwxtclWXFiW3516HbEovy7FuaLBZFG48GVkNK0qdd0q1DUuZSR8rxodyZTuEr63DJBzYXPc6p1aIg.UOFDBxqVFZIk9WWwtkBnPpWxmsOeyP3PJGUWoVsaPuUsZK9YyWd9xPfHRSOfER2zSwzBY+8Dd75zufNVD845VJ+.kDNTsRAppfxHSB2Wp513T4LF6w3X6M2cGk6POF3Lw6LNkD4KEZ0J.MzLhpXT64KeOOUWlWzR8FJ2eDv5KluLkVAcaUtCsx84i5pXgtUtQLX332Jb0C.T0W1.ZcQTfGaztNZ1A7GLzuKODv1CDI2Pv1pCA1.X2LgiuRXNWuwsM.ZMLRq7uWHKXfvIpH2qy6wF5oWMHfyBwGK.Zc3vDrq4AI7fzdH3KU.lZKsxmZ9L32S0uuGGr5hrgojPJpTx8P8v.7ah3Oh6.9lIqH.5MAWWG8HuiIr1aj5kNFbHuNTmcQMRQrgzM28ux7keYRzPH8DRNEBFNfEIoJIFtqiYBgJupNiSCtAD18FxWb9xwwKJsPX7Iic5+.DPiIDD+bER4VJBSphyuVmoYUKvOlafZzom.B4Oik.nWsXddcgHQ0hp6hmoQ03BaTEi1WBaatBuWPxwm0xHgdTUiJbtNfFmkCnwwb.4r7Gnz7ckUWr7KJOW4WdBL85MITIhyiGNIrXSgvyfspx3Wkmv6FcnP6LHA6hzO4SnleRi3dvCgHpd.mlFbnLoaBK7HZWt9PNWhj3SERZEGVDuBdbDkExoCgRoKYtljaC+PhneG5gtSFvb3wu1L3UQbLoZkmUIQoo+UZcSk1wj8xiI0Ge1REKRNBpS4vgrFSLl94P4hasH8tzZz6PucsOC8.PwcIKbDUEvCwjC5SpJ5E+nFHrpqZQvDEQz6TUEh+jo+ApVk3VRcJwhO5zMqQfYYTl7VD90Mjy1exVo4WXR4Kg1ZE6aZe58My2V2wjMmiPkbKoPua.WdZM6IIOAf9pkRxm.R0wcUuVRW0NdBWdHQ.MO+c1wE.HwtfrIUVuIYpYtwwYF99lsvGxXu8D0ATQHBoEn0asN+.XnISm94rWmGsuVE.WT5SVXJMcxXJlKMe4h3q9OXWnBB4YYW+ZMGkc3Kaln.laqr83R+jt8GOH1bWw0080H0BM2OC5qe8q+nhPaj.NlXM+Y5Lh+OGYfFa2kdrk8Kt7MfWt1u9Mf+sVeWxgn6LM.ejeyAbQ+AYSe+puGycSSjt54l5mk57p7oNu5wMiPa.2X3qTghmC4QLuic8+6Sb8jUa5yxD4QOsouv00i2VAcqfx7YxeWP97fNhmyyuhwwR1VXgELXxYRW4bePlyj957ljaSLoEGjdbdPD4TTOxOcWxImKG1NXba37qLf6Ikf.kQ9YySaTm2Huz6QLwJeSo5tfcar5+j02RSPewRo+JquIakMu8F85AusxT1Ys276dytB14oJWynJW0tCLCX7dIwJxGDel9sPMK583RS215m11xGMT9Om1skCl5skMkL2CppEEnhJH3Nbewdv6in7.wRQg7eLtVWd3sfZPSD0Oe2MAibh7zgoGFFmtrpuZnTWH8XloNlTe5WKd12Z1Z+x7Z6xWbXloScmfGrT6S7W+4cgzX+.O9FxC3dvHIw536YmzzbLzh406njpfAJovIeP+gbcnneedXdcehFzpZMTrMCx0a9PXfcV9D3+bysgDOVH1A9Wnun9Y6Krlx30GZaTWJ9Xj9VUQ84MpssMrMXRtUw+FImmNRH3S6gboyXf+zyu9BMwROaMtxUyx+wa2Dqx0SE5mLhZpItMuObQ4grGGZKCUIKjZzwWof0NvYSSKncze5e7AM2VoB1Px.ufadgXFma7kRr9K1MVdoheGrK7O89X7meZq3yjNvzCwSaZ8D6UhoOG9at6alyj2bYfklxLv2ONplF9v36a4STXz3zbqeCnwm4LPy7+my.8P0PbexcXPccX.ZaX0rNvnGN7jMPv81sJgiOXNWCOal8P5Fe.2LLAYc7rUBx5iQ9+j6vm4DpdpiY8c7g26DCAraY7+MCyYuCdlltzO5afs.DO0wAc1+Mv6LYNZbg43lWXNV9BywstvbrxEliaeg43ueFbfyps5Pnju4oG.n8FlJ4VocGrlg7eAvAt6vJ
  • GUI Control Limit

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    ossian1961O

    @Christoph-Hart said in GUI Control Limit:

    I've just checked - HEXERACT has 961 UI elements and is still OK performance-wise but I wouldn't do a complex interface like this again without C++

    961! Huge work indeed! :O

  • Panning Samples via Slider

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    Christoph HartC

    Use one sampler per drum type.

  • Sampler table processor

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    d.healeyD

    Thanks. That was easy :)

  • RAW

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    Christoph HartC

    Yes. Not sure when it will be uploaded though, but the last presentations all landed on Youtube after a while.

  • key colour

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    d.healeyD

    @levitanus You have this at the top of your script

    Content.makeFrontInterface(600, 500); Content.makeFrontInterface(633, 300);

    Pick one :p

    I don't have scripts/CB.json so I can't do much else to debug.

    This works for me though

    Content.makeFrontInterface(600, 500); const var key_low = 0x6000ffff; Engine.setKeyColour(60, key_low);
  • Setting Script: Time Variant Modulator value

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    Christoph HartC

    Copy the text to the clipboard, then File -> Import HISE Snippet.

  • scripting Sampler Settings

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    Christoph HartC

    No, but they are pretty straight-forward to use - the value parameter of the callback is the text you've entered. What do you need to know?

  • Help with my Solo in Place script

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    Christoph HartC

    I also second David's approach, but even if you're sticking to your method, there's room for improvement.

    The laws of logic say

    (!A && !B) == !(A || B)

    so this expression is shorter (because you don't need the zero comparator)

    !(solobuttons[0].getValue() || solobuttons[1].getValue() || solobuttons[2].getValue() || solobuttons[3].getValue())

    Programming is fun :)

  • Hise Tutorial

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    NatanN

    @d-healey
    Thank You Sir
    We Need Some Fast Forward Videos Here For Newbies , I Searched Whole Web , Not Much Available At The Moment To Study :(

  • oscillator sync script ?

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    Christoph HartC

    Yes all MIDI logic is best handled by dedicated MidiProcessors, there‘s no benefit baking it into a sound generator.

  • API call setAllowDuplicateSamples to prevent sharing of samples

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    d.healeyD

    I want to use the same samples in two different sample maps, do I need to do anything fancy or can I just duplicate the sample map and rename it?

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