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    Changing Impulses in Scriptnode.

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    • LindonL
      Lindon @Christoph Hart
      last edited by

      @christoph-hart said in Changing Impulses in Scriptnode.:

      Oh and the convolution reverb must not load sample maps, that was just a glitch.

      but it would be super cool if it did, even cooler (for the win) is if the granular in script node used sample maps....

      HISE Development for hire.
      www.channelrobot.com

      1 Reply Last reply Reply Quote 0
      • lalalandsynthL
        lalalandsynth @Christoph Hart
        last edited by

        @christoph-hart said in Changing Impulses in Scriptnode.:

        You need to change the convolution node to use an external slot (click on the icon next to the waveform and choose a external slot, then you can access it from outside.

        Yep, did that , still does not work.

        https://lalalandaudio.com/

        https://lalalandsynth.com/

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        Matt_SFM 1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @lalalandsynth
          last edited by

          @lalalandsynth @Christoph-Hart @UrsBollhalder loading IRs into scriptnode actually works but only if you have AudioWaveforms tiles into your GUI. Like this :

          Add External AudioFile Slots to the filters.convolution node :
          96f1e187-72f5-4ccc-8067-df5b6fee41ad-image.png

          Link the AudioWaveform tiles to the nodeConvolution FX + set the correct sampleIndexes :
          e119fcbf-0a1b-434d-9a3b-303917e4b50f-image.png

          So the user can load custom IRs into a scriptFx, but it only works this way (or am I really missing something ?).
          I couldn't find any way to load them with a comboBox.
          The thing is, when one is using the Convolution Reverb Module, we must declare a reference like this :

           const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("Convolution Reverb1");
          

          But this doesn't work (obviously) with a convolution node, so we can't use the AudioSampleProcessor.setFile() function.

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          Dan KorneffD 1 Reply Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff @Matt_SF
            last edited by

            @Matt_SF Have you figure out how to change impulses via script?
            I found some scripts that work in the scriptFX script, but having roadblock changing them from the Interface script because the FX has an actie DSP network.

            const var irSLot = Engine.createAndRegisterAudioFile(0);
            
             // if you want to load an IR from a combobox, use this call:
            irSLot.loadFile("{PROJECT_FOLDER}MyFile.wav");
            
            

            Dan Korneff - Producer / Mixer / Audio Nerd

            Matt_SFM 2 Replies Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @Dan Korneff
              last edited by

              @dustbro errr it's been quite some time and I think I hit the same roadblock you're facing, aka how to access the scriptnode convo slot from the outside... At that time I think I used HISE's convoFx for my project
              I won't be home before this evening, but I'll still take a look, see if I can help

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              1 Reply Last reply Reply Quote 1
              • Matt_SFM
                Matt_SF @Dan Korneff
                last edited by Matt_SF

                @dustbro got home and found a solution, but it's not perfect yet : it only works if you have only one convolution node in the graph :

