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    Reorder fx - Gui ?

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    • lalalandsynthL
      lalalandsynth @Casey Kolb
      last edited by lalalandsynth

      @Lunacy-Audio indeed , so I could use setDraggingBounds to control the boundaries , any thougths on how I can track the movement ?
      Still a bit of a noob here but eager to learn :)

      Looking at the API , I can see some options to do this , having a look.

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

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      • lalalandsynthL
        lalalandsynth @Casey Kolb
        last edited by

        @Lunacy-Audio said in Reorder fx - Gui ?:

        Definitely possible and actually not terribly complicated aside from the filter. You'll just need to have draggable panels underneath the effect slots and track when they intersect with each slot area. Also bear in mind that if you don't script your own filter in ScriptFX, the filter will always have to be the first in the chain.

        But with some good logic and event tracking you can achieve pretty much anything! 😉

        Will I have problems with assigning control to the Script fx as it will be unloaded from a slot and moved to another ?
        I will have to deal with that for all fx just wondering if its different with the Script Fx ?

        https://lalalandaudio.com/

        https://lalalandsynth.com/

        https://www.facebook.com/lalalandsynth

        https://www.facebook.com/lalalandsynth

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        • Casey KolbC
          Casey Kolb
          last edited by Casey Kolb

          You actually don't need to track the movement. You only need to track when there is a mouseUp event. You'll need to use a panel for each draggable object and then assign a mouse callback. Whenever there is a mouseUp event, you'll need to check if the e.x and e.y intersect with the slot area.

          You can pass both objects into a function like this to check for intersection:

          inline function intersect(obj1, obj2) {
          	local rectAx1 = obj1.getGlobalPositionX();
          	local rectAy1 = obj1.getGlobalPositionY();
          	local rectAx2 = rectAx1 + obj1.getWidth();
          	local rectAy2 = rectAy1 + obj1.getHeight();
          
          	local rectBx1 = obj2.getGlobalPositionX();
          	local rectBy1 = obj2.getGlobalPositionY();
          	local rectBx2 = rectBx1 + obj2.getWidth();
          	local rectBy2 = rectBy1 + obj2.getHeight();
          
          	return rectAx1 < rectBx2 && rectAx2 > rectBx1 &&
          		rectAy1 < rectBy2 && rectAy2 > rectBy1;
          }
          

          If it does intersect, you just fill the effect slots with the new order of effects. If it doesn't intersect, you just set the draggable panel back to its original position.

          For Script FX, I'm actually not entirely sure as I haven't built something with it. Might take some tweaking but I'm sure it's doable 😀

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          lalalandsynthL 1 Reply Last reply Reply Quote 1
          • lalalandsynthL
            lalalandsynth @Casey Kolb
            last edited by

            @Lunacy-Audio thanks mate !

            https://lalalandaudio.com/

            https://lalalandsynth.com/

            https://www.facebook.com/lalalandsynth

            https://www.facebook.com/lalalandsynth

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            • UD AUDIOU
              UD AUDIO
              last edited by

              Hello! ;) Did you make any progress?
              I am trying it too, but didn't found a solution yet.
              It would be super cool if you will share your wisdom..

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              • UD AUDIOU
                UD AUDIO
                last edited by

                Some older posts showed other methods with the ability to select from different FX.
                Here is one of the methods which I find is a really good one.

                In HeatUp you can reorder FX too. But it could be better with the ability to select from different FX.
                So you could pick two reverbs, two distortions etc.
                And it would be fine to have many empty slots if one wants to get crazy. (If the VST can handle it)
                In a DAW you can simply reroute to the next free mixer track to use more FX.

                You could predefine the effect chain. But why building plugins with less freedom to users?
                So this is one of the most essential functions to me.

                9a076fb6-6d7a-4fe5-923a-723bf5979184-grafik.png

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @UD AUDIO
                  last edited by

                  @UD-AUDIO - its been in HISE for a long time - use a series of SlotFX

                  HISE Development for hire.
                  www.channelrobot.com

                  UD AUDIOU 1 Reply Last reply Reply Quote 0
                  • UD AUDIOU
                    UD AUDIO @Lindon
                    last edited by

                    @Lindon Ok, I see! Do we need to use ScriptFX with Base64 encoded state?
                    Or can we just use effect slots? My FX are made on those slots, with the intention to make it work later.
                    Never touched the routing matrix but I guess it is made for the routing behind?!
                    There was no snippet I could learn from. Maybe you could tell me some more.

                    My plugin is made with the interface designer and it would be a bit of work to recode it by hand.
                    Can't really code myself but I am not a noob with the logic behind it. 🎓

                    ustkU 1 Reply Last reply Reply Quote 0
                    • ustkU
                      ustk @UD AUDIO
                      last edited by

                      @UD-AUDIO yes you'll need base64 states of your scriptFXs

                      Can't help pressing F5 in the forum...

                      UD AUDIOU 1 Reply Last reply Reply Quote 1
                      • UD AUDIOU
                        UD AUDIO @ustk
                        last edited by

                        Thank you both! I will dive into it again.

                        1 Reply Last reply Reply Quote 0
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