@Christoph-Hart said in Image sizes:
@MikeB Every Apple computer since 2015 has a retina display and most modern Windows 10 machines too so it's not uncommon to have a higher resolution.
Not sure what the problem is though - the images have to be uncompressed in the memory and this is not a limitation of HISE but computers in general.
I'm already aware of the uncompressed part, Christoph.
But do they have to do this with 32 bit ?
If I have an image that is 9kb uncompressed - an empty area - and this then requires 4Mb of storage space in HISE, then I have to use 32 bit.
then that's a bit of a waste - isn't it.
The problem is that if I want to make a more graphically demanding GUI with 10 images, I have to use a lot of memory.
I end up with 60- 80MB.
With pictures that have an actual size of 600kb.
And the only Mac that has this resolution is the iMac and the MacBook - all the others have the resolution that the screen they are using delivers. And that's also true for the PC. - Doesn't it?
The problem is, do I need 32 bits of memory for an 8-bit image?
Is there no possibility here - to let the developer decide for himself whether he wants to store his image in 8 in an
8bit bitmap memory or whether he prefers a 16bit or even 32bit image - or whether he needs this resolution.
I already use all the possibilities to do this with paint routine, but as a graphic designer, I don't know what to do.
I want not only great functions but also sophisticated graphics.
After all, the eye plays along :-)
So if you can do something at some point so that you can use more images
or maybe have a wokaround I would be very grateful.