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    Changing Impulses in Scriptnode.

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    • Dan KorneffD
      Dan Korneff @Matt_SF
      last edited by

      @Matt_SF @Christoph-Hart Thank you so much! This is exactly what I needed. :couple_with_heart_man_man:

      Dan Korneff - Producer / Mixer / Audio Nerd

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Dan Korneff
        last edited by

        @dustbro have you tried using the hardcoded master fx? For a static effect like this it‘s recommended for final product as it removes the scripting overhead.

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff @Christoph Hart
          last edited by

          @Christoph-Hart I have no idea what that even means 😅
          Is there a link to docs so I can read up on it?

          Dan Korneff - Producer / Mixer / Audio Nerd

          orangeO Matt_SFM 2 Replies Last reply Reply Quote 0
          • orangeO
            orange @Dan Korneff
            last edited by orange

            @dustbro Basically, it's the Effect Slot unit's custom network version.
            You can select/swap your compiled custom dll networks with this unit and code them via script using the same API as with the older FX modules.

            Screen Shot 2022-06-12 at 15.07.25.png

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            1 Reply Last reply Reply Quote 2
            • Matt_SFM
              Matt_SF @Dan Korneff
              last edited by Matt_SF

              @dustbro simply compile your scriptFx, add a hardcoded fx module and select your custom fx in the list, and voilà.
              Very neat indeed 👍

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              d.healeyD 1 Reply Last reply Reply Quote 1
              • Dan KorneffD
                Dan Korneff
                last edited by

                sweet! I'm gonna check this out now

                Dan Korneff - Producer / Mixer / Audio Nerd

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Matt_SF
                  last edited by

                  @Christoph-Hart Is there a version of this for poly effects or synths?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @d.healey
                    last edited by

                    @d-healey poly effect yes. Synths no, but that‘s where the new SilentSynth comes in handy (actually it‘s exactly made for this purpose).

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Christoph Hart
                      last edited by

                      @Christoph-Hart

                      SilentSynth

                      What's this?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @d.healey
                        last edited by

                        @d-healey a silent synth.

                        d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @Christoph Hart
                          last edited by d.healey

                          @Christoph-Hart It's so clear to me now that you've added a space :p

                          Do I add a hardcoded effect to the silent synth and load the network in there?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @d.healey
                            last edited by

                            @d-healey yes. If you‘re using an envelope in your synth you‘ll have to enable HasTail before compiling, but this concept is still under construction...

                            1 Reply Last reply Reply Quote 1
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by

                              @Christoph-Hart I can't seem to compile DSP that contains the convolution node. Issue reported on github scriptnode_testsuite

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              Christoph HartC JL.LVJ 2 Replies Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @Dan Korneff
                                last edited by

                                @dustbro latest develop? The Dorian Marko piano uses a convolution node in a compiled node so it definitely works (at least in my case). Are you using external slots?

                                Dan KorneffD 2 Replies Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Christoph Hart
                                  last edited by

                                  @Christoph-Hart latest develop. External slots used. Maybe it's an issue in Linux? I'll try PC

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 0
                                  • JL.LVJ
                                    JL.LV @Dan Korneff
                                    last edited by

                                    @dustbro Ive also been having this issue! Ive tried on Mac and PC, when I go to compile the node, the compilation process works, but when I go to open the project again, HISE crashes, (I think might've described this same problem on another thread which you also responded to). Seems like im not alone!

                                    1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @Christoph Hart
                                      last edited by Dan Korneff

                                      @Christoph-Hart I can't even wrap the node. It disappears when I reload.
                                      wrap_disappear.gif

                                      If I try to unload/reload the DSP, I get an error:
                                      Screenshot from 2022-06-13 22-36-27.png

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      1 Reply Last reply Reply Quote 0
                                      • Matt_SFM
                                        Matt_SF
                                        last edited by

                                        @Christoph-Hart ++

                                        Develop branch
                                        Win10 & VS17 / Ventura & Xcode 14. 3

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Matt_SF
                                          last edited by

                                          It was indeed a small bug that I introduced when I ADDED SUPPORT FOR THIRD PARTY C++ NODES.

                                          Should be fixed now.

                                          Dan KorneffD 1 Reply Last reply Reply Quote 2
                                          • Dan KorneffD
                                            Dan Korneff @Christoph Hart
                                            last edited by Dan Korneff

                                            @Christoph-Hart I'm unable to wrap/export a DLL that contains the oversample node. I'm getting the error:

                                            c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\containers.h(116): error C2039: 'isPolyphonic': is not
                                             a member of 'scriptnode::wrap::oversample<0,ReverbChain_impl::oversample_t_,scriptnode::scriptnode_initialisers::overs
                                            ample>' (compiling source file ..\..\Source\Main.cpp)
                                            

                                            Untitled.png

                                            What is the proper way to integrate oversampling with nodes that I'll be using in the HardcodedMasterFX?

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            JL.LVJ 1 Reply Last reply Reply Quote 0
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