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    Topics

    • lalalandsynthL

      UI Discussion /Paint routines / Webview / GLSL / UI scripting conventions and tips and tricks.

      Watching Ignoring Scheduled Pinned Locked Moved Presets / Scripts / Ideas
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      lalalandsynthL

      @dannytaurus Yes, I have concerns , but its absolutely amazing for doing dynamic graphics.

    • lalalandsynthL

      Matching fonts in Figma ?

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      ChazroxC

      @lalalandsynth its all brand new to me. Just passing along the info. Im sure there's a fix.

    • lalalandsynthL

      BLUR.

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      lalalandsynthL

      @ustk Sweet , thanks !

    • lalalandsynthL

      letter spacing / kerning on ScriptLabel

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      David HealeyD

      @lalalandsynth I use a font unless I need to manipulate in some way that is easier outside of HISE. For example my company logo I use a vector.

    • lalalandsynthL

      Latest or recent build exe

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      lalalandsynthL

      @Christoph-Hart That is just way too convenient ! 😲

    • lalalandsynthL

      Filmstrip knob stuck.

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      ChazroxC

      @lalalandsynth ahh yup. 👍

    • lalalandsynthL

      VST/plugin GUI design + launch graphics — ads, motion, web

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      lalalandsynthL

      Here I am experimenting with Figma and Webview

      The idea is a moving field of hex cells with a lot of parameters.

      Main ones are the Cell fracture, Sparks, moving exclusion zones, Hotspots, orange comets, cyan frames that capture a bunch of cells, cell size.

      Spectrum is also done via webview.

      I am really hoping that Webview matures in Juce/Hise as its a great way to design any intricate moving graphics although at the moment its great for prototyping and I am exploring converting a design into GLSL ? If even possible.
      I gather that the current issues are platform compatibility, overall stability and sample accurate response, hopefully this will advance.

      HEX GRAIN UI

      Main hexgrain.png

      HEX GRAIN UI
      Hex 2.gif

      HEX GRAIN UI
      Hex 3.gif

      HEX GRAIN UI
      Hex 6.gif

      HEX GRAIN UI Controller
      Interface.png

      HEX GRAIN AD 4:5
      Texture In motion.png

    • lalalandsynthL

      Are the osc in hise phase locked?

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    • lalalandsynthL

      Scriptnode Clockramp in AU MIDI-FX

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    • lalalandsynthL

      Exporting interface as png?

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      lalalandsynthL

      @Christoph-Hart Sweet , thanks !

    • lalalandsynthL

      VST3 in High Sierra ?

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      lalalandsynthL

      @ulrik Its not working in Reaper on High Sierra , I will send you a VST3 via pm.
      Thanks mate.

    • lalalandsynthL

      Protools & Reaper Touch automation "jitter" problem.

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      lalalandsynthL

      Same problem in Logic with AUv2. Bit better maybe but jagged.

    • lalalandsynthL

      Pro Tools developer version question

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      lalalandsynthL

      @Lindon Ah , I neglected that, let me try again. Thanks!

      SOLVED> That was indeed the problem :)

    • lalalandsynthL

      AAX Compile problem.

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      lalalandsynthL

      @orange Indeed , was set to use iPP which I do not have installed :)

    • lalalandsynthL

      Vector fuzziness?

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      orangeO

      On Windows, if the monitor has a 4k (or more) resolution, and using a resolution factor higher than 100% for the Operating System , that happens. I think it is a Windows thing.

      alt text

    • lalalandsynthL

      Better Table editor

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      lalalandsynthL

      @Christoph-Hart understood, thought i would put the suggestions out there.
      Isnt the c++ code in an external tile disabled when the ui is not visible , seem to recollect we had that problem. Or do you have in mind that its just a ui object that then runs the underlying default table?

    • lalalandsynthL

      Popup panel?

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      Christoph HartC

      Adding new popups is not the best idea in plugins as this is usually something that will not work consistently across different hosts, so I would recommend trying to work inside the window that you already have.

    • lalalandsynthL

      Voice allocation etc.

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      Christoph HartC

      @lalalandsynth not sure if it works, but if you set all RR groups to 9 and only put in a sample in a single group (so sampler 1 has a sample in RR group 1, sampler two has a single sample in RR group 2 etc) you might get your voice allocation across multiple samplers.