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    • S

      Testing a FX in HISE

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      David HealeyD

      @Sampletekk can you load an audio file into the controller panel for testing? I know it works for midi.

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      Getting impulses into convoluting reverb in a Script Node

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      @Sampletekk David, I bow in your general direction!

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      Wav files tp Convoluting reverb

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      @David-Healey 👍

    • S

      Installing Hise on Mac Tahoe

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      @David-Healey Of course! Silly me.....

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      Attack in effects plugin

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      HISEnbergH

      @Sampletekk I am not sure I entirely follow. It sounds like you want to use something from the dynamics category. You could for example use the gate node for a similar effect as my previous example:

      HiseSnippet 2310.3oc6Z07aiabEmzxirk1MMIMYSxQdH.0oXgfjrhaWzCR1V1aDZrsfkh2jStiHGIQXRNL7CaoTTf.zK8V60sWZ9SnW6MetGa5sdIAn+A36EntugCoHoDkLkrrR2f0KvBMe+9726MCeMsnxDaapkfX91CMIBhOF0ZngS+86iUMDZTWP7mfNBa6Prj3cs2PSrsMQQPTLyyYcHlacAu+to5dXMrgLIrKAgynpxjOUUW0Ir2l090pZZGhUHsU0iL6J0ZHSM1mpQcA5ICpnfIV9BbOxwX1zVCI7IX69Bh+bDVd6REKVYGks6fwcTJ+rJcIauyNUJsc2mUrB9Y3cJ9rcJVojfX1CTTcnVsbvNDaAw02ipLrUe5UF7C3LUa0NZDViRBsfSl28gTMEFKx5UX+9pZJMCDT1BBhnlghsLbw16hNRUQcT+ghu2xa.ovUDU.JtVbxKSLxqTTxqXDxKARRLBIsNmjdaTKYKUSmvQXzyiPML.sYWLnmhRJ74JHdMZeJLACmB53KHGZAMFsfs1oXwmJA+2G8q55ZH6nRMjnFGScHmXr0Gk+2lOW9eWdowGpa2DGicLVTMMhUhCyLMrl0B2xvUuCw5oRWh0bIilHv9wkonoKSipxk4bcjIRMZXn5bhIwXZFBB9hJ3WeVi5XGLSQ32GLOShkiJiDDqStDbC3pkbn5D6KbnlfivD5LvZgp3pgchaBwbz7G.jAwzaLkigspyvnNhKM6pzRhuMpopib+jow0RfFAI0CAM56M9FnC51kH6DRfqiN7yWctd48c8fyjc3O1uozgedoDc59CnPCbSKhI1hzl1TCObKartoF4TfFepTGMp7EsT+JxjdElbRXO1L1RtO1vfnYuHNOYSsTozrUJmRccTM5cD1wRc.3EdrqdK.WWlruO0A8ItFyGh2tHqMytnEwPwqwsve9CVh0VzevRACFw86XhyUTqK7TG9+VPbSlreSjE4RhUGgc0znWsOU2T02BEj+d80jpMzrO0PUl0EeFAT4t5TW3.7I0Py68BTEATMDYpMVUiYs2x0FvLTNwnErOdgCEybFwx16L2.Ur.7Ov5+XpBLT1Cwxf7dXSrSelaDCFBrYIVEjGY6NhEhZ5viINZH1tED4jSQ.inyDNr3lhYh.GwsXYs.+w031mMrOiMpLVS3LlEAiO71StD0iT2fM07HEqgmeEwojvTobaSMHbOypoI1BHSH5ACDbsnzXtru7k8tkQmSxT4BNiw3g.5IPzEROlLZ3NjjSdNQV6cI9F6n8DEuY.Ydtt5.hU7y+s7NevSqvftPhNVIb7iu9jEOQoifzRDWaLE5ZioPeSl6VDguuNkaEKL1jyx.zIAyYSzmBBMrE3qcECRuM1pGww6Ph1gejNChGvhc7l9xoFJAx3dLEvH5g0eVuXZwOjzumLg1z2yHLNyVOnEj6yQpF9rYXbnivCFquap1xgXx8tCmWqKHWwUwQmIS.tAhuAsICbZS89MP2faI+PQelgBoKHTU.JqGOQ1VtcdtE00zqwDjTcRWrqlyD8uqqCUG.lUF4dFyqzShDyJ7QfUnEoPuYY+6M3bY6sVTau3R6LyVZ+EWOozFjrwk1eyKe4eq5DR6q68WeRMt4pmVNYgMK4JY0NDskqnNBWkOU1P09i0REW8adm5eaUdZ4szoTm9PHyovZYQd2VJU7UkZIyWUpcGrxxPA8XzoDahyr7IVZpIgEItVTKVgXwRX3JKZrjQqMswRPQbf2.o3pqOL94lGAVf8Kn6pEtCeHZWEEIm9DI37jp2pYPpefgiTeB3rWnvXdydoJkXf1QmZp7sEmaufenQRuoZx1M2TMN34nvIyE34nU8ZvyWCd9JI3YDruMP8.E1XI0CYnNz.qqJaWfMZhHH7kcGXdqGynO7ZTgIWlbldahzUMzwChmmW.JA6LfKGOH3kWpqB27.ObOW3t+bDqX8vBJ.3GCBt93AvMfU.2RukGbkxXNjnUg9tceKhc+9.BwRPe+et81itd5AKmaOQZJ8Dq7m9WU4WUcWGGr7E2S2vu9u.nnSwMrQsU.ejCbC0HXaxR.OowhxH2TcR6qZoiQ9lu8+9O7indJySaEDQc9yNPn1jYGbS0omc..yqpP3Yf8feWqnfiifglxU78GMommwen444YlC7wrnTdK3ruBcK3242e8e+6+yeW04N6hTlyz7xX4Pv9pp6purL59hohP2fuodVPBO7oaCbFdvxjyll6zrgG7fvlja9vZohatN2Wyg5xhXic+Yku7C92Ree2mTaIhzMuJFfUf4uB.4VNrxr.syiZR0vVrO9yCbLnQX1d2p6MPcsHe44duE81y8aUmYRr7naX46FPe72XX7GtdCTGL6aYL2uzPvBS4yLrTegD9YWdQI5xy66rmk6LLu2M2eE2wgkxah+3+O+l3+yau8mccphUd+ht75aku5uUdN+OuWows96NnvT+lfgKZ43.7fk7Qcrt4zMNdOzwTKcrFrgJMIVx.YyDr2qPDe2pH38FnWnp.poejwVPNIr4tZ4p6arq3V326caZOG9FOLh7MQ0sF9BhSbrhIkeo6ylN92aN42TapXBB6QoWni8Jxh6c4N897AeD5E3KIdEbnWkN7Du1cASIomSf7IXEYTokQIGZl5RN7DYGfDZagMrMo1jRwzTDc01TChcrdGaEkSbEkiC863ZDeq4cEaVLQwgfnHx71rVPmki1YSrQrMCZGamNhUANgtUGXf6nQZQ.NW4DaYPvfGy3qoqlMwCEqTzEF1c4nc+IXKEPGJGq5txLqBubpERT7BcKx7Sntqx9PUElqmtRAa1EI5q.E2WrJWKW.M1Rk8n5G.P6ZfKsGM9SQ9.PA8F2m7HpAMn.pBs.Nk3Xo1qGINpVRLj+SFOpm2sVviuF4s.3UkhWkprXxhRycU7kn95C7egaIFPhz8QusRMylYAZlIUEn4RmdW7h0bE6gB3mu5noeeDfoWVxScK8Cu9dUTGnqhyPGKaQO2+E+Y.Fa50Cv2F9255HVaoRBWNdhf5PnmykkiuUSrvxK5B2dQWXkEcge7htvcVzE9KVzE9Ku6ExxLv+cRX9IP5RMOf+MgE4YJwevj+GFxvEH

