• Possible to fold all indented code in script editor?

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    LindonL

    @observantsound

    Here's a partial list showing the sort of thing I (and it seems David) do:

    // THE SOUND SOURCES include("VoiceModels.js"); // LAF // include("LAF.js"); include("PatternPreLoader.js"); // THE HEADER CONTROLS include("HeaderControls.js"); // MASTER CONTROLS include("MasterControls.js"); // EDITOR CONTROLS include("EditorControls.js"); // REALISM CONTROLS include("RealismControls.js"); // THE STD CONTROLS // include("StdControls.js"); // SAMPLER AREA include("Samplers.js"); // SYNTH OSCILATOR AREA //include("Synths.js"); // ENVELOPES AREA // include("GainEnvelopes.js"); // FILTER AREA // include("Filters.js"); // FILTER ENVELOPES include("FilterEnvelopes.js"); // TREM VIB AREA include("VibTremSpace2.js"); // UNISON AREA include("UnisonSpace.js"); // CONTROL AREA include("ControlSpace2.js"); // FM AREA include("FMSpace.js"); // LOOP PLAYER //include("LoopPlayerAndBrowser.js"); // THE FX AREA // include("SendEffects2.js"); include("MasterEffects2.js"); //include("update.js"); // the ARP include("Arp.js"); // the CHORD PLAYER include("chordplayer.js"); /// the RANGE SETTERS include("RangeSetters.js"); // SETTINGS // include("settingsspace.js"); // SOUND BROWSER // //include("SoundDataLoader.js"); //include("SoundBrowser.js"); include("VoiceExpansions.js"); include("voicetaggingSelector.js"); // SOUND randomisation include("SoundRandomiser.js"); // Authorisation & Demo include("Authorisation.js"); // THE GLOBAL MODULATORS // include("GlobalModulators.js"); //PRESET BROWSER include("PresetBrowser.js"); include("presettagging01.js"); //PATHS include("Paths.js");
  • programming language.

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    X

    @DanH Thank you brother, I appreciate your help

  • use dll on Mac?

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    d.healeyD

    @Gudru No it needs to be compiled on OSX.

  • How to Use Dictionaries?

    Solved
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    clevername27C

    @Christoph-Hart Cheers - did not know that, thank you again.

  • Trigger Audio Loop Player with a Button

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    F

    @fellowfinch

    edit:

    needed to add this in inteface

    Button1.setControlCallback(onControl);

    and this in MIDI processor

    processorButton.setControlCallback(playAtmo);

    works fine now! however, I still get MIDI keyboard (floating tile) that plays the audio loop. What would be the best way to have the keyboard fltile be hooked only to the main sampler?

  • Load file From AudioWaveform into Stretch Player node

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    F

    @Christoph-Hart Thanks for sharing the post!

    I followed it and put this lines on the project:

    const var buf1 = Synth.getAudioSampleProcessor("Script FX1").getAudioFile(0); const var buf2 = Synth.getAudioSampleProcessor("Script FX1").getAudioFile(1); buf2.linkTo(buf1);

    But the audio isn´t showing in the second buffer after dragging the audio. Do you know what´s wrong?

    Also, when changing from the interface designer to the script workspace, HISE crashes. Here´s a video:

    crashHise1.gif

  • USE_HARD_CLIPPER=1

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    A

    @DanH

    f8550c5b-dcf6-4a5a-80da-eab38d264dfc-image.png

    If i play a couple of pedal notes with the saw in waveform generator at 0.0dB.

    But if I set the gain down even -0.1 dB and play 11 notes.

    07cb4460-9085-4255-8e86-ed3f745c2ea5-image.png

  • Synth.addPan(int eventID, int panPosition)

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    LindonL

    @Lindon said in Synth.addPan(int eventID, int panPosition):

    @d-healey

    @Lindon If you use a polyphonic modulator, like the note number mod, each note will get its own panning.

    -- well I cant get the script voice start modulator to behave in a polyphonic manner then - probably becuase I dont know what Im doing..

