• Combine signals in Scriptnode

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    DanHD

    @Christoph-Hart aha, very interesting, thank you I will give it a try now :)

    EDIT - Works great, wish I posted this post in the morning lol!

    While you're here did you see my post about the stock LFOs in FX Plugins not being quite tight?

  • Presets made outside HISE don't recall Samples

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    LindonL

    @trillbilly build a simple project that demonstrates the behaviour...

  • How to trigger LFO in Scriptnode

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    DanHD

    @modularsamples ok will do, thanks!

  • Arpeggiator - all hell breaks loose message

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    musictopM

    all ok here. win 11, HISE 3.0.2 build 3650

  • Calling multiple functions with delay on a Knob's Callback

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    resonantR

    @orange said in Calling multiple functions with delay on a Knob's Callback:

    Especially watch out the Oversampling functions.

    After doing tons of testing, I found that using the Engine.getMilliSecondsForSamples() function is one of the causes of the multi instance crashes.

    I've used this after declaring the delay compensation with Engine.setLatencySamples() for compensating the delay with a simple gain's delay parameter when the Oversampling is off. So when the Oversampling is off, I am giving the exact sample delay (that we declared via delay compensation) with a Simple Gain unit like this: SimpleGain.setAttribute(SimpleGain.Delay, Engine.getMilliSecondsForSamples(4));

    But it seems that method causes the crashes. Maybe getting the sample rate multiple times on a multi instance DAW project? I don't know.

    Then I created a SN network like the below which converts the sample delay directly with converter, the crash is gone :) :

    Screen Shot 2023-04-19 at 15.45.51.png

  • Can a instrument have multiple audio output channels?

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    FrankbeatF

    Hmm… I'm still having trouble with this.

    I have two Samplers: Bass Drum and Snare Drum, each of them routed to one stereo out on the master container like this:
    routing-diagram.gif
    And I added

    ENABLE_ALL_PEAK_METERS=1 HISE_NUM_PLUGIN_CHANNELS=4

    Within HISE (standalone) its working all fine, just as in David's video on making the mix mixer.

    However, when I load the plugin (.vst3) into a VST instrument slot in Cubase, both channel pairs are available:
    Bildschirmfoto 2023-04-19 um 10.53.16.png
    But channels 3+4 are not putting out sound (and peak meters stay empty), so my Snare Drum is not playing back.

    What am I missing? Is there some Projucer settings I might need to check?

  • Add extra data to common components (Button, Slider)

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    d.healeyD

    You don't need to duplicate your code. Put the code that the three functions share into a separate inline function and call that from the laf functions. Then you just add the part that's different to the laf functions.

  • This topic is deleted!

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  • Is it posible to invert the value of a filter envelope?

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    DanHD

    @Matt_SF

    You'll have to set the envelope modulation intensity to unipolar (single arrow) :

    Is it possible to script a button to change between Unipolar and Bipolar on either the LFO or Envelope?

  • LFO Phase Offset in FX Plugin

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  • Audio Buffer Size...Multiple of 8- Error Message

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    R

    @Soundavid Excellent. That worked perfectly - thankyou

    Much appreciated

  • Save DraggableFilterPanel EQ state in preset

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    ustkU

    @Adam_G And a version without knobs :)

