HISE Logo Forum
    • Categories
    • Register
    • Login

    Changing Impulses in Scriptnode.

    Scheduled Pinned Locked Moved General Questions
    47 Posts 8 Posters 4.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • lalalandsynthL
      lalalandsynth @Christoph Hart
      last edited by

      @christoph-hart said in Changing Impulses in Scriptnode.:

      You need to change the convolution node to use an external slot (click on the icon next to the waveform and choose a external slot, then you can access it from outside.

      Yep, did that , still does not work.

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @lalalandsynth
        last edited by

        @lalalandsynth @Christoph-Hart @UrsBollhalder loading IRs into scriptnode actually works but only if you have AudioWaveforms tiles into your GUI. Like this :

        Add External AudioFile Slots to the filters.convolution node :
        96f1e187-72f5-4ccc-8067-df5b6fee41ad-image.png

        Link the AudioWaveform tiles to the nodeConvolution FX + set the correct sampleIndexes :
        e119fcbf-0a1b-434d-9a3b-303917e4b50f-image.png

        So the user can load custom IRs into a scriptFx, but it only works this way (or am I really missing something ?).
        I couldn't find any way to load them with a comboBox.
        The thing is, when one is using the Convolution Reverb Module, we must declare a reference like this :

         const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("Convolution Reverb1");
        

        But this doesn't work (obviously) with a convolution node, so we can't use the AudioSampleProcessor.setFile() function.

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        Dan KorneffD 1 Reply Last reply Reply Quote 1
        • Dan KorneffD
          Dan Korneff @Matt_SF
          last edited by

          @Matt_SF Have you figure out how to change impulses via script?
          I found some scripts that work in the scriptFX script, but having roadblock changing them from the Interface script because the FX has an actie DSP network.

          const var irSLot = Engine.createAndRegisterAudioFile(0);
          
           // if you want to load an IR from a combobox, use this call:
          irSLot.loadFile("{PROJECT_FOLDER}MyFile.wav");
          
          

          Dan Korneff - Producer / Mixer / Audio Nerd

          Matt_SFM 2 Replies Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @Dan Korneff
            last edited by

            @dustbro errr it's been quite some time and I think I hit the same roadblock you're facing, aka how to access the scriptnode convo slot from the outside... At that time I think I used HISE's convoFx for my project
            I won't be home before this evening, but I'll still take a look, see if I can help

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            1 Reply Last reply Reply Quote 1
            • Matt_SFM
              Matt_SF @Dan Korneff
              last edited by Matt_SF

              @dustbro got home and found a solution, but it's not perfect yet : it only works if you have only one convolution node in the graph :

