Photorealism knob... my first attempt.
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Not specific to HISE, but I'm starting to tinker with 3D rendering for my GUI designs. Here's my first attempt with creating a knob.
And here's a strip if anyone want's to use it.https://we.tl/t-kJHVcivmZ4
TOP VIEW
200X200px
101 strips
Horizontal
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@dustbro there is no strip.
what are you using for making 3d images to a stitched image? -
@orange the strip is all those little dots under HORIZONTAL. Do they not show up for ya?
I'm using Blender 3D
https://www.blender.org/ -
I saw this pic done with Blender and got inspired
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Well you‘re almost there ;)
But I am not seeing the filmstrip, might be possible that the image is too big for the forum.
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@christoph-hart interesting... I'll update the first post with a wetransfer link
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if i can give you my opinion : really good. but:
try to put a small light in front- right to avoid the noise on your white section.
I use Cinema 4D with light kit studio pro (HDRI) from greyscaleGorilla for my renders. With HDRI-PBR light planes it's really good.it's long to create/render 3D, making filmstrip. but it's for me the best result. i hate plate vector style. just useful for android.
Just see the Arturia's product. So awesome.
Good job on Blender. continue ! :D
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@staiff it seems like lighting is the most important thing in 3D rendering. I have 2 light sources at the moment. I think I'm going to recreate the atmosphere in my studio.... window from front and sides, plus 4 overhead lights
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@dustbro
Yes lighting is very important, but it's also the "stuff" who can destroy your rendering (burning the image with the lights).That's why i use now HDR maps and 1 or 2 lights.
I don't use Blender, so i don't know how to do it, and if HDR skymap exists (in plugin), but the better way is create an half sphere, setting it as a light source, put an HDR map in it (powerful free HDR maps here: https://hdrihaven.com). and adding 1 or 2 lights with somewhat like 30% or 50 % lighting and put the 2 lights just where the shadow create noise.
the good thing is also put a 50% light behind the object to separate it from the background and sharpening the edge. -
https://www.youtube.com/watch?v=lalHWVEw8E8
seems that you don't have to create a light dome in Blender but using the environment map.!
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@dustbro wow!! 3d makes a difference. Ive done my UIs on Adobe Illustrator. The main thing I learned is size rules. Doing a lot of detail for a final 36px knob does not makes sense in my opinion. But figuring out the entire UI on 3D and then rendering knobs with same lightning will be perfect.
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Work in progress :-)
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@bastiaan wow!!!!
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Looking good!
I'm almost finished with my GUI as well :) -
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Might have to hire one of you guys for a project I have in mind...
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A friend of mine has started developing 3D GUI components too. I've just been testing one in HISE.
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@d-healey nice!!!!!
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Made with Cinema 4D. Plugin has been modeled with over 600 math functions to capture the sound of the gear....