    HiseSnippet 1178.3ocsVs0biSCEVtslYsgkgkgm3IQeXGG1tYSfsEF5zg1ljRCPayzzsWlc5ripsRrnJRAK4lFf9Kh+b7O.NR1Nwoa1KSF17faOW024hNG0IQFRUJYBxw6jwCoHmOws6XgNtQLgIPsahb9T2CHJMMAmwZ2wCIJEMB43r7OYX33sBx96e9wcIbhHjNkEBcpjER+U1.ldJ2Na+KLNeORD8D1fRZ+7saGJEMjbYJfmkcqgFRBulzmdHwn1RtHmOpUDSKS5pIZpB4rxtxnwcikiDY5eJSwthSMD0QcAGkwdOIOxfXCWTiXFOpSQbqPfW5LMKrbVV3KbOfEwlveZ13yrBvSsnb9vYoYg2xy.u5kgWsRvaNPxoDjVICROxsaXBandpDCd9X21Bn3zi.o8xPISWzR+8JtMjfFBc0Ajqo6k.DSrHXiZ0VCCeprouuOj6UZ7MjD74WzgD0QvwagKLtOU2PNXnT.DAqVnvpFCe1yvTgJMgh0wDM7gBNgmRwLElHvxq9MZn1m0CGng.Q1KnvZiSO0nYPkJ3uZK7pYptZEeuIpnJT4k0pBXE9boErvg1ApIZ7wxTMSP8KagURtffdohPMSJB5Ww+O885WsGz7sCmGj0nopdEG5x.mBhTlnzvchPhPy98T5nXllZzw2yjfTr+fBIm501LidDPniYJSDcFKRGGTA+TqVVSxNyVbNanBhjBMyi8WV6R7WiGsF997qmy23mrulX+th3+.Yphhar6LgtkYCBmeEDTSic5MPcyF+l5fkpZTBARId.Ou4fnsvGPzwUSHh9zbCtE+r6GkPEYMLttIy3MG3OGmLtjS1mx5Gqy8RImDFaLHJvv4toA74WXhVlfCkUbQngkhh32zqlH4AgEMpqk0HZiatLjvw2BPZh3Yi3MKzYroxBku4pW8KsUT.MMOBe196bRqSacL9r1mrO9b7iwWf2u0wsLZ36AvQI4zpCSXl6L29C3UwOAPvSf+9W3wYjiMUzM8eWWyx5Lsg2jh6qE317z69WoL2gRM8HQfMA4emO99h50atxxOONMYthMS0SdaFFHRGbEMob4wnHLpa14mtu44mkGuGlk7JonTzVvzGMjJdSC8Q4Ybyr1bTAppsSZeXwjVhfxQLXdpuaQpFYgLx4yc+4tGcHLTZ85qaFKswkHzKZ2jnIEdDbNbfCoIZlIVbZRuAVElMK2ysIUcsVNzpad8F47f2iy+1o6KYaOtLwHyUxxLhsWuJyAZcjiJZf.P8ktM3L3+VCuu7FXE+iwMggB8Yh9HE4FZaQmDJz4AnbIzquQB1EJiR4D8rKHMuJHW.T0mYqjYyiPwziK+pg+21Z99BwG41goCimOFWZNXDJoeHvX9aMdnaqd8f8dSA3Jt6c9GlGVfx1J1GFKmvfVI2CSGzEVzERgSW.salacPw1Xpktlg1jA5REQVh+E9kKrtg1IWX8BgnAjvD4qBytUYdMyCrb.LIrOjyCdQIPiqWbYx0E1qiF.Or5Ugglv+ovU14ay2r.17sKfMOeArY8EvlMV.a9tEvlu+sZi4Ms6jpkCxtN.L5zxNKywokf.cV1tPz+Az.7jcA
  • This topic is deleted!

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  • Best Place For Real-Time Functions?

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    E

    @d-healey Ohhh okay, that clears up a lot of confusion. Thanks!

  • Range Slider behavior

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    oskarshO

    Just wanted to bump this, this bug still exists.

  • Custom "Samples Not Found" Message

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    ustkU

    @d-healey Oh I see! I thought this was for an additional custom location that has nothing to do with the main sample location, I lost myself overthinking...

  • Alert window Position

    Unsolved
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    ustkU

    @Sawer The message content can be shaped via custom LAF. It won't change the position though...

  • Resetting MidiPlayer

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    ustkU

    @Adam_G So you probably have to call myMidiNotePanel.repaint() and or getNoteRetangleList() but it's hard to say without seeing a bit of code...

  • HI,I have a question, how to add JUCE license in Hise folder??

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  • Multi-Mic Crash on OSX

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    S

    @d-healey Yeah im using static routing matrix, the problem isn't in the routing but in the mic positions. This is what doesn't resize with sample reloading Screenshot 2023-04-15 at 2.18.23 PM.png

    When I compiled the plugin with this settings works well with sample maps with 4 mic positions but if I load anything different doesn't work fine.

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