@Sampletekk David, I bow in your general direction!
Posts
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RE: Getting impulses into convoluting reverb in a Script Nodeposted in General Questions
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RE: Getting impulses into convoluting reverb in a Script Nodeposted in General Questions
@David-Healey said in Getting impulses into convoluting reverb in a Script Node:
@Sampletekk said in Getting impulses into convoluting reverb in a Script Node:
SpriptFX
Typo?
Yup! Should be "Script FX!! No it compiles. So, how do I load a impulse using script? Have done this:

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RE: Getting impulses into convoluting reverb in a Script Nodeposted in General Questions
@David-Healey said in Getting impulses into convoluting reverb in a Script Node:
@Sampletekk said in Getting impulses into convoluting reverb in a Script Node:
so the first thing would be to get a reference to it. So, this is obvioulsy wrong, but hoe should it look?
Replace
convolutionwith the name of the moduleScriptFXconst var Test = Synth.getAudioSampleProcessor("convolution");const var Test = Synth.getAudioSampleProcessor("ScriptFX"); Don't work. "SpriptFX Test:! Line 3, column 47: ScriptFX was not found."
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Getting impulses into convoluting reverb in a Script Nodeposted in General Questions
I would like to be able to load different impulses into a convoluting reverb inside a script node, so the first thing would be to get a reference to it. So, this is obvioulsy wrong, but hoe should it look?
HiseSnippet 1283.3ocuW8zaaaCEmxNzswsAqEX8tQOkLDDXmk33ghg4Dm3VisjXT4FzcpfVhNlvTjZRTIwaXm1kdam6s8QXW2s9EXm1Wj8MX6QQYKoXmLGilYCXH936Q9626uxcCjNzvPY.xpbuw9Tj0iw1iEpgsFRXBTmCQVeF11Of4qZ+1J8ngJzAi8IggTWjkUwWpUxZ0UPwe96u4.BmHbnohPnyjLG52w7XpTo9M+VFm2l3R6w7xn8NM63HEsjbYD.nh3pHehyHx4zSHZ0JfQuhDNDY8E3F0qV2kRpOXa2uxgr6fc1tVi856VaG29MnN8ar2t641nNoNxpzQtLkLvVQTzPj0JGHcGaOTdovbAmwBY84T8hZHa3lMhaK4tZJpkhZMjwc6NwSEhfSoapeqnwu843iYtroxS8eOIdiJoVj0AZUHO7JlCd0tI3MGHYkARqXfzSw1N5HW5NZ77HbGghFLf.worPwnKp.xB2RBZHTa4QFQaG.KlZw50qVcyJvOa7hxkgXUnpxEjf3DiJeck3LmsNmp1OxkIsId9b5zKe8mC5egjGoXRwy23EChDN5GqHEmHUzSEquQ4ep7pk+4xUt9VCFL28zvLPx4zf4tsN2J31LbcQjWeZvl.E3QzoJB9u7AkRKVPww30xnnTzQvTm5SSVe6YUnD2N7za5bHQQzQ0DYfd9z.ESCGqCoW.0TlX7p3CogiTReDZ1D.H0S5FwIp74i5p1jM.+Qtj.cfVDxTiyVUeGRRqdqIoKJDeJtKS4Lb9XrvbvH3otOvXRo8Z3iFLf5nRA3J31ucYqiqt30wXy8WNoNFtSSArYYkqggSh7hq6Zy3ZHfsr.1jTUa8dbZAfe.0mDP6I6xIiWOLtL80.t2rRetzYjM6GoyV03af0AZMV2YHQHn7vko3pzmnNdnWKgVIhyOlnBXWA7E3uML3vg1JAcZePAcckYcU8ZcthMU3Fu3efOIaVapCC1r1jMyTRdBUcoLXTbHJ4Yj0C0wiGiOLzehn84b4ksjd9rjLWHvDKqqjO1enTvbzhLZLAo66IifKIAtoo8GLIbLA4v3udDFWWEXGEB8UbOUXCmS7LWqhmQCBiuyGfqtE7EpJNQ5BaUpMwA74i6RTC0kW5VUPtLMXKmo4z4nQt7p3gu41VepSFSaPFPHOsiROj1pXl1UlLZ8Jndsf4h5DdldWGBGclN6Pym3yz3cMPVq5Z3LyLP4HwyvCXbXpT3VYUYVbm+HtK.WuETYb0jVwYJtxtB5FzQ3RuZxAdDj16Bs4iMKIO5XlHgnFcNlbUt0ntj..sZ5.mMd5Jn1O0zzlcolm1j1VQ8MoJYjMhdowokUp1wVBFBnnndzqT8jwmEjoeAvb8c9H7a.BM.xObAfct4Muri5+x.Yje7hYt8CoCHQb0LxQ2Ypz7Wad2nRYb2.pKEZkcCzoDN9sLWHlfPymIYCQykIe+GmMn.MSxyje6Ce3OlkIe77e+YM0LAlkC8hgVZ2.Qzy5cX8o76YtrSyY3x6+qEKpz7W79y3nxCvuh0JRciYXsCn+PDz2Z7BwE35mKW.4n6+hk0vGC2LSMLfRb+TUyrHQGcSnCjxQdj3AOK2qE9+wXROhSf7cNlI+5VXOLVBzPUD2DdU7w50Upgt35r0C9yQuywI+QMigaurF9kKqg6rrFt6xZX8k0v8VVCa7ean9+ttejR5YdaFnbp6QlIaVGIHvKpEOpE8uzjFo0HThen, I would like to load a certain impulse into it, so I've made a external audio file slot. Say I want to script it so it loads a wav-file called "impulse1", how would I do that?