    ..got it. Thank you.

    HiseSnippet 1336.3oc2X8taaaCDmJNrcNMKnYHXX.CXSnXevAHKvdqqa.EC4+NynMIFQttcepfQhNlvTjZTTIwsXea60YuBqOB6UXnu.8MX6HkjsTla9iWaw5R.BDOdG4Od2u63wzVI8owwRExoZmgQTjy7XugBc+s5SXBTqsQNKf2iDqoJ2TQaNLhDGSCPNNU10Hvo5rH6OuZsMIbhvmNVDB0Ux7oOjExzik1d8Gv37lj.ZGVXAsu65s7khsjbYBfmJ35nHh+.xwz8IF0lAibtwNALsT4oIZZLxY1MkAC85KOUjpeWVL6HN0LnAxCVnTwMk7.ChMRQa0mwCZmetiQHGb6wdgJodgkv6wBXijO1aba6Dtisnn+vYlxvqRI30nH7pW.dS.RNEfzroPZQrmuhEoGOiAO2B2R.AmdDvsWDJo5hbdAdKInfPuZHY.soBFLxfZ2qd8Ubg+r786kH70LovUJ1WpoGHps7bOetpy8yy4d9o50ahyY1FkjyopINsIRqtHCqIRBOhpVw8DBOgNRQ33W1mhe89zhgb+zScAEkhVBl9fHp30QDPYtJ3qG0ZahlXBDYx.8hnJMy.Amsom.r5zvRU71z3AZYDvq+GwLfsHCR3DcYJjIuIaBvGTJtYBNhXldXw7p2X7pqJDWD2lo86OYLNyDvH3odafwrrwODuSudTe8X.NKt4Sd6j5Ub6WHc6uE1iIn1xh1M+isiceL4Dp6tTAUYbdMtfJi+wUsxXzUtx3A9ZX66nHh3HYboE1iFx5HEFuvXgOJFR9o+zglnYQ4aIIpIN0qVqIbHmnMdDchxRK1HTlHzknAUtnJzMlxJzy9etJzuGjrW5Rjp4XziEFwo6HNgxgJZVL9QPIrdjDtNWZYt7dRgLpuTv7KFnOjpUriOlpJh8Idf1PqgqwGKYo0Ojxojhj1uX8GBjMhB7SzozWz3Zeg5DiWeBNEttlDP22eKRW4+0EoKENwo6+bXOnuFpD1SylOe1P2lOoLctMoPk4eb8GyBfx5ED7tmycaLfo+UbsqcU1KEu2HEueZVSm1KqfcSoGgeKz+7r4csJ3Z0vcjJMt7SxlrHImnLsUj2x5KwtvkcwZnSPkKb4l626l2CKIH3AB4Q0tCHlYbU2YE25qznT+qigZsSLe1RDPOy1OohB2aILK4pGS0cM8YVa46et1QyLWFcdqud86dYc0heCQxF2yZZqpvdBppsAuExBNdbV.TmlEXRRx8bHKhxBEu3y90WtFZep9ToZfkJj8Mx4loISaGGkKZCNWd5VxvHVFcEhsVYsk7g4WT3TIUCJPyEBJOuSAryLv98Cj3NDF2F0ShgVxCNP3AJaaQxoRWpJ1tv2DWeU3Wnt091aFvMI9fWaXahImcQroKeHKhpV0eT1TIrVj+YVh7VnvNoM+DFZ7c1mVVoPK9o4BlQ.YclzUsUbWyr9DNpapqCNJl0zVNjnf2nBEbLC1TJGDRrNxo5gDFcCifN3LPa9qRr7r7SzPyGluh0CMzmafM4KnPVP.m1NW8w4e+N7x9HO1yrDgmuzus6e9reYsvh8thPgjyJlwFmzqG6LqOqGiGFCsAD0JDdktoQBnMS2fzlIbiG.qCmIFPC5Hs5iNTlnYhi2i.FYv79IgdP7vOmkDmSPxFWO+b4ATD6f+B9IaxF4mUyjMxm7cxdDR7Uxm5mluYnKefUBPhD1+UEUw6YF61HOKCaHxlv.6o99laF+xFHzjs4qlBa95ovl6NE17MSgM2aJr4amBa9tKzFyaB1HQKCSKYABZuiMyzwYGAAJ0ZKQf9aT1.JQ.
  • FixObjectArray - already with the questions

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    LindonL

    @Christoph-Hart great thanks.

