Forum
    • Categories
    • Register
    • Login
    1. Home
    2. Sampletekk
    3. Posts
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 63
    • Posts 240
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: Attack in effects plugin

      @HISEnberg The reverb should start the attack when a audio signal comes out from it

      posted in General Questions
      S
      Sampletekk
    • Attack in effects plugin

      If I make a FX plugin using a reverb, is it possible to have a variable attack on the output of the reverb so you could make the reverb signal "swell in"

      posted in General Questions
      S
      Sampletekk
    • RE: Convoluting reverb in Script FX...

      @Christoph-Hart There it was! Thanks! Another question: If I have add a convoluting reverb as a "normal" fx, I can refer to it in a script as: "const var Reverb = Synth.getAudioSampleProcessor("Reverb");" If I have the reverb in a node, how would I get a reference to that?

      posted in General Questions
      S
      Sampletekk
    • RE: Convoluting reverb in Script FX...

      @David-Healey Can you use convoluting reverb in a script node`

      posted in General Questions
      S
      Sampletekk
    • Convoluting reverb in Script FX...

      ...possible?

      posted in General Questions
      S
      Sampletekk
    • Who's here are selling their plugins online?

      There's so much talent here and I'm a bit curious on how many has their own outlet for their plugins. Might be a good idea to have some kind of list over online stores, maybe it could become a source for cooperations in the future.
      I have a company called Sampletekk, (www.sampletekk.com) that's been around for about 25 years now, and we sell Kontakt instruments, some stuff for HALion and now VST3/AU instrument developed in HISE.
      We also make custom samples for other companies, like Nord, Steinberg, Kurzweil, Hammond/Suzuki, Toontracks, XLN Audio and others.

      posted in General Questions
      S
      Sampletekk
    • RE: Sound Designer available

      @Sampletekk said in Sound Designer available:

      Does Andy do demos/walkthroughs too?

      Cool, not sure how to PM here in the forum, is it the Chat function you use?

      posted in General Questions
      S
      Sampletekk
    • RE: Sound Designer available

      Does Andy do demos/walkthroughs too?

      posted in General Questions
      S
      Sampletekk
    • RE: Reverb length

      @David-Healey said in Reverb length:

      @Sampletekk Peek 2026-01-16 11-54.gif

      That easy! Could you do this via script and control it with knobs?

      posted in General Questions
      S
      Sampletekk
    • Reverb length

      Is there a way to adjust the reverb length on the convoluting reverb?

      posted in General Questions
      S
      Sampletekk
    • RE: How To Make Fader Move Vertically

      @Mighty23 said in How To Make Fader Move Vertically:

      @weezycarter
      Knobman could be the first step. It's up to you what software you use/want to use.
      https://www.g200kg.com/jp/software/knobman.html
      https://www.g200kg.com/en/webknobman/gallery.php
      Strip Generator:
      https://www.wavesfactory.com/strip-generator/
      Photoshop:
      https://lancethackeray.com/downloads/psknob-photoshop-script/
      Figma:
      https://www.figma.com/community/plugin/1030842037042371583/knob-creator

      The Photoshop script works great for knobs that turns, but how would I use it to create a slider that should move up and down?

      posted in General Questions
      S
      Sampletekk
    • Wavetable

      Any good tutorials on how to use the Wavetable synth in current HISE?

      posted in General Questions
      S
      Sampletekk
    • RE: Possible?

      @Oli-Ullmann that's the name! @d-healey, have you made a video?

      posted in General Questions
      S
      Sampletekk
    • Possible?

      If I want to make a control where you control the volume for four different sound sources, with something that would work like this: Skärmavbild 2025-11-01 kl. 16.44.08.png
      Possibel?

      posted in General Questions
      S
      Sampletekk
    • RE: Image library

      @lijas90 said in Image library:

      @Sampletekk Delete everything in the Binaries folder and export again.

      That did the trick! Everything works now! Thank you!!!

      posted in General Questions
      S
      Sampletekk
    • RE: AudioFiles

      @Christoph-Hart Thanks!

      posted in General Questions
      S
      Sampletekk
    • AudioFiles

      I have a number of wav-files in the "AudioFiles" folder in the project. They are used as impulses for a convoluting reverb.
      I also have a number of samples that make up the actual instruments, and they are located in the "Samples" folder.
      Before compiling the instrument into a plugin, I pack the samples to a monolith files, and I assume that this is the files in the "Samples" folder that will get packed into .ch1 files, but where does the files in the "AudioFiles" folder end up? Are they included in the vst3/AU files?

      posted in General Questions
      S
      Sampletekk
    • RE: Image library

      @d-healey said in Image library:

      @Sampletekk I just took a look at the error in the source code. It's HISE's image directory that it can't find, not your project's.

      d3600244-9d5b-4f51-8ecf-eeed1e7c17fc-image.png

      How many copies of the HISE source code do you have? Does the hi_core/hi_images folder exist?

      Only one.
      Seems to be other problems with the project- When I try to save the xlm-file, I get this:
      Skärmavbild 2025-10-19 kl. 17.14.23.png

      posted in General Questions
      S
      Sampletekk
    • RE: Image library

      @d-healey said in Image library:

      @Sampletekk Try adding that line, see if it makes a difference

      Nope, the same:

      Skärmavbild 2025-10-19 kl. 17.07.47.png

      posted in General Questions
      S
      Sampletekk
    • RE: Image library

      @d-healey said in Image library:

      @Sampletekk Are you using Engine.loadImageIntoPool("*"); in onInit?

      No. I should add that it's only when exporting the project to VST3/AU I get this error. When opening the project in HISE, all loks fine

      posted in General Questions
      S
      Sampletekk