• This topic is deleted!

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  • Smoother for Snex Parameters

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    orangeO

    @Christoph-Hart & @dustbro Thank you for the tip guys.

    @dustbro said in Smoother for Snex Parameters:

    I'll try to make a test example to see if I can pinpoint the issue. I was getting Buffer crashes without the frame container.

    Does the node requires fast calculations? I think Frame nodes are especially for fast operations (like detailed, more accurate signal analyzing...etc.) and maybe there is some overload.

  • Loop Xfade shape

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    David HealeyD

    @Giuseppe If you go to Tools >> Record one second audio file, and then hold a key to playback a sample over the loop points it will render an audio file that you can open in a wave editor and see if the crossfade is being applied or not.

  • How

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    ustkU

    @Jay It works here. The nodes are not reflecting the movement which is a little bug. But your EQ curve is moving accordingly 👍

  • Is this the Right way to do it?

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    JayJ

    @orange Thanks mate you're a Hero

  • How to check if a json file is not in the project folder

    Solved
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    S

    @d-healey , @Lindon Working super, thanks so much for the help!

  • SliderPack trouble

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    DanHD

    @d-healey yup - I may have found the issue though in a different part of the script which deals with a custom arp preset browser... will let you know

  • Expansions on external hard drive

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    DanHD

    @BWSounds fyi installing expansions via the hr1 method causes issues with permissions on OS X. Me and others have stopped using it for this reason.

  • Scripnode 101

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    C

    @Christoph-Hart Got it. Thanks

  • The sample directory does not exist - dialog - more changes...

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  • Linking parameters to SNEX

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    ustkU

    @Steve-Mohican @dustbro It's easier to use an enum:

    enum MyParameters { Gain = 0, whatever1, whatever2 } template <int P> void setParameter(double v) { if (P == MyParameters::Gain) { a = (float)v; } else if (P == MyParameters::whatever1) { b = (float)v * 2.0f; } else if (P == MyParameters::whatever2) { c = (float)v / 4.5f; } }
  • Compressor reduction reset

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    I

    @dustbro 😢

  • [video] A guided tour of HISE

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    callybeatC

    @d-healey Great presentation David. These startup videos are perfect for all of us just starting out at Hise. 😎 👍🏼

  • Monophonic retriggering behavior within Wavetable Synth?

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    FatMitchellF

    Update: a combo box linked to the voice limit, set to 1 will force mono on wavetable synth module. Thanks!!!

  • Simple button conundrum...

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    S

    @d-healey Update and working! Thanks

  • Control PolyshapeFX Table - Asymetrical

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    FatMitchellF

    SOLVED:

    under component-specific properties change the index to 1 and it works, rejoice!

  • Projucer issue

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    ?

    @orange & @d-healey Thank you so much! You guys are like Swedish Knifes whom are multi-talented developers 😁

  • Paint Routine Graphics and Mouse Callback in a Function

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    FortuneF

    @orange Whoohoo I didn't know if that is possible. Thank you so much, man!

  • Windows Debug Question

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    David HealeyD

    @DanH

    Yes and yes.

  • Call a function after the plugin loaded

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    ?

    @ulrik No problem.

    I think I found a bug, Settings.isOpenGLEnabled() returns always true o the compiled plugin, but it works on Hise.

    If you set the OpenGL "No" on the CustomSettings FT, GeneralSettings.xml shows OPEN_GL="0" when the plugin is closed, as it supposed to be. That's ok.

    But when you load the plugin again, even the OPEN_GL is set to 0 on the GeneralSettings.xml, Settings.isOpenGLEnabled() returns always true.

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