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    Photorealism knob... my first attempt.

    Scheduled Pinned Locked Moved Scripting
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    • staiffS
      staiff @Dan Korneff
      last edited by

      @dustbro
      Yes lighting is very important, but it's also the "stuff" who can destroy your rendering (burning the image with the lights).

      That's why i use now HDR maps and 1 or 2 lights.
      I don't use Blender, so i don't know how to do it, and if HDR skymap exists (in plugin), but the better way is create an half sphere, setting it as a light source, put an HDR map in it (powerful free HDR maps here: https://hdrihaven.com). and adding 1 or 2 lights with somewhat like 30% or 50 % lighting and put the 2 lights just where the shadow create noise.
      the good thing is also put a 50% light behind the object to separate it from the background and sharpening the edge.

      Excuse me i'm French.

      1 Reply Last reply Reply Quote 1
      • staiffS
        staiff
        last edited by

        seems that you don't have to create a light dome in Blender but using the environment map.!

        Excuse me i'm French.

        1 Reply Last reply Reply Quote 1
        • hisefiloH
          hisefilo @Dan Korneff
          last edited by

          @dustbro wow!! 3d makes a difference. Ive done my UIs on Adobe Illustrator. The main thing I learned is size rules. Doing a lot of detail for a final 36px knob does not makes sense in my opinion. But figuring out the entire UI on 3D and then rendering knobs with same lightning will be perfect.

          alt text

          1 Reply Last reply Reply Quote 2
          • BastiaanB
            Bastiaan
            last edited by

            Work in progress :-)

            0_1540322323323_Screenshot 2018-10-23 at 20.16.15.png

            hisefiloH 1 Reply Last reply Reply Quote 4
            • hisefiloH
              hisefilo @Bastiaan
              last edited by

              @bastiaan wow!!!!

              1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff
                last edited by

                Looking good!
                I'm almost finished with my GUI as well :)

                Dan Korneff - Producer / Mixer / Audio Nerd

                1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  0_1540392383190_eq ref ortho CONCRETE crop.png

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 2
                  • d.healeyD
                    d.healey
                    last edited by

                    Might have to hire one of you guys for a project I have in mind...

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey
                      last edited by d.healey

                      A friend of mine has started developing 3D GUI components too. I've just been testing one in HISE.

                      0_1542122861800_Peek 2018-11-13 15-27.gif

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      hisefiloH P 2 Replies Last reply Reply Quote 5
                      • hisefiloH
                        hisefilo @d.healey
                        last edited by

                        @d-healey nice!!!!!

                        1 Reply Last reply Reply Quote 0
                        • P
                          pes @d.healey
                          last edited by

                          @d-healey 👍

                          1 Reply Last reply Reply Quote 0
                          • orangeO
                            orange
                            last edited by Dominik Mayer

                            Made with Cinema 4D. Plugin has been modeled with over 600 math functions to capture the sound of the gear....

                            w13fw2.jpg

                            K Dan KorneffD 2 Replies Last reply Reply Quote 6
                            • K
                              Kabraxis @orange
                              last edited by

                              @orange Never thought another fellow Turk is interested in HISE at all. That's a very cool looking panel, rock on!

                              orangeO 1 Reply Last reply Reply Quote 1
                              • orangeO
                                orange @Kabraxis
                                last edited by

                                This post is deleted!
                                1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @orange
                                  last edited by

                                  @orange Looking good! How did you capture the math? I"m just starting to tinker with MATLAB on this end.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  orangeO 1 Reply Last reply Reply Quote 0
                                  • orangeO
                                    orange @Dan Korneff
                                    last edited by orange

                                    @dustbro Thanks. I am using "Curve Expert Pro" to get the functions. Non lineerity is the pain in the ass for modeling analog gears

                                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @orange
                                      last edited by

                                      @orange I'm gonna have to check that out. How are you incorporating the data into HISE? As a ScriptFX?

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      orangeO 1 Reply Last reply Reply Quote 0
                                      • orangeO
                                        orange @Dan Korneff
                                        last edited by

                                        @dustbro Yes, as a script.

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @orange
                                          last edited by

                                          @orange how are you using the #include command to link your external libraries?

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          1 Reply Last reply Reply Quote 0
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