• This topic is deleted!

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  • Full exp

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    A

    @dejans @Christoph-Hart i have similiar issue on mac

    ❌ Undefined symbols for architecture x86_64 > Symbol: hise::FrontendHandler::getExpansionKey() > Referenced from: hise::CustomKeyboard::setUseCustomGraphics(bool) in lto.o ❌ ld: symbol(s) not found for architecture x86_64 ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation) ** BUILD FAILED **

    My Hise also colse itself with this errors

    Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread 0 com.hartinstruments.HISEStandalone 0x000000010f72c708 juce::CodeEditorComponent::paint(juce::Graphics&) + 840 1 com.hartinstruments.HISEStandalone 0x000000010f6c5392 juce::Component::paintComponentAndChildren(juce::Graphics&) + 210 2 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 3 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 4 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 5 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 6 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 7 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 8 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 9 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 10 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 11 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 12 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 13 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 14 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 15 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 16 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 17 com.hartinstruments.HISEStandalone 0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233 18 com.hartinstruments.HISEStandalone 0x000000010f6d5983 juce::ComponentPeer::handlePaint(juce::LowLevelGraphicsContext&) + 323 19 com.hartinstruments.HISEStandalone 0x000000010f6cf2f2 juce::JuceNSViewClass::drawRect(objc_object*, objc_selector*, CGRect) + 498
  • Finally: Fully customize stock UI elements with a scripted LookAndFeel

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    A

    @Christoph-Hart

    Okay, so var it is.

  • Image quality drop in HISE going from Mac to Windows

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    L

    @Christoph-Hart you were right about the scale factor. 0.5 looked a lot sharper!
    One last issue... I've notice that chaning the 'scale' for images on HISE does not appear to make any difference to their size on the UI. It's fine for filmstrips but not for images.

    Changing the scale to 0.5 (as shown in the screenshot below) does not affect the size of the related image.
    The only way to change the size is to use the image resizer using a mouse.

    alt text

  • Vertical slider to control delay time - how to set parameters?

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    musictopM

    @lalalandsynth cool, i will give it a try. Thnx!

  • Compiling on Big Sur

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    A

    I think i fixed it.

    Paste this in terminal

    defaults write com.apple.dt.Xcode DVTDisableMainThreadChecker 1
  • Best way to display text within a plugin from an external file?

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    Casey KolbC

    You can really easily draw text to a panel. Can't you just pull in a file and print whatever text you retrieve to a panel or multiple panels?

  • Scriptnode Compressor. Gain reduction panel?

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    LindonL

    @lalalandsynth great thanks for that - 👍

    --was actually hoping for a way to the scriptnode compressor reduction values...

  • Countdown Timer Challenge ⏲

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    David HealeyD

    Can't be done without C++ and vodka, give up now.

  • Building a Sample Loop Manager

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    David HealeyD

    @D-Williams23

    Where should I start let's say if I want to get the drag & drop functionality?

    Learn JUCE.

  • New Error Compiling on Mac

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    D.Williams23D

    Yes it's successful now thank you! @Christoph-Hart

  • This topic is deleted!

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  • Scriptnode Synth - What am I doing wrong?

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    ?

    Still having this issue, if I make a parameter in the Scriptnode Synth it just doesn't appear, can't reference it in a script or connect it to a slider. Same exact code works for ScriptFX. 😞

  • Is the scriptnode transient_designer extrememly CPU hungry?

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    L

    @Christoph-Hart Cheers, I'll look into the gain staging and see if it helps.
    Thanks

  • Forum security

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    Casey KolbC

    Screen Shot 2020-11-10 at 10.50.44 AM.png

    Looks fine to me I think 🤔

  • Presets made in AU version of plugin not showing up in HISE

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    SteveRiggsS

    @Christoph-Hart

    It's definitely a weird one. I'll have to ask him how he saved them and see if he can re make them.

    I have 5 other people also making folders at the moment but they didn't send theirs yet so I wanted to check first so every body didn't do the same thing.

    I'll report back when I find out whats happened...

  • Having trouble export an AUi

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    N

    Finally fixed it! Turned out (as it normally is..) to be a very easy fix. Hise didn't like having the source code on an external HDD. All is good now, thanks to all that helped.

  • Binary output folder

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    David HealeyD

    I mean that the build directory is different. Plugins are built in Binaries/Builds/MacOSX/build/<config> while apps go into Binaries/Compiled

  • Will the plugins work in ARM - Macintosh computers?

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    orangeO

    In the WWDC, Apple declared that to get the software to run on Apple Silicon (new ARM cpu based systems), developers will need to recompile their existing Intel-based source code for the new architecture. However in short term, of course there will be a transition from intel to arm cpus.

    You should read this article: https://www.pro-tools-expert.com/production-expert-1/2020/6/25/apple-silicon-a-developer-helps-to-unpack-what-we-know

    By the way, Apple announced an ARM based Mac Mini for developers a couple of months ago (Developer Transition Kit). So the developers can test their software on the new system from now. It has beta versions of macOS Big Sur and XCode.

    https://www.theverge.com/2020/6/22/21299275/apple-mac-mini-developer-transition-kit-silicon-chip-wwdc-2020#:~:text=The mini will run on,launch starting later this year.

  • Soft Clipping in Hise?

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