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    Changing Impulses in Scriptnode.

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    • Matt_SFM
      Matt_SF @Dan Korneff
      last edited by

      @dustbro errr it's been quite some time and I think I hit the same roadblock you're facing, aka how to access the scriptnode convo slot from the outside... At that time I think I used HISE's convoFx for my project
      I won't be home before this evening, but I'll still take a look, see if I can help

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      1 Reply Last reply Reply Quote 1
      • Matt_SFM
        Matt_SF @Dan Korneff
        last edited by Matt_SF

        @dustbro got home and found a solution, but it's not perfect yet : it only works if you have only one convolution node in the graph :

        HiseSnippet 1684.3oc2X80aSbDDeO6bAhoffJnpOUcJpOXjfnXfRqDpBm3XCtEmXEGRoBgh1b2Z6Uducud25j3RQBo9Bu0m4s9Qnu123KPkpT+hv2f1Y28Ne2gc9mUgBMQJJ6ryNyuc1Y9M6dsCEtjnHQHxZgsFEPPVejcmQbY+Z8wTNp4ZHqKX2BGIIgNFQqNJ.GEQ7PVVEumRf0Bygz+756tJlg4tjTQHz1BpK4ATepLUZ6peKkwZf8HaQ8yn8sp1zUvqIXhg.dJZuLJ.6N.2irNVoVAaj0708nRQXGIVRhPVyspvaTm9h84F82lFQ2kQTCpf5.FxHtgf4oPrRJpVeJyqcx9NBgrramFEJZhBW1tE0iNVdZz3h5IbRWQ13gUg7vqXN3UIK7VNC7lBjrx.o4LP5R1cbCoAxzYT34b1M4vgSWLD1yBEitnB+TA6ZBPCtbIe7.RiPXv3UT91Ku70bf+b06TpTcdOJmrDSf8VYnGUzfxHQfph1BAqrRC3vIR5rGNzwX8FOphyW6nSWVpGQpWUGre.iLFikWznpCn6hfMRMQMg+thUEGnLQBBAi.hCDbXP4EGqwhoNORadXIOdwm1dyM9l501ZmFa7f0pu4yngJeSprz938V7ZNG1723Xl+l54eB3QJmAADmtC4tRpf6nRMiQjBvgPTwMAsWC1SrgjqV5okVXbvYoHhTEEKaP8i0pb8JOA1NOCr+wtqUqO1S0vL1tPwP4IAwUuSFDttPR1fWViiROqjyaNU2tSctXSwHgScZUYZ3Qsvx7g96RByFETJB4t4KHrO7Bhr0qtlHSFEE7lbpbi.B+vphQwgSn3oPLp.Uk5RmKFW5jD5PTOUky3HIRC6LzVUQiMw7FSbkXSnSx+N7djthPesctncNYSZLjGVhQVel8QkQhBw7dDHNEBDk1VpkokTm6kLF8vlqorDTdGuWg8e.ITRUgVq0H6ATsFthErWiDMPJBzAi3bqw6kiMbbvXz6PpNZ7fW8np93CTvoHLhJI9feOickR2nzMUw+2zOmhXVpGe9iy3wm2sZPxYbSOcyowzIHSUUStG4fXdzIIMA5Zg2PFVlmCW03JdBHONGwohbjGQkix1X6eMh8SJDujcapzs+zwXgofQUZ+aALF2N771061k3JSA3b1Mdz6fde1F+WxNgTU67boAYAw5C8S6coRTK.am3VgVuvNk4JHjDfCIaIZyvih4m2D.90b1kIbGzg9ijIo6hSEWUoQY29XNmvhlEVw4OwgpJG8I0lhgRJuWKrLjpJLg8eG3xStjZwnKIFDOd4DtjNDtmdveC+DOYE0Xq3IqjLYJuJZchbeQ3.8YT7+C6EyARjNHuSWf8XEFSruhMfFm5BGLZYsErQA8EbpqRjQiDjthuXHWl.26ii1BSYpb8sIgQZibF6kWB9ExyWW3AAG6FXWHHNpMV1WUvnZZ.YmjvkbGmklCW4RT.SjbQSSDAfiul7RcMyhYXVMIjpQP4VAiUaFssZVWLCssgsGfsxllXiAeJUOicT.Ct66ghUyzyJzF6yB47oI.bLwm+KBGmWgh8Drg57hb.7J1coL3doQKkUkYNvnxtXjCRZXlgUH6HfGKt+gwf0g5UO3oB5kEW.zhxi2TFcZgOH2XTabH79DEz0ukHYDTZjtzTZ5zkm1doijDnnbxIa.YeS.JqTUPbdn8kjflvJnSsqq9KUOcttD7TIhGA3LQSX8iw8e+qlbmCTM4c+u9xW96S59W062tRUk6gq0.L0.g2o162p5Dd+E+0IayW8m8+i6ZpqtOs1PIZByfd6eled6VCYRpreHA6cT69DRg3BtyZ3Bp7dBYPdbd3CVUHF3i0sZloa8l8JLWvL44r6.6W8iU0sF9D8XG0UPctGAhDpKfU4H97F+4I8yaDbh+7Fa3JA2uEbQ+n.QT9BChOcK35zQYE9vH3A7jeXSUa0rxqIvgScpWe2FvlbpqoCVNLT2eNo0alqRV7n9LKUlwOyxbu28YV9.3AC4tM7BIXrCU0cqNeOBCpEzX7igj+tXfjHQZ9b4VBtH4tWoGzaRfKN1qGIOeyz1PqHkX2AoRtb0MILBNaR6mW8APxFNrkl9YlhEUN0eUrodd8o1F35nJ.c9v8gdE+e8C8dm75k2E9vG6FJ1w07nOUd5Y0Rf8MW+gqWvtkZry3OMjs5oLHefgaGWWUH95.g4zWyMlg0byYXM2ZFVyWLCq41yvZ9xYXMe0QtFUykUFJE9lRNPP65l67aUmigrWclN5e.OSrvS.
        