  • audio strech player

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    Y

    @fazzitog no, I would simply like to trigger samples that the user can load themselves with the waveforme mudule. but it doesn't seem possible to use an audio loop player in an fx plugin. so I focused on scriptnode but it is not practical. the sound plays in a loop and to stop it you have to do it manually.

  • CPU optimization for convolution

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    CyberGenC

    @Christoph-Hart Understood. Hadn't consider the length of the IR as directly proportional to the CPU consumption.
    Thank you.

  • Velocity Modulator on Attack Time on Gain

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    CasmatC

    @d-healey Ahhh, that looks amazing, just modified the attack line slightly to match my use case! Thanks a lot!!

    HiseSnippet 1315.3oc4X0raaaDDlTRaRkbhSCZQOSHzCzstohNwNEHnHxVRN1HQ1BlNt4VvJxURKL4trjKUhZQA5wdq25ySdDJPeQx4doc1kTTj1xJpBIE0n9fg2Y1Y1u4+gtWH2gDEwC0zqd5j.hl9sP1SXhQsFgoLsCaqouNpKNRPBMRHs2j.bTDwUSWu7SjDzqVQS8yae7dXOLygLijl1YbpC4YTepXF0dMeJ0yaerK4Tpeta+flG5vYs3d7X.OkQMzBvNmiGRNBKuVIjl9M53RE7PaAVPhzzqrG2ch8H9qXI2+LZDsuGQdvRyFTTB484dtRDKop0ZD0ys2T6NRSSG0alWnbhW3SQcotzL5y7FerhgwLIx6OzKUDdkK.Oq7vqQN3MGHomCRURfzcQ1Ngz.wLNR7rF5PFDbFfA2ddnjbWM82fZwgKvD2yGeNY+P3Pl.l6znwlFvu13QChYNBJmYvYGwEjiYlaT6GqUs1OUy3hrFLXt7jOSH2yiDNW1xHc3hDzjE62mDtowXrWLI6hf4WzmhtZeZ9PtShUm6hb1gLp33.B6pRDzRcUve87CaiEXYfHkFbu.RnfJgfdaxXHqNIrTE0lDctfG.40WJlAYKb2XOrnXJjrtIkA3CJD2jAGVDULIec06s7pkEh2E0iJbFMeLVZNXD7TeHvXZ03sQcFLf3HlAvJn8ewGlRu7O+5IO+ZHaJinZKpd7OSc136viIFOgvHgRmm0B5L96Kamwfkty3wNB34OMDyhB3QETrMwmdJmI8ByH97Hn3m78mHil4o2hiCmKq2938AibtxXiEwgpzhc84wLQgzfxKpCs0J1gtx03NzeRJ0YHxZdcpK0qTVq5Hh3.Bc3Hg41xly0pAA+HAzYLzfvFS7fVQFeqgJg7dCIhrBXy56dPa6SL5jdIq5yDVz2qUb3XofSeFrq6oXvZMqq3TeSCXbf78ldWIP5wgJcHTa1PwdqsgeYscNTcNqeWJaWg.lUWT4Okw6aVOiIn+6aIkVJbdojOiYcetqDB0kY90uxIRdbGrmwX3grL9pLiR5ETlxYxgGlcA2Lr1fj5YfivAZUYtgwWaXs0C23QUmpD7THW.KRYTJYCiuzvzZaiuvXrzXqN0yKQKb2PZ+XAwLiZh3alpUPh+mN5TuTJpfmWj18NIEWEfznPR+MQpnllBu46d3JG5JWzSKSIkSTx5oJw1i5RBUZYMTVT6BZ5moMWoI3Rr6G.sNk8ztw6B8uF7n5xmaxz+3UTWXDAb3OgCiTUvxS+VRi1LMWcoLIk52QOU80.U3Scc8HSKHyr1l+ZSX+7.a5OPx291G+5ri+xezLJdv.pTmHC+HMYwFXhH0XlqAKtTnc6cRv3MQptcoKrbgNeEvVWNiGLhynN4S1Ng.EwCGRByi34ZFIQjjndNEzl3fmbIpoguDJF9u37lITdFAfV9Kd.Lya14OuoRcYDdSXS63HQg8HjX1ifiJrYPGGdWUzbkb6VK1siVxTiaiRG.nRn9GmWTY4xKV7VBKaZ75SwZRD4+1f8VHUZw0A+5cPoIrWKbrqiRqktN3ZW32iUdo9dr263c0+1r2OP4DdrfxF1ECcwky0NJ12F97HGBfDFi3IW3Qujbxax4FSmRaSXtpC+E7SJSK4Y8TlVSY9uxa3icB4uzIYeGYO2ORQAral5e6UUTW4YCqKutDrP.8kNNEU0kDbqUUv6upB9fUUvsWUA2YUE7gqpfey6VP42gtarf6mTxpo0sWG0Ro55cXx0IUUGZ+M.nWzbC
  • This topic is deleted!