              HiseSnippet 1684.3oc2X80aSbDDeO6bAhoffJnpOUcJpOXjfnXfRqDpBm3XCtEmXEGRoBgh1b2Z6Uducud25j3RQBo9Bu0m4s9Qnu123KPkpT+hv2f1Y28Ne2gc9mUgBMQJJ6ryNyuc1Y9M6dsCEtjnHQHxZgsFEPPVejcmQbY+Z8wTNp4ZHqKX2BGIIgNFQqNJ.GEQ7PVVEumRf0Bygz+756tJlg4tjTQHz1BpK4ATepLUZ6peKkwZf8HaQ8yn8sp1zUvqIXhg.dJZuLJ.6N.2irNVoVAaj0708nRQXGIVRhPVyspvaTm9h84F82lFQ2kQTCpf5.FxHtgf4oPrRJpVeJyqcx9NBgrramFEJZhBW1tE0iNVdZz3h5IbRWQ13gUg7vqXN3UIK7VNC7lBjrx.o4LP5R1cbCoAxzYT34b1M4vgSWLD1yBEitnB+TA6ZBPCtbIe7.RiPXv3UT91Ku70bf+b06TpTcdOJmrDSf8VYnGUzfxHQfph1BAqrRC3vIR5rGNzwX8FOphyW6nSWVpGQpWUGre.iLFikWznpCn6hfMRMQMg+thUEGnLQBBAi.hCDbXP4EGqwhoNORadXIOdwm1dyM9l501ZmFa7f0pu4yngJeSprz938V7ZNG1723Xl+l54eB3QJmAADmtC4tRpf6nRMiQjBvgPTwMAsWC1SrgjqV5okVXbvYoHhTEEKaP8i0pb8JOA1NOCr+wtqUqO1S0vL1tPwP4IAwUuSFDttPR1fWViiROqjyaNU2tSctXSwHgScZUYZ3Qsvx7g96RByFETJB4t4KHrO7Bhr0qtlHSFEE7lbpbi.B+vphQwgSn3oPLp.Uk5RmKFW5jD5PTOUky3HIRC6LzVUQiMw7FSbkXSnSx+N7djthPesctncNYSZLjGVhQVel8QkQhBw7dDHNEBDk1VpkokTm6kLF8vlqorDTdGuWg8e.ITRUgVq0H6ATsFthErWiDMPJBzAi3bqw6kiMbbvXz6PpNZ7fW8np93CTvoHLhJI9feOickR2nzMUw+2zOmhXVpGe9iy3wm2sZPxYbSOcyowzIHSUUStG4fXdzIIMA5Zg2PFVlmCW03JdBHONGwohbjGQkix1X6eMh8SJDujcapzs+zwXgofQUZ+aALF2N771061k3JSA3b1Mdz6fde1F+WxNgTU67boAYAw5C8S6coRTK.am3VgVuvNk4JHjDfCIaIZyvih4m2D.90b1kIbGzg9ijIo6hSEWUoQY29XNmvhlEVw4OwgpJG8I0lhgRJuWKrLjpJLg8eG3xStjZwnKIFDOd4DtjNDtmdveC+DOYE0Xq3IqjLYJuJZchbeQ3.8YT7+C6EyARjNHuSWf8XEFSruhMfFm5BGLZYsErQA8EbpqRjQiDjthuXHWl.26ii1BSYpb8sIgQZibF6kWB9ExyWW3AAG6FXWHHNpMV1WUvnZZ.YmjvkbGmklCW4RT.SjbQSSDAfiul7RcMyhYXVMIjpQP4VAiUaFssZVWLCssgsGfsxllXiAeJUOicT.Ct66ghUyzyJzF6yB47oI.bLwm+KBGmWgh8Drg57hb.7J1coL3doQKkUkYNvnxtXjCRZXlgUH6HfGKt+gwf0g5UO3oB5kEW.zhxi2TFcZgOH2XTabH79DEz0ukHYDTZjtzTZ5zkm1doijDnnbxIa.YeS.JqTUPbdn8kjflvJnSsqq9KUOcttD7TIhGA3LQSX8iw8e+qlbmCTM4c+u9xW96S59W062tRUk6gq0.L0.g2o162p5Dd+E+0IayW8m8+i6ZpqtOs1PIZByfd6eled6VCYRpreHA6cT69DRg3BtyZ3Bp7dBYPdbd3CVUHF3i0sZloa8l8JLWvL44r6.6W8iU0sF9D8XG0UPctGAhDpKfU4H97F+4I8yaDbh+7Fa3JA2uEbQ+n.QT9BChOcK35zQYE9vH3A7jeXSUa0rxqIvgScpWe2FvlbpqoCVNLT2eNo0alqRV7n9LKUlwOyxbu28YV9.3AC4tM7BIXrCU0cqNeOBCpEzX7igj+tXfjHQZ9b4VBtH4tWoGzaRfKN1qGIOeyz1PqHkX2AoRtb0MILBNaR6mW8APxFNrkl9YlhEUN0eUrodd8o1F35nJ.c9v8gdE+e8C8dm75k2E9vG6FJ1w07nOUd5Y0Rf8MW+gqWvtkZry3OMjs5oLHefgaGWWUH95.g4zWyMlg0byYXM2ZFVyWLCq41yvZ9xYXMe0QtFUykUFJE9lRNPP65l67aUmigrWclN5e.OSrvS.
              