        The trick seems to declare the scriptFx as an "AudioSampleProcessor".
        I'll take more time later to see how to adress different convo nodes

        Edit : odd. When I load the snippet on my mac it doesn't recognize the ScriptFx as an audio processor, but i worked on my PC... I'll take a look at it again tomorrow

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        Christoph HartC Dan KorneffD 2 Replies Last reply Reply Quote 1
        • Christoph HartC
          Christoph Hart @Matt_SF
          last edited by

          @Matt_SF Make sure you use the latest build, I think I've recently fixed stuff around this topic.

          Oh, and there was indeed an issue with it only detecting the first slot, but this should be fixed now, so you can do

          const var s = Synth.getAudioSampleProcessor("Script FX1");
          
          const var first = s.getAudioFile(0);
          const var second = s.getAudioFile(1);
          
          second.loadFile("something");
          
          Matt_SFM 1 Reply Last reply Reply Quote 3
          • Matt_SFM
            Matt_SF @Christoph Hart
            last edited by

            @Christoph-Hart I do have the latest build on my PC but I may be a only few commits late on my mac. I'll try this tomorrow, thanks Christoph !

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Matt_SF
              last edited by

              @Matt_SF You're guaranteed to be one commit behind the fix for multiple files, because I've just pushed it a few minutes ago :)

              1 Reply Last reply Reply Quote 3
              • Dan KorneffD
                Dan Korneff @Matt_SF
                last edited by

                @Matt_SF @Christoph-Hart Thank you so much! This is exactly what I needed. :couple_with_heart_man_man:

                Dan Korneff - Producer / Mixer / Audio Nerd

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Dan Korneff
                  last edited by

                  @dustbro have you tried using the hardcoded master fx? For a static effect like this it‘s recommended for final product as it removes the scripting overhead.

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @Christoph Hart
                    last edited by

                    @Christoph-Hart I have no idea what that even means 😅
                    Is there a link to docs so I can read up on it?

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    orangeO Matt_SFM 2 Replies Last reply Reply Quote 0
                    • orangeO
                      orange @Dan Korneff
                      last edited by orange

                      @dustbro Basically, it's the Effect Slot unit's custom network version.
                      You can select/swap your compiled custom dll networks with this unit and code them via script using the same API as with the older FX modules.

                      Screen Shot 2022-06-12 at 15.07.25.png

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

                      1 Reply Last reply Reply Quote 2
                      • Matt_SFM
                        Matt_SF @Dan Korneff
                        last edited by Matt_SF

                        @dustbro simply compile your scriptFx, add a hardcoded fx module and select your custom fx in the list, and voilà.
                        Very neat indeed 👍

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

                        d.healeyD 1 Reply Last reply Reply Quote 1
                        • Dan KorneffD
                          Dan Korneff
                          last edited by

                          sweet! I'm gonna check this out now

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Matt_SF
                            last edited by

                            @Christoph-Hart Is there a version of this for poly effects or synths?

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @d.healey
                              last edited by

                              @d-healey poly effect yes. Synths no, but that‘s where the new SilentSynth comes in handy (actually it‘s exactly made for this purpose).

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @Christoph Hart
                                last edited by

                                @Christoph-Hart

                                SilentSynth

                                What's this?

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @d.healey
                                  last edited by

                                  @d-healey a silent synth.

                                  d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @Christoph Hart
                                    last edited by d.healey

                                    @Christoph-Hart It's so clear to me now that you've added a space :p

                                    Do I add a hardcoded effect to the silent synth and load the network in there?

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @d.healey
                                      last edited by

                                      @d-healey yes. If you‘re using an envelope in your synth you‘ll have to enable HasTail before compiling, but this concept is still under construction...

                                      1 Reply Last reply Reply Quote 1
                                      • Dan KorneffD
                                        Dan Korneff @Christoph Hart
                                        last edited by

                                        @Christoph-Hart I can't seem to compile DSP that contains the convolution node. Issue reported on github scriptnode_testsuite

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        Christoph HartC JL.LVJ 2 Replies Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Dan Korneff
                                          last edited by

                                          @dustbro latest develop? The Dorian Marko piano uses a convolution node in a compiled node so it definitely works (at least in my case). Are you using external slots?

                                          Dan KorneffD 2 Replies Last reply Reply Quote 0
                                          • Dan KorneffD
                                            Dan Korneff @Christoph Hart
                                            last edited by

                                            @Christoph-Hart latest develop. External slots used. Maybe it's an issue in Linux? I'll try PC

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            1 Reply Last reply Reply Quote 0
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