• Easy easy code signing :)

    4
    8 Votes
    4 Posts
    584 Views
    ustkU

    @d-healey Yeah it's weird. When I do it your way in the Projucer (so XCode does the codesign), then notarization fails and I have to replace the code signature manually...

    Although for one of the projects (for which I enabled audio inputs), it is the opposite. Manual codesign (altool) works but the microphone access isn't allowed - resulting in a successfully codesigned/notarized app but the audio input doesn't work - after being hardened. While through Projucer/XCode you can specify the mic access and the codesign/notarization works, so it is strange...

    I can't find the altool command that allows hardening with authorised mic access (and I don't have a machine recent enough to try with the new notarytool).

    So in definitive, I don't understand why I can make the manual codesigning work when it doesn't from XCode and vice-versa for another project, despite the certificate being the same (so the team and app ID...). I don't know if all of this is related to the timestamp issue you mentioned, I will perform more tests in the next few days.

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    2 Views
    No one has replied
  • Smoother for Snex Parameters

    7
    0 Votes
    7 Posts
    362 Views
    orangeO

    @Christoph-Hart & @dustbro Thank you for the tip guys.

    @dustbro said in Smoother for Snex Parameters:

    I'll try to make a test example to see if I can pinpoint the issue. I was getting Buffer crashes without the frame container.

    Does the node requires fast calculations? I think Frame nodes are especially for fast operations (like detailed, more accurate signal analyzing...etc.) and maybe there is some overload.

  • Loop Xfade shape

    4
    0 Votes
    4 Posts
    353 Views
    d.healeyD

    @Giuseppe If you go to Tools >> Record one second audio file, and then hold a key to playback a sample over the loop points it will render an audio file that you can open in a wave editor and see if the crossfade is being applied or not.

  • How

    2
    0 Votes
    2 Posts
    239 Views
    ustkU

    @Jay It works here. The nodes are not reflecting the movement which is a little bug. But your EQ curve is moving accordingly 👍

  • Is this the Right way to do it?

    3
    0 Votes
    3 Posts
    332 Views
    JayJ

    @orange Thanks mate you're a Hero

  • How to check if a json file is not in the project folder

    Solved
    13
    0 Votes
    13 Posts
    674 Views
    S

    @d-healey , @Lindon Working super, thanks so much for the help!

  • SliderPack trouble

    8
    0 Votes
    8 Posts
    334 Views
    DanHD

    @d-healey yup - I may have found the issue though in a different part of the script which deals with a custom arp preset browser... will let you know

  • Expansions on external hard drive

    4
    0 Votes
    4 Posts
    210 Views
    DanHD

    @BWSounds fyi installing expansions via the hr1 method causes issues with permissions on OS X. Me and others have stopped using it for this reason.

  • Scripnode 101

    157
    8 Votes
    157 Posts
    24k Views
    C

    @Christoph-Hart Got it. Thanks

  • The sample directory does not exist - dialog - more changes...

    14
  • Linking parameters to SNEX

    25
    0 Votes
    25 Posts
    6k Views
    ustkU

    @Steve-Mohican @dustbro It's easier to use an enum:

    enum MyParameters { Gain = 0, whatever1, whatever2 } template <int P> void setParameter(double v) { if (P == MyParameters::Gain) { a = (float)v; } else if (P == MyParameters::whatever1) { b = (float)v * 2.0f; } else if (P == MyParameters::whatever2) { c = (float)v / 4.5f; } }
  • Compressor reduction reset

    6
    0 Votes
    6 Posts
    671 Views
    I

    @dustbro :crying_face:

  • [video] A guided tour of HISE

    4
    10 Votes
    4 Posts
    1k Views
    callybeatC

    @d-healey Great presentation David. These startup videos are perfect for all of us just starting out at Hise. :smiling_face_with_sunglasses: :thumbs_up_medium-light_skin_tone:

  • Monophonic retriggering behavior within Wavetable Synth?

    9
    0 Votes
    9 Posts
    656 Views
    FatMitchellF

    Update: a combo box linked to the voice limit, set to 1 will force mono on wavetable synth module. Thanks!!!

  • Simple button conundrum...

    22
    0 Votes
    22 Posts
    2k Views
    S

    @d-healey Update and working! Thanks

  • Control PolyshapeFX Table - Asymetrical

    2
    0 Votes
    2 Posts
    228 Views
    FatMitchellF

    SOLVED:

    under component-specific properties change the index to 1 and it works, rejoice!

  • Projucer issue

    5
    0 Votes
    5 Posts
    395 Views
    ?

    @orange & @d-healey Thank you so much! You guys are like Swedish Knifes whom are multi-talented developers :beaming_face_with_smiling_eyes:

  • Paint Routine Graphics and Mouse Callback in a Function

    6
    0 Votes
    6 Posts
    366 Views
    FortuneF

    @orange Whoohoo I didn't know if that is possible. Thank you so much, man!

  • Windows Debug Question

    4
    0 Votes
    4 Posts
    191 Views
    d.healeyD

    @DanH

    Yes and yes.

22

Online

1.9k

Users

12.5k

Topics

108.9k

Posts