• 0 Votes
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    OrvillainO

    @Christoph-Hart

    It's like this ..... I have an external arppegiator triggering my synth... I click my left/right arrows to change preset.... and because I use a custom data model, I have to tap into the pre/post callbacks.... so here's what I get:

    synth notes triggering.... click the arrow....
    Interface: preLoadCallback triggered - no synth notes triggering when this is running
    Interface: onPresetLoad triggered - no synth notes triggering when this is running
    Once the onPresetLoad method is finished, a midi note does sneak through into the synth....

    Then this callback fires:
    Interface: postLoadCallback triggered
    This kills the previous notes, and triggers the new ones.....

    Here is my full loadGlobalPreset method:

    inline function loadGlobalPreset(obj) { local samplemaps = obj.samplemaps; local wavetables = obj.wavetables; local params = obj.parameters; local fxSelections = obj.fxSelections; local fxChainOrder = obj.fxChainOrder; lastLoadParams = params; // Restore samplemaps UISoundSelector.syncSamplerMenu(1, samplemaps[0]); UISoundSelector.syncSamplerMenu(2, samplemaps[1]); UISoundSelector.syncSamplerMenu(3, samplemaps[2]); // Restore wavetables UISoundSelector.syncSynthMenu(1, wavetables[0]); UISoundSelector.syncSynthMenu(2, wavetables[1]); UISoundSelector.syncSynthMenu(3, wavetables[2]); // Update all UI parameters - except the ones that are not tagged as saveInPreset UserPresetHandler.updateSaveInPresetComponents(params); // TODO: Restore custom samples // Fix-up FX menus by stable id, but only when they differ if (isDefined(fxSelections)) { for (i = 0; i < fxSelections.length; i++) { local sel = fxSelections[i]; if (!isDefined(sel) || !isDefined(sel.id)) continue; local targetId = (isDefined(sel.idName) && sel.idName != "") ? sel.idName : "empty"; local menu = Content.getComponent(sel.id); if (!isDefined(menu)) continue; // what saveInPreset restored (by index) local currentId = UIEffectDropDownMenu.getIdForIndex(menu.getValue()); if (currentId == undefined) currentId = "empty"; // only fire callback if mismatch if (currentId != targetId) UIEffectDropDownMenu.setMenuToId(sel.id, targetId, true); } } // Restore FX chain ordering (pageKey -> [4 slots]) if (isDefined(fxChainOrder)) { for (k in fxOrderKeys) { local key = fxOrderKeys[k]; local saved = fxChainOrder[key]; // expect an array of length 4 with unique 0..3 if (!isDefined(saved) || saved.length != 4) continue; UIEffectReordering.pageOrder[key] = saved; // update UI state UIEffectReordering.applyVisualOrder(key); // move panels PluginEffectReorder.apply(key, saved); // set DSP chain } } // Update all UI parameters - except the ones that are not tagged as saveInPreset //UserPresetHandler.updateSaveInPresetComponents(params); }

    It is doing quite a lot... and ultimately what happens is when I switch a preset, I get one voice that sounds one way... and then another voice that sounds completely different... like a voice is being allowed to be triggered before the preset is fully loaded.

    It seems to be something related to my effect menus and/or effect re-ordering.

    It is hard to explain. Might have to make a video. But any immediate thoughts??

  • Change preset browser “Row name“ in the core base of Hise.

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  • VS 2026

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    GabG

    @dannytaurus weird then, I'm not sure why it happens. I'll leave my setup, I added MSVC V143 in the list compared to the default settings.

    VS2026Setup.png

  • Stock Table Upgrade?

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    ustkU

    @Christoph-Hart Considering my post right above about the issues and limitation of the scriptnode table, could the upgraded UI table be ported to scriptnode with at least a default behaviour if a customisable one isn't convenient to add?

    Linking a UI table for each one we want in scriptnode is not really an option so much it is cumbersome during development...

  • Sample Map XML recovery??

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    dannytaurusD

    @l4ch If you're on Mac, try opening the XML in TextEdit then go to File > Revert To... > Browse all versions.

    It might have some version history saved by macOS that you can restore from.

  • Export Setup Wizard Issue

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    D

    I’m so absent-minded 😰 The issue was that I forgot you need to enable compilation in the main container. Thank you for your help, guys! @David-Healey @Christoph-Hart @dannytaurus

  • I am unable to get an AudioAnalyser to display in a floating tile

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    D

    @Chazrox Hey everyone, I am currently running into the same issue with this setup. HISE crashes on Index 1 or 2, but works fine on Index 0. Even on a fresh project.
    Did you anyone of you get this running the with other options? Would love to incorporate an oscilloscope into my plugin :)

  • Samplerobot Loop Points

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    B

    @Christoph-Hart

    Hallo Christoph ;)
    grüße aus Österreich :)

    I was thinking about doing a little python script that creates the loop point meta data Hise needs for user samples. TBH i have never looked that much into your sample engine. Are there any specific metadata that hise needs? Would such a little project help the community ?

    cheers

  • Needing a windows user tester

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  • Hardcoded master FX - Knobs with filmstrips not working

    Solved
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    VorosMusicV

    @David-Healey ahh, no they don't
    this might be the issue (I'll try)

    Okay, it's working now!
    Thank you!

  • Polyphonic Hardcoded FX - filter fx - nasty noises.....

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    LindonL

    @Lindon ok more investigation..it really doesnt matter what you attach the LFO to its making nasty noises in the audio stream.....

  • This topic is deleted!

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  • Compile DSP networks as DLL keeps launching Export Setup Wizard

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    V

    @David-Healey said in Compile DSP networks as DLL keeps launching Export Setup Wizard:

    @versusjona Yeah it's super annoying. We're waiting for @Christoph-Hart to remove it.

    Close HISE Find the HISE app data folder on your system, in there find compilerSettings.xml and open it in a text editor. Add <ExportSetup value="Yes"/> below the <EnableLoris> entry. Save the file Reopen HISE

    Thanks a lot for the quick reply, that did it!

    Cheers,
    Jon

  • Broadcaster Events - Looking for mouse scroll / wheel

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    DanHD

    @David-Healey @griffinboy @ustk Claude Code has done it :)

    Whether it lives up to Christoph's coding standards we will have to see, but I did have the new Agents.md doc in the repo so hopefully Claude referenced that when making changes....

  • This topic is deleted!

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  • HISE pitch shift node introduces 100-200ms delay

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    HISEnbergH

    @Straticah yup checkout @resonant ’s link, someone already calculated the latency for you. So you just need an if/else statement to set the latency based on the octave amount.

  • Matrix Modulation System - Last Call for bugs fixes & changes!!

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    ustkU

    @Christoph-Hart So I'm back after being away for a while and it seems a lot of things happened around here!
    Still the issue of selecting another target or "No Connection" from the dropdown is not fixed.
    I did try the branch fix/686-matrix-target-change with no improvement

  • Table Broadcaster

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    Christoph HartC

    this function is only available for a Table, not for a ScriptTable.

    yes HISE, good HISE.

  • Cant get NUM_HARDCODED_FX_MODS to have any effect.....

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    HISEnbergH

    @Lindon Apologies, needed to have my coffee first ☕

    Glad to see it is resolved!

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