      All the tools you need are in scriptnode, you first just need to define how you want to modulate the sound. In this example I am using a gate node to shape the amplitude. The threshold is set to -60dB, so any sound above that triggers the gate's envelope. You can use the Attack time to determine how much time for the gain to ramp up from -100dB to 0dB.

      Then I use the minmax node to invert the signal and apply that to the gain.

      However, it really depends on what you are after. Other nodes here you could try are the envelope follower, the core.peak, you can use control tables, pmas, bangs, etc. all to the same effect.

      All you need is a trigger (if the amplitude is above -100dB), an envelope shaper (for applying an attack and decay), a gain node and your reverb module.

    • S

      Convoluting reverb in Script FX...

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      Christoph HartC

      @Sampletekk you don't get a script reference to the convolution node directly - this would prevent the ability of compiling the scriptnode network later. You need to set the audio file slot in the convolution node to an external one (click the button next to the audio file in the node, then choose External audio file slot #0 or #1 or whatever).

      Then you use getAudioSampleProcessor("ScriptFX") to fetch a reference to the scriptnode network and then call getAudioFile(0) to get a reference.

      This translates 1:1 for when you compile the scriptnode to C++ and load it into a hardcoded FX module.

    • S

      Who's here are selling their plugins online?

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    • S

      Reverb length

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      David HealeyD

      @Sampletekk Not sure, I haven't tried. You could add a waveform control to the UI

    • S

      Wavetable

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      David HealeyD

      There was a rather long discussion about it recently that might be of interest: https://forum.hise.audio/topic/14027/wavetable-creation

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      Possible?

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      Oli UllmannO

      @Sampletekk
      You can create an x/y panel with the following things:

      a panel the panel's PaintRoutine the panel's Mouse Callback function some math
    • S

      AudioFiles

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      S

      @Christoph-Hart Thanks!

    • S

      Image library

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      S

      @lijas90 said in Image library:

      @Sampletekk Delete everything in the Binaries folder and export again.

      That did the trick! Everything works now! Thank you!!!

    • S

      First release!

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      HISEnbergH

      @Sampletekk Nice work and congrats on your first HISE release!!!

    • S

      Files in "Audio" folder

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      David HealeyD

      @Sampletekk If you enable the embed option in project preferences they are embedded in the plugin binary. If you disable that then you'll need to copy the .dat file from the PooledResources folder to the AppData folder on the user's system.

      https://docs.hise.dev/working-with-hise/project-management/projects-folders/audio-files.html

    • S

      Connecting GUI knob

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      S

      @d-healey Thanks David!

    • S

      Sequoia problems

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      David HealeyD

      @Sampletekk Yeah sometimes cleaning the build folder and wiping out some old files solves this kind of thing, always a good move to try.

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      Preset browser closes when selecting a preset

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      S

      @d-healey That did the trick! Thanks!

    • S

      Turn a unit on/off

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      VirtualVirginV

      @bendurso Thanks!