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Wav files tp Convoluting reverbposted in General Questions
Made this small reverb using the convoluting reverb and a coulble of waw-files that goes into it.
When exporting as a vst3 plugin, is there a way of including the waw-files in the actual VST3 file? -
RE: Installing Hise on Mac Tahoeposted in General Questions
@David-Healey Thanks! I ended up with a compiled version called "Hise Debug". It opens fine, but I guess there's a problem since it's called "Debug"?
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Installing Hise on Mac Tahoeposted in General Questions
Taken the leap to Tahoe and downloaded the latest Hise from the developers branch, XCode udated to V26.5 (lot's of numbers skipped there...).
Compiling seems a bit different now since the last version I had installed, (4.1.0).
Anything I should bare in mind when installing the new version? -
RE: Attack in effects pluginposted in General Questions
@HISEnberg The reverb should start the attack when a audio signal comes out from it
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Attack in effects pluginposted in General Questions
If I make a FX plugin using a reverb, is it possible to have a variable attack on the output of the reverb so you could make the reverb signal "swell in"
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RE: Convoluting reverb in Script FX...posted in General Questions
@Christoph-Hart There it was! Thanks! Another question: If I have add a convoluting reverb as a "normal" fx, I can refer to it in a script as: "const var Reverb = Synth.getAudioSampleProcessor("Reverb");" If I have the reverb in a node, how would I get a reference to that?
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RE: Convoluting reverb in Script FX...posted in General Questions
@David-Healey Can you use convoluting reverb in a script node`
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Who's here are selling their plugins online?posted in General Questions
There's so much talent here and I'm a bit curious on how many has their own outlet for their plugins. Might be a good idea to have some kind of list over online stores, maybe it could become a source for cooperations in the future.
I have a company called Sampletekk, (www.sampletekk.com) that's been around for about 25 years now, and we sell Kontakt instruments, some stuff for HALion and now VST3/AU instrument developed in HISE.
We also make custom samples for other companies, like Nord, Steinberg, Kurzweil, Hammond/Suzuki, Toontracks, XLN Audio and others. -
RE: Sound Designer availableposted in General Questions
@Sampletekk said in Sound Designer available:
Does Andy do demos/walkthroughs too?
Cool, not sure how to PM here in the forum, is it the Chat function you use?