                HiseSnippet 1684.3oc2X80aSbDDeO6bAhoffJnpOUcJpOXjfnXfRqDpBm3XCtEmXEGRoBgh1b2Z6Uducud25j3RQBo9Bu0m4s9Qnu123KPkpT+hv2f1Y28Ne2gc9mUgBMQJJ6ryNyuc1Y9M6dsCEtjnHQHxZgsFEPPVejcmQbY+Z8wTNp4ZHqKX2BGIIgNFQqNJ.GEQ7PVVEumRf0Bygz+756tJlg4tjTQHz1BpK4ATepLUZ6peKkwZf8HaQ8yn8sp1zUvqIXhg.dJZuLJ.6N.2irNVoVAaj0708nRQXGIVRhPVyspvaTm9h84F82lFQ2kQTCpf5.FxHtgf4oPrRJpVeJyqcx9NBgrramFEJZhBW1tE0iNVdZz3h5IbRWQ13gUg7vqXN3UIK7VNC7lBjrx.o4LP5R1cbCoAxzYT34b1M4vgSWLD1yBEitnB+TA6ZBPCtbIe7.RiPXv3UT91Ku70bf+b06TpTcdOJmrDSf8VYnGUzfxHQfph1BAqrRC3vIR5rGNzwX8FOphyW6nSWVpGQpWUGre.iLFikWznpCn6hfMRMQMg+thUEGnLQBBAi.hCDbXP4EGqwhoNORadXIOdwm1dyM9l501ZmFa7f0pu4yngJeSprz938V7ZNG1723Xl+l54eB3QJmAADmtC4tRpf6nRMiQjBvgPTwMAsWC1SrgjqV5okVXbvYoHhTEEKaP8i0pb8JOA1NOCr+wtqUqO1S0vL1tPwP4IAwUuSFDttPR1fWViiROqjyaNU2tSctXSwHgScZUYZ3Qsvx7g96RByFETJB4t4KHrO7Bhr0qtlHSFEE7lbpbi.B+vphQwgSn3oPLp.Uk5RmKFW5jD5PTOUky3HIRC6LzVUQiMw7FSbkXSnSx+N7djthPesctncNYSZLjGVhQVel8QkQhBw7dDHNEBDk1VpkokTm6kLF8vlqorDTdGuWg8e.ITRUgVq0H6ATsFthErWiDMPJBzAi3bqw6kiMbbvXz6PpNZ7fW8np93CTvoHLhJI9feOickR2nzMUw+2zOmhXVpGe9iy3wm2sZPxYbSOcyowzIHSUUStG4fXdzIIMA5Zg2PFVlmCW03JdBHONGwohbjGQkix1X6eMh8SJDujcapzs+zwXgofQUZ+aALF2N771061k3JSA3b1Mdz6fde1F+WxNgTU67boAYAw5C8S6coRTK.am3VgVuvNk4JHjDfCIaIZyvih4m2D.90b1kIbGzg9ijIo6hSEWUoQY29XNmvhlEVw4OwgpJG8I0lhgRJuWKrLjpJLg8eG3xStjZwnKIFDOd4DtjNDtmdveC+DOYE0Xq3IqjLYJuJZchbeQ3.8YT7+C6EyARjNHuSWf8XEFSruhMfFm5BGLZYsErQA8EbpqRjQiDjthuXHWl.26ii1BSYpb8sIgQZibF6kWB9ExyWW3AAG6FXWHHNpMV1WUvnZZ.YmjvkbGmklCW4RT.SjbQSSDAfiul7RcMyhYXVMIjpQP4VAiUaFssZVWLCssgsGfsxllXiAeJUOicT.Ct66ghUyzyJzF6yB47oI.bLwm+KBGmWgh8Drg57hb.7J1coL3doQKkUkYNvnxtXjCRZXlgUH6HfGKt+gwf0g5UO3oB5kEW.zhxi2TFcZgOH2XTabH79DEz0ukHYDTZjtzTZ5zkm1doijDnnbxIa.YeS.JqTUPbdn8kjflvJnSsqq9KUOcttD7TIhGA3LQSX8iw8e+qlbmCTM4c+u9xW96S59W062tRUk6gq0.L0.g2o162p5Dd+E+0IayW8m8+i6ZpqtOs1PIZByfd6eled6VCYRpreHA6cT69DRg3BtyZ3Bp7dBYPdbd3CVUHF3i0sZloa8l8JLWvL44r6.6W8iU0sF9D8XG0UPctGAhDpKfU4H97F+4I8yaDbh+7Fa3JA2uEbQ+n.QT9BChOcK35zQYE9vH3A7jeXSUa0rxqIvgScpWe2FvlbpqoCVNLT2eNo0alqRV7n9LKUlwOyxbu28YV9.3AC4tM7BIXrCU0cqNeOBCpEzX7igj+tXfjHQZ9b4VBtH4tWoGzaRfKN1qGIOeyz1PqHkX2AoRtb0MILBNaR6mW8APxFNrkl9YlhEUN0eUrodd8o1F35nJ.c9v8gdE+e8C8dm75k2E9vG6FJ1w07nOUd5Y0Rf8MW+gqWvtkZry3OMjs5oLHefgaGWWUH95.g4zWyMlg0byYXM2ZFVyWLCq41yvZ9xYXMe0QtFUykUFJE9lRNPP65l67aUmigrWclN5e.OSrvS.
                