              The trick seems to declare the scriptFx as an "AudioSampleProcessor".
              I'll take more time later to see how to adress different convo nodes

              Edit : odd. When I load the snippet on my mac it doesn't recognize the ScriptFx as an audio processor, but i worked on my PC... I'll take a look at it again tomorrow

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              Christoph HartC Dan KorneffD 2 Replies Last reply Reply Quote 1
              • Christoph HartC
                Christoph Hart @Matt_SF
                last edited by

                @Matt_SF Make sure you use the latest build, I think I've recently fixed stuff around this topic.

                Oh, and there was indeed an issue with it only detecting the first slot, but this should be fixed now, so you can do

                const var s = Synth.getAudioSampleProcessor("Script FX1");
                
                const var first = s.getAudioFile(0);
                const var second = s.getAudioFile(1);
                
                second.loadFile("something");
                
                Matt_SFM 1 Reply Last reply Reply Quote 3
                • Matt_SFM
                  Matt_SF @Christoph Hart
                  last edited by

                  @Christoph-Hart I do have the latest build on my PC but I may be a only few commits late on my mac. I'll try this tomorrow, thanks Christoph !

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Matt_SF
                    last edited by

                    @Matt_SF You're guaranteed to be one commit behind the fix for multiple files, because I've just pushed it a few minutes ago :)

                    1 Reply Last reply Reply Quote 3
                    • Dan KorneffD
                      Dan Korneff @Matt_SF
                      last edited by

                      @Matt_SF @Christoph-Hart Thank you so much! This is exactly what I needed. :couple_with_heart_man_man:

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Dan Korneff
                        last edited by

                        @dustbro have you tried using the hardcoded master fx? For a static effect like this it‘s recommended for final product as it removes the scripting overhead.

                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @Christoph Hart
                          last edited by

                          @Christoph-Hart I have no idea what that even means 😅
                          Is there a link to docs so I can read up on it?

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          orangeO Matt_SFM 2 Replies Last reply Reply Quote 0
                          • orangeO
                            orange @Dan Korneff
                            last edited by orange

                            @dustbro Basically, it's the Effect Slot unit's custom network version.
                            You can select/swap your compiled custom dll networks with this unit and code them via script using the same API as with the older FX modules.

                            Screen Shot 2022-06-12 at 15.07.25.png

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

                            1 Reply Last reply Reply Quote 2
                            • Matt_SFM
                              Matt_SF @Dan Korneff
                              last edited by Matt_SF

                              @dustbro simply compile your scriptFx, add a hardcoded fx module and select your custom fx in the list, and voilà.
                              Very neat indeed 👍

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              d.healeyD 1 Reply Last reply Reply Quote 1
                              • Dan KorneffD
                                Dan Korneff
                                last edited by

                                sweet! I'm gonna check this out now

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @Matt_SF
                                  last edited by

                                  @Christoph-Hart Is there a version of this for poly effects or synths?

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @d.healey
                                    last edited by

                                    @d-healey poly effect yes. Synths no, but that‘s where the new SilentSynth comes in handy (actually it‘s exactly made for this purpose).

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @Christoph Hart
                                      last edited by

                                      @Christoph-Hart

                                      SilentSynth

                                      What's this?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @d.healey
                                        last edited by

                                        @d-healey a silent synth.

                                        d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @Christoph Hart
                                          last edited by d.healey

                                          @Christoph-Hart It's so clear to me now that you've added a space :p

                                          Do I add a hardcoded effect to the silent synth and load the network in there?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @d.healey
                                            last edited by

                                            @d-healey yes. If you‘re using an envelope in your synth you‘ll have to enable HasTail before compiling, but this concept is still under construction...

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            14

                                            Online

                                            1.7k

                                            Users

                                            11.9k

                                            Topics

                                            103.5k

                                            Posts