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    Changing Impulses in Scriptnode.

    Scheduled Pinned Locked Moved General Questions
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    • Christoph HartC
      Christoph Hart @Matt_SF
      last edited by

      @Matt_SF You're guaranteed to be one commit behind the fix for multiple files, because I've just pushed it a few minutes ago :)

      1 Reply Last reply Reply Quote 3
      • Dan KorneffD
        Dan Korneff @Matt_SF
        last edited by

        @Matt_SF @Christoph-Hart Thank you so much! This is exactly what I needed. :couple_with_heart_man_man:

        Dan Korneff - Producer / Mixer / Audio Nerd

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @Dan Korneff
          last edited by

          @dustbro have you tried using the hardcoded master fx? For a static effect like this it‘s recommended for final product as it removes the scripting overhead.

          Dan KorneffD 1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @Christoph Hart
            last edited by

            @Christoph-Hart I have no idea what that even means 😅
            Is there a link to docs so I can read up on it?

            Dan Korneff - Producer / Mixer / Audio Nerd

            orangeO Matt_SFM 2 Replies Last reply Reply Quote 0
            • orangeO
              orange @Dan Korneff
              last edited by orange

              @dustbro Basically, it's the Effect Slot unit's custom network version.
              You can select/swap your compiled custom dll networks with this unit and code them via script using the same API as with the older FX modules.

              Screen Shot 2022-06-12 at 15.07.25.png

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

              1 Reply Last reply Reply Quote 2
              • Matt_SFM
                Matt_SF @Dan Korneff
                last edited by Matt_SF

                @dustbro simply compile your scriptFx, add a hardcoded fx module and select your custom fx in the list, and voilà.
                Very neat indeed 👍

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                d.healeyD 1 Reply Last reply Reply Quote 1
                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  sweet! I'm gonna check this out now

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Matt_SF
                    last edited by

                    @Christoph-Hart Is there a version of this for poly effects or synths?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @d.healey
                      last edited by

                      @d-healey poly effect yes. Synths no, but that‘s where the new SilentSynth comes in handy (actually it‘s exactly made for this purpose).

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Christoph Hart
                        last edited by

                        @Christoph-Hart

                        SilentSynth

                        What's this?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @d.healey
                          last edited by

                          @d-healey a silent synth.

                          d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Christoph Hart
                            last edited by d.healey

                            @Christoph-Hart It's so clear to me now that you've added a space :p

                            Do I add a hardcoded effect to the silent synth and load the network in there?

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @d.healey
                              last edited by

                              @d-healey yes. If you‘re using an envelope in your synth you‘ll have to enable HasTail before compiling, but this concept is still under construction...

                              1 Reply Last reply Reply Quote 1
                              • Dan KorneffD
                                Dan Korneff @Christoph Hart
                                last edited by

                                @Christoph-Hart I can't seem to compile DSP that contains the convolution node. Issue reported on github scriptnode_testsuite

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                Christoph HartC JL.LVJ 2 Replies Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Dan Korneff
                                  last edited by

                                  @dustbro latest develop? The Dorian Marko piano uses a convolution node in a compiled node so it definitely works (at least in my case). Are you using external slots?

                                  Dan KorneffD 2 Replies Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @Christoph Hart
                                    last edited by

                                    @Christoph-Hart latest develop. External slots used. Maybe it's an issue in Linux? I'll try PC

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    1 Reply Last reply Reply Quote 0
                                    • JL.LVJ
                                      JL.LV @Dan Korneff
                                      last edited by

                                      @dustbro Ive also been having this issue! Ive tried on Mac and PC, when I go to compile the node, the compilation process works, but when I go to open the project again, HISE crashes, (I think might've described this same problem on another thread which you also responded to). Seems like im not alone!

                                      1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @Christoph Hart
                                        last edited by Dan Korneff

                                        @Christoph-Hart I can't even wrap the node. It disappears when I reload.
                                        wrap_disappear.gif

                                        If I try to unload/reload the DSP, I get an error:
                                        Screenshot from 2022-06-13 22-36-27.png

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        1 Reply Last reply Reply Quote 0
                                        • Matt_SFM
                                          Matt_SF
                                          last edited by

                                          @Christoph-Hart ++

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Matt_SF
                                            last edited by

                                            It was indeed a small bug that I introduced when I ADDED SUPPORT FOR THIRD PARTY C++ NODES.

                                            Should be fixed now.

                                            Dan KorneffD 1 Reply Last reply Reply Quote 2
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