                The trick seems to declare the scriptFx as an "AudioSampleProcessor".
                I'll take more time later to see how to adress different convo nodes

                Edit : odd. When I load the snippet on my mac it doesn't recognize the ScriptFx as an audio processor, but i worked on my PC... I'll take a look at it again tomorrow

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                Christoph HartC Dan KorneffD 2 Replies Last reply Reply Quote 1
                • Christoph HartC
                  Christoph Hart @Matt_SF
                  last edited by

                  @Matt_SF Make sure you use the latest build, I think I've recently fixed stuff around this topic.

                  Oh, and there was indeed an issue with it only detecting the first slot, but this should be fixed now, so you can do

                  const var s = Synth.getAudioSampleProcessor("Script FX1");
                  
                  const var first = s.getAudioFile(0);
                  const var second = s.getAudioFile(1);
                  
                  second.loadFile("something");
                  
                  Matt_SFM 1 Reply Last reply Reply Quote 3
                  • Matt_SFM
                    Matt_SF @Christoph Hart
                    last edited by

                    @Christoph-Hart I do have the latest build on my PC but I may be a only few commits late on my mac. I'll try this tomorrow, thanks Christoph !

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @Matt_SF
                      last edited by

                      @Matt_SF You're guaranteed to be one commit behind the fix for multiple files, because I've just pushed it a few minutes ago :)

                      1 Reply Last reply Reply Quote 3
                      • Dan KorneffD
                        Dan Korneff @Matt_SF
                        last edited by

                        @Matt_SF @Christoph-Hart Thank you so much! This is exactly what I needed. :couple_with_heart_man_man:

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Dan Korneff
                          last edited by

                          @dustbro have you tried using the hardcoded master fx? For a static effect like this it‘s recommended for final product as it removes the scripting overhead.

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @Christoph Hart
                            last edited by

                            @Christoph-Hart I have no idea what that even means 😅
                            Is there a link to docs so I can read up on it?

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            orangeO Matt_SFM 2 Replies Last reply Reply Quote 0
                            • orangeO
                              orange @Dan Korneff
                              last edited by orange

                              @dustbro Basically, it's the Effect Slot unit's custom network version.
                              You can select/swap your compiled custom dll networks with this unit and code them via script using the same API as with the older FX modules.

                              Screen Shot 2022-06-12 at 15.07.25.png

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              1 Reply Last reply Reply Quote 2
                              • Matt_SFM
                                Matt_SF @Dan Korneff
                                last edited by Matt_SF

                                @dustbro simply compile your scriptFx, add a hardcoded fx module and select your custom fx in the list, and voilà.
                                Very neat indeed 👍

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

                                d.healeyD 1 Reply Last reply Reply Quote 1
                                • Dan KorneffD
                                  Dan Korneff
                                  last edited by

                                  sweet! I'm gonna check this out now

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @Matt_SF
                                    last edited by

                                    @Christoph-Hart Is there a version of this for poly effects or synths?

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @d.healey
                                      last edited by

                                      @d-healey poly effect yes. Synths no, but that‘s where the new SilentSynth comes in handy (actually it‘s exactly made for this purpose).

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Christoph Hart
                                        last edited by

                                        @Christoph-Hart

                                        SilentSynth

                                        What's this?

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @d.healey
                                          last edited by

                                          @d-healey a silent synth.

                                          d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @Christoph Hart
                                            last edited by d.healey

                                            @Christoph-Hart It's so clear to me now that you've added a space :p

                                            Do I add a hardcoded effect to the silent synth and load the network in there?

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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