How do you load samples into the sampler via scripting?

  • Can you load samples into the sampler via scripting? The instrument I'm working on a project where we want to create an interface that the user uses to load their own samples. We just want to allow the user to load a single wav file.

    "Remove" would also be nice.

  • There is the "Audio Loop Player" sound generator which can load a sinlge audio file and play it either as loop or as pitched note:

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    You can connect a AudioWaveformDisplay from your script interface to it. It's not 100% what you need, but it might be a good starting point (let me know if you get along with this).

  • @Christoph-Hart Is there a way to make the Audio Loop Player velocity sensitive?

  • Any hints?
    Make Artificial?
    get value from Velocity Modulator?

  • What do you mean with velocity sensitive? Just drop a velocity modulator anywhere you want "velocity sensitivity".

  • @Christoph-Hart when I load a sample into the Audio Loop Player, it plays the sample at 127, no matter what the incoming velocity is.

  • confirmed, all VoiceStartModulators don't seem to have any effect on the GainChain.

  • Really? Is it just happening on the loop player?

  • jup, only on the Audio-Loop player.

  • I'm also noticing a discrepancy in the waveform view.

    It appears that the center line of wav image shifts depending on the sample. Check out this video for a better explanation.

  • @Christoph-Hart Anything else I can do to help track this down? Or do yo know what it might be?

  • Can you send me the sample? It appears to just happen with audio files that have a DC offset.

  • @Christoph-Hart Here's a link to the samples from the video above. I don't see and can't calculate any offset in the files. They display properly in the LoopPlayer module, but not in the AudioWaveform script panel.

    I'm not concerned about the waveform display as much I am with the fixed velocity during playback 😉 Do you think that's an easy fix? It's the only roadblock to finishing my current project (other than the overlapping midi issue).

  • I have fixed the velocity a few hours ago - I just forgot to add sound.applyConstantGainModulation() 🙂

  • @Christoph-Hart Is the new version okay to build? I'm getting a bunch of errors on my Mac.

    fatal error: too many errors emitted, stopping now [-ferror-limit=]
    35 warnings and 20 errors generated.

    Screen Shot 2018-12-30 at 4.25.05 PM.png

  • PC build seemed to go fine... maybe it's me.

  • @Christoph-Hart I don't think it's me. I tried Xcode 10 and 8. Can't get the Mac version to compile.

  • My build server didn't complain. Also these errors look like some intermediate file BS. Try a clean rebuild, something is messing with you.

  • This post is deleted!

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