• GUI Controls via User Sprites

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    orangeO

    @thedrumdrive Yes of course you can use your GUI elements such as: image files and vectoral graphics. Just search this forum, you will find lot's of useful things... ;)

  • Sample editor keyboard shortcuts

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  • Auto trim disabled sample end threshold

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  • About Floating Tile Text

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  • Custom keyboard graphics

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    ?

    @d-healey hmmm key colour change would great!

  • Purge on play

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    S

    @Christoph-Hart Yea it has to learn which samples to keep which can often cause dropouts the first time you play. The only advantage I can think of would be that you don't have to unfreeze to make edits. So it allows you to work with live tracks a bit longer before running out of memory and start freezing tracks.

    It is pretty much just a convenience thing until you run into CPU bottlenecks and are forced to freeze tracks anyway. 🤷

  • Jump to callback

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    d.healeyD

    @Christoph-Hart Oh I didn't know that! Thanks!

  • Full Reverb ?

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  • FX plugins and MIDI learn

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    staiffS

    maybe just renaming the function by "CC" learn than "midi" learn.

    Most of time this function is used to control via CC (keyboard controllers has CC buttons and/or knob - as my UMX-610) but it's controlled via MIDI out/IN.

    that's why...

  • getStartOffset function missing

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    Christoph HartC

    Ah I‘ll take a look maybe I forgot to add a comment to the method...

  • Floating Tile - loadFile option

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    LindonL

    @Christoph-Hart said in Floating Tile - loadFile option:

    Yeah - sort of.... but no nice favourites processing and only two columns - as I said I could build my own and it would likely use a viewport or two, but then... see my first post here..

  • Macro replacement

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    d.healeyD

    @Christoph-Hart oh that's such an obvious solution, I should of thought of it :) thanks

  • FX Plugin MIDI Input

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  • New callback: onLoaded

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    Christoph HartC

    Your wishes have been heard:

    Link Preview Image - make `Engine.loadFromJSON()` return undefined instead of throwing a… · christophhart/HISE@4c8930b

    The open source framework for sample based instruments - - make `Engine.loadFromJSON()` return undefined instead of throwing a… · christophhart/HISE@4c8930b

    favicon

    GitHub (github.com)

    BTW, I am working on a full example of implementing a copy protection scheme like you described. I'll put it into the tutorial repo in a few minutes.

  • return values from async calls

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    Christoph HartC

    Yes, implementing a sleep functionality in a multithreaded environment is the worst. I have played around with this, but it involves stack unrolling and restoring the value of every local variable.

  • saveAsJSON

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    LindonL

    @Christoph-Hart really, I'm at the point of taking any (even slightly ragged) functionality... so thanks

  • Analyser/EQ Tiles scale alignement

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    ustkU

    @Christoph-Hart Hi, is there any correction planned on this?

  • Change slider orientation

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  • Suggestions for improvement of map editor UX

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    sgossnerS

    @d-healey Thanks! I was trying to figure out how to make that work, but not having much luck- haven't done any programming since a college course on Unity over three years ago now; more than a little rusty.

  • Formant Filter

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    ossian1961O

    @dustbro said in Formant Filter:

    If you find some code on the net that has the right kind of license, @Christoph-Hart could probably wrap it in HISE.

    Something here:

    GitHub Search Result

    and here:

    Example

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