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    Photorealism knob... my first attempt.

    Scheduled Pinned Locked Moved Scripting
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    • Dan KorneffD
      Dan Korneff @staiff
      last edited by

      @staiff it seems like lighting is the most important thing in 3D rendering. I have 2 light sources at the moment. I think I'm going to recreate the atmosphere in my studio.... window from front and sides, plus 4 overhead lights

      Dan Korneff - Producer / Mixer / Audio Nerd

      staiffS 1 Reply Last reply Reply Quote 0
      • staiffS
        staiff @Dan Korneff
        last edited by

        @dustbro
        Yes lighting is very important, but it's also the "stuff" who can destroy your rendering (burning the image with the lights).

        That's why i use now HDR maps and 1 or 2 lights.
        I don't use Blender, so i don't know how to do it, and if HDR skymap exists (in plugin), but the better way is create an half sphere, setting it as a light source, put an HDR map in it (powerful free HDR maps here: https://hdrihaven.com). and adding 1 or 2 lights with somewhat like 30% or 50 % lighting and put the 2 lights just where the shadow create noise.
        the good thing is also put a 50% light behind the object to separate it from the background and sharpening the edge.

        Excuse me i'm French.

        1 Reply Last reply Reply Quote 1
        • staiffS
          staiff
          last edited by

          seems that you don't have to create a light dome in Blender but using the environment map.!

          Excuse me i'm French.

          1 Reply Last reply Reply Quote 1
          • hisefiloH
            hisefilo @Dan Korneff
            last edited by

            @dustbro wow!! 3d makes a difference. Ive done my UIs on Adobe Illustrator. The main thing I learned is size rules. Doing a lot of detail for a final 36px knob does not makes sense in my opinion. But figuring out the entire UI on 3D and then rendering knobs with same lightning will be perfect.

            alt text

            1 Reply Last reply Reply Quote 2
            • BastiaanB
              Bastiaan
              last edited by

              Work in progress :-)

              0_1540322323323_Screenshot 2018-10-23 at 20.16.15.png

              hisefiloH 1 Reply Last reply Reply Quote 4
              • hisefiloH
                hisefilo @Bastiaan
                last edited by

                @bastiaan wow!!!!

                1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  Looking good!
                  I'm almost finished with my GUI as well :)

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    0_1540392383190_eq ref ortho CONCRETE crop.png

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    1 Reply Last reply Reply Quote 2
                    • d.healeyD
                      d.healey
                      last edited by

                      Might have to hire one of you guys for a project I have in mind...

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      1 Reply Last reply Reply Quote 1
                      • d.healeyD
                        d.healey
                        last edited by d.healey

                        A friend of mine has started developing 3D GUI components too. I've just been testing one in HISE.

                        0_1542122861800_Peek 2018-11-13 15-27.gif

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        hisefiloH P 2 Replies Last reply Reply Quote 5
                        • hisefiloH
                          hisefilo @d.healey
                          last edited by

                          @d-healey nice!!!!!

                          1 Reply Last reply Reply Quote 0
                          • P
                            pes @d.healey
                            last edited by

                            @d-healey 👍

                            1 Reply Last reply Reply Quote 0
                            • orangeO
                              orange
                              last edited by Dominik Mayer

                              Made with Cinema 4D. Plugin has been modeled with over 600 math functions to capture the sound of the gear....

                              w13fw2.jpg

                              K Dan KorneffD 2 Replies Last reply Reply Quote 6
                              • K
                                Kabraxis @orange
                                last edited by

                                @orange Never thought another fellow Turk is interested in HISE at all. That's a very cool looking panel, rock on!

                                orangeO 1 Reply Last reply Reply Quote 1
                                • orangeO
                                  orange @Kabraxis
                                  last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @orange
                                    last edited by

                                    @orange Looking good! How did you capture the math? I"m just starting to tinker with MATLAB on this end.

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    orangeO 1 Reply Last reply Reply Quote 0
                                    • orangeO
                                      orange @Dan Korneff
                                      last edited by orange

                                      @dustbro Thanks. I am using "Curve Expert Pro" to get the functions. Non lineerity is the pain in the ass for modeling analog gears

                                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @orange
                                        last edited by

                                        @orange I'm gonna have to check that out. How are you incorporating the data into HISE? As a ScriptFX?

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        orangeO 1 Reply Last reply Reply Quote 0
                                        • orangeO
                                          orange @Dan Korneff
                                          last edited by

                                          @dustbro Yes, as a script.

                                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                                          • Dan KorneffD
                                            Dan Korneff @orange
                                            last edited by

                                            @orange how are you using the #include command to link your external libraries?

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            1 Reply Last reply Reply Quote 0
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