Photorealism knob... my first attempt.
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 @dustbro 
 Yes lighting is very important, but it's also the "stuff" who can destroy your rendering (burning the image with the lights).That's why i use now HDR maps and 1 or 2 lights. 
 I don't use Blender, so i don't know how to do it, and if HDR skymap exists (in plugin), but the better way is create an half sphere, setting it as a light source, put an HDR map in it (powerful free HDR maps here: https://hdrihaven.com). and adding 1 or 2 lights with somewhat like 30% or 50 % lighting and put the 2 lights just where the shadow create noise.
 the good thing is also put a 50% light behind the object to separate it from the background and sharpening the edge.
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 https://www.youtube.com/watch?v=lalHWVEw8E8 seems that you don't have to create a light dome in Blender but using the environment map.! 
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 @dustbro wow!! 3d makes a difference. Ive done my UIs on Adobe Illustrator. The main thing I learned is size rules. Doing a lot of detail for a final 36px knob does not makes sense in my opinion. But figuring out the entire UI on 3D and then rendering knobs with same lightning will be perfect.  
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 Work in progress :-)  
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 @bastiaan wow!!!! 
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 Looking good! 
 I'm almost finished with my GUI as well :)
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 Might have to hire one of you guys for a project I have in mind... 
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 A friend of mine has started developing 3D GUI components too. I've just been testing one in HISE.  
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 @d-healey nice!!!!! 
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 @d-healey  
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 Made with Cinema 4D. Plugin has been modeled with over 600 math functions to capture the sound of the gear....  
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 @orange Never thought another fellow Turk is interested in HISE at all. That's a very cool looking panel, rock on! 
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 This post is deleted!
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 @orange Looking good! How did you capture the math? I"m just starting to tinker with MATLAB on this end. 
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 @dustbro Thanks. I am using "Curve Expert Pro" to get the functions. Non lineerity is the pain in the ass for modeling analog gears 
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 @orange I'm gonna have to check that out. How are you incorporating the data into HISE? As a ScriptFX? 
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 @dustbro Yes, as a script. 
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 @orange how are you using the #include command to link your external libraries? 