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  • Passing Large Data Objects into ScriptProcessors

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    LindonL

    @Christoph-Hart said in Passing Large Data Objects into ScriptProcessors:

    @Lindon said in Passing Large Data Objects into ScriptProcessors:

    I predict that at some point in the future someone is going to ask for a way to pass a large data blob into a ScriptProcessor..... :-)

    And I predict that I will respond to it in the same way. Some things can be changed, but this is not the case here, the API needs to be as fast as possible so I can't switch it to a var value.

    So maybe an alternative, not using scriptProcessor.setAttribute but say scriptProcessor.setPanelData(PanelId, DataBlob)

  • AAX Build problem

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    M_HollowayM

    @ally Brilliant, problem solved... who knew it was that simple to foil AVID's lack of a legacy SDK download section 👍

  • Filter mode SVF

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    elemen8tE

    @all u guys are the best <3

  • Updating blur?

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    ThinkTankT

    @Matt_SF

    I think there is about 12 knobs, and some other elements that is getting messed up.
    So, this seems easier.

  • block midi note

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    Y

    @aaronventure finally I got what I wanted by using the choke group processor in the midi functions of the modules. Thank you for your reply ;)

  • Getting ready for release

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    A

    @ThinkTank I mean you can allow them to, but the Steinberg VST3 spec specifies Common Files/VST3 as the default directory, and all DAWs scan that by default

    If the user uses a different folder, they first had to manually change that in DAW settings. I don't remember the last time a plugin asked me where I want to install VST3, it just did.

    For samples it makes sense to ask because they can be anywhere from 1 GB to 50GB. for a 30mb installer, it makes no sense. Apps often install much bigger payloads to appdata without even asking you about it.

    https://docs.juce.com/master/tutorial_app_plugin_packaging.html

  • Error build failed on Mac

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    HISEnbergH

    @myhomestudio This solution worked for you in the end? I just received a new Mac for work (M2 Pro, Sonoma 14.3). I managed to build HISE with the latest Xcode version (15.2) but experienced the same error of cycle in dependencies. I removed my HISE build, folder and Xcode, reinstalled Xcode 14.3.1 following @DanH instructions.

    However, now when I go to build HISE as a standalone JUCE cannot locate the modules (I even set them manually in the global path). Does anyone have any insights? Also, what is the new protocol for FFT? I see IPP is no longer supported on Mac and some members here are recommending vDSP. Does anyone know how to incorporate it into the HISE build?

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