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    Photorealism knob... my first attempt.

    Scheduled Pinned Locked Moved Scripting
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    • staiffS
      staiff
      last edited by

      if i can give you my opinion : really good. but:
      try to put a small light in front- right to avoid the noise on your white section.
      I use Cinema 4D with light kit studio pro (HDRI) from greyscaleGorilla for my renders. With HDRI-PBR light planes it's really good.

      it's long to create/render 3D, making filmstrip. but it's for me the best result. i hate plate vector style. just useful for android.

      Just see the Arturia's product. So awesome.

      Good job on Blender. continue ! :D

      Excuse me i'm French.

      Dan KorneffD 1 Reply Last reply Reply Quote 1
      • Dan KorneffD
        Dan Korneff @staiff
        last edited by

        @staiff it seems like lighting is the most important thing in 3D rendering. I have 2 light sources at the moment. I think I'm going to recreate the atmosphere in my studio.... window from front and sides, plus 4 overhead lights

        Dan Korneff - Producer / Mixer / Audio Nerd

        staiffS 1 Reply Last reply Reply Quote 0
        • staiffS
          staiff @Dan Korneff
          last edited by

          @dustbro
          Yes lighting is very important, but it's also the "stuff" who can destroy your rendering (burning the image with the lights).

          That's why i use now HDR maps and 1 or 2 lights.
          I don't use Blender, so i don't know how to do it, and if HDR skymap exists (in plugin), but the better way is create an half sphere, setting it as a light source, put an HDR map in it (powerful free HDR maps here: https://hdrihaven.com). and adding 1 or 2 lights with somewhat like 30% or 50 % lighting and put the 2 lights just where the shadow create noise.
          the good thing is also put a 50% light behind the object to separate it from the background and sharpening the edge.

          Excuse me i'm French.

          1 Reply Last reply Reply Quote 1
          • staiffS
            staiff
            last edited by

            seems that you don't have to create a light dome in Blender but using the environment map.!

            Excuse me i'm French.

            1 Reply Last reply Reply Quote 1
            • hisefiloH
              hisefilo @Dan Korneff
              last edited by

              @dustbro wow!! 3d makes a difference. Ive done my UIs on Adobe Illustrator. The main thing I learned is size rules. Doing a lot of detail for a final 36px knob does not makes sense in my opinion. But figuring out the entire UI on 3D and then rendering knobs with same lightning will be perfect.

              alt text

              1 Reply Last reply Reply Quote 2
              • BastiaanB
                Bastiaan
                last edited by

                Work in progress :-)

                0_1540322323323_Screenshot 2018-10-23 at 20.16.15.png

                hisefiloH 1 Reply Last reply Reply Quote 4
                • hisefiloH
                  hisefilo @Bastiaan
                  last edited by

                  @bastiaan wow!!!!

                  1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    Looking good!
                    I'm almost finished with my GUI as well :)

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      0_1540392383190_eq ref ortho CONCRETE crop.png

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      1 Reply Last reply Reply Quote 2
                      • d.healeyD
                        d.healey
                        last edited by

                        Might have to hire one of you guys for a project I have in mind...

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey
                          last edited by d.healey

                          A friend of mine has started developing 3D GUI components too. I've just been testing one in HISE.

                          0_1542122861800_Peek 2018-11-13 15-27.gif

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          hisefiloH P 2 Replies Last reply Reply Quote 5
                          • hisefiloH
                            hisefilo @d.healey
                            last edited by

                            @d-healey nice!!!!!

                            1 Reply Last reply Reply Quote 0
                            • P
                              pes @d.healey
                              last edited by

                              @d-healey 👍

                              1 Reply Last reply Reply Quote 0
                              • orangeO
                                orange
                                last edited by Dominik Mayer

                                Made with Cinema 4D. Plugin has been modeled with over 600 math functions to capture the sound of the gear....

                                w13fw2.jpg

                                K Dan KorneffD 2 Replies Last reply Reply Quote 6
                                • K
                                  Kabraxis @orange
                                  last edited by

                                  @orange Never thought another fellow Turk is interested in HISE at all. That's a very cool looking panel, rock on!

                                  orangeO 1 Reply Last reply Reply Quote 1
                                  • orangeO
                                    orange @Kabraxis
                                    last edited by

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @orange
                                      last edited by

                                      @orange Looking good! How did you capture the math? I"m just starting to tinker with MATLAB on this end.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      orangeO 1 Reply Last reply Reply Quote 0
                                      • orangeO
                                        orange @Dan Korneff
                                        last edited by orange

                                        @dustbro Thanks. I am using "Curve Expert Pro" to get the functions. Non lineerity is the pain in the ass for modeling analog gears

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @orange
                                          last edited by

                                          @orange I'm gonna have to check that out. How are you incorporating the data into HISE? As a ScriptFX?

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          orangeO 1 Reply Last reply Reply Quote 0
                                          • orangeO
                                            orange @Dan Korneff
                                            last edited by

                                            @dustbro Yes, as a script.

                                            Dan KorneffD 1 Reply Last reply Reply Quote 0
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