@d-healey Restored from Time Machine. I suspect the problem is the Faust libraries losing their Gatekeeper clearance. (I tried to upvote your response, but I've already upvoted you six times today. 😂)
@ustk I had a fail, compile report complained of non existent connections, deleted the unused nodes and it worked. However it seems all over the place. I'm using RNBO, custom c++, SNEX and Faust in the same project 😆
It's a lottery if it compiles successfully! Each time it is different 🤷
@DanH found it! The AVP Bypass soft bypass container had something weird going on - you can see its bypassed but didn't have a control to toggle it. Turns out I didn't need it so re-organised the contents and it works.
Phew! Only 4 hours lost 😢
Thinking about it I reckon I moved that AVP Bypass container out of Branch container which probably caused the issue. The branch would normally control the container bypass... I guess...
@CyberGen update. So, it turns out the expansions weren't coping to the app support folder correctly and that was causing the shaders not to show up. Once I fixed the expansions folder, the shaders started working again. So it seems it had nothing to do with openGL and everything to do me effing up the export. Cheers!