• sample maps keep missing samples

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    Christoph HartC

    @WepaAudio I would always recommend converting the samples to monolith before distribution. It's faster, takes less memory (both disk and RAM) and has almost no impacts on the sound quality unless you feed it with special test case waveforms that know how to point out the weaknesses of the HLAC codec.

    Anyways, you can look at the sample map XMLs. If there are samples missing, then check if the references in there are correct.

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  • Vst3 export error on Mac

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    P

    I managed to make it work.
    I reextracted and recopied the SDKs in the SDK folder, and recompile afterwards.
    Now it works.

    I thank you for you time and responses.

  • Trigger animation only on value changes

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    M

    @ulrik This solves the problem completely, thanks. By commenting that line I can get the desired result

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  • 4.0.0 is here

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    larryseyerL

    Is there a technical reason why 4.0 will not work with Catalina?

    Given it requires Big Sur, it basically means I can't run it on my laptop since Big Sur does not run on my laptop.

    [EDIT]

    Nevermind... I build my own version from source and it works fine on Catalina now.

    Keep in mind, however the downloaded compiled version does NOT! You have to re-compile it to work with Catalina.

  • Saving Open Files List?

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    C

    @d-healey Ha - thanks for the information my friend.

  • HISE Installer not Working (Windows)

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    diablo99D

    @Christoph-Hart It works perfectly, without any problems (even no "danger file" stuff from windows). 👌

    cap1.PNG
    cap2.PNG
    cap3.png

  • Negative voice count

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    d.healeyD

    It seems to only happen when Lazy Load is enabled, so something to do with the sample loading perhaps?

  • error exporting AU plugin on Mac

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    M

    @Christoph-Hart thank you this was really the problem to many audiofiles!!

  • Has any gotten the "No Editor" in Xcode before?

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    WaterSpoonW

    So i was just being impatient - it took a long time for the files to be analysis than xcode asked to apply suggested settings than it loaded.

  • Multi output not working

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    M_HollowayM

    Not sure why but it's all fixed now... plugin shows as multi-output in Logic. I'd had a few other issues and reset a bunch of things following the recent HISE updates, one of them seems to have cured the issues but no idea which.

  • Can someone help me out please thank you

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    DanHD

    @beatsthatpound you gotta try harder than that 😆

  • Licensing Changes to Juce 8 and HISE

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    C

    @larryseyer It means that once again, PACE has overplayed their hand,. Expect surprisingly robust competition to materialise in the near future, bank-rolled by the larger companies. Enjoy popcorn while PACE attempts to make backroom deals with them to get around the license. Watch people fondly remember JUCE.

  • Server calls do not work in compiled Linux Plugin

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    d.healeyD

    I just got caught out by this. @Christoph-Hart Is there a reason you don't enable JUCE_USE_CURL in the project/plugin template?

  • Shoutout: Azure Trusted Signing

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    Christoph HartC

    @DanH No, the pricing model is mentioned here:

    https://techcommunity.microsoft.com/t5/security-compliance-and-identity/trusted-signing-is-in-public-preview/ba-p/4103457

    Note that this is preliminary (and I think at the moment it's even free), but I find it quite reasonable.

  • Custom Build Settings for Xcode

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    O

    @aaronventure Simply updating to the latest release did fix the issue. I can now export through HISE without having to edit the auto-built Xcode project.

    BUT I was reminded of why I have been sticking with the release from September 2023. I have a separate project that uses FAUST and Scriptnodes. The newer versions of HISE crashes immediately upon trying to load this project. Can't remember if it is FAUST or Scriptnodes that causes this.

    Solved one issue, and rediscovered another. I'll mark this post as solved since the main focus was resolved.

  • Audio into Hise

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    DanHD

    @Christoph-Hart oh whoops! Thanks :)

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