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    Open GL

    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey @Christoph Hart
      last edited by

      @Christoph-Hart Oh even better! :)

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • orangeO
        orange
        last edited by

        Very cool ;) However, since Apple has deprecated OpenGL (from Mojave), maybe in the future the Metal support would be good too ;)

        Link Preview Image
        Why macOS Mojave requires Metal — and deprecates OpenGL | AppleInsider

        In order to run the new macOS Mojave, Macs must have graphics hardware capable of supporting Metal, Apple's modern low-level, low-overhead software that provides access to graphics processing.

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        AppleInsider (appleinsider.com)

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        NatanN 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk @Christoph Hart
          last edited by

          @Christoph-Hart said in Open GL:

          I‘ve added it as runtime option in the settings menu so there‘s no need to build two versions.

          I don't see it in the setting panel, is that normal? (macOS)

          Can't help pressing F5 in the forum...

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          • Casey KolbC
            Casey Kolb
            last edited by

            I'm also trying to render the entire plugin as OpenGL. Is this still an option in the settings? I'm not seeing it in any of the recent builds.

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

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            • Casey KolbC
              Casey Kolb
              last edited by

              Oh, I think I found it in StandalonePopupComponents.cpp – line 128

              #if !HISE_USE_OPENGL_FOR_PLUGIN
              	properties[(int)Properties::UseOpenGL] = false;
              #endif
              

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

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              • A
                arminh
                last edited by

                I still have issue where on Windows everything is smooth but on Mac is really laggy :(

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                • Casey KolbC
                  Casey Kolb
                  last edited by

                  Hmm, it sped up my Mac plugin by like 200%. Crazy difference in speed.

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

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                  • ustkU
                    ustk
                    last edited by

                    So is it a pre-processor command finally?

                    Can't help pressing F5 in the forum...

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                    • Casey KolbC
                      Casey Kolb
                      last edited by

                      I just set the flags in HISE before exporting

                      HISE_USE_OPENGL_FOR_PLUGIN=1
                      

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

                      ustkU 1 Reply Last reply Reply Quote 3
                      • ustkU
                        ustk @Casey Kolb
                        last edited by

                        @Lunacy-Audio Ok thanks! I never think about the possibility to set flags in the preferences…

                        Can't help pressing F5 in the forum...

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                        • Casey KolbC
                          Casey Kolb
                          last edited by Casey Kolb

                          Yeah, same! 😂 I've had to do some digging for a few of them.

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

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                          • NatanN
                            Natan @orange
                            last edited by Natan

                            This post is deleted!
                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @Natan
                              last edited by Lindon

                              Isnt OpenGL depreciated on the latest Macs?

                              HISE Development for hire.
                              www.channelrobot.com

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                              • Casey KolbC
                                Casey Kolb
                                last edited by

                                It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                                Casey Kolb
                                Founder & CEO of Lunacy Audio
                                Composer | Producer | Software Developer

                                LindonL 1 Reply Last reply Reply Quote 1
                                • LindonL
                                  Lindon @Casey Kolb
                                  last edited by

                                  @Lunacy-Audio said in Open GL:

                                  It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                                  yes this is my understanding too, however it's not so simple - the latest MacOS (and I assume all future ones) will use rosetta to virtualise your code - so you may see some performance hits as it morphs your OpenGL calls into Metal calls..

                                  HISE Development for hire.
                                  www.channelrobot.com

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                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    Doesn‘t rosetta just turn intel binaries into ARM ones?

                                    LindonL d.healeyD 2 Replies Last reply Reply Quote 0
                                    • LindonL
                                      Lindon @Christoph Hart
                                      last edited by

                                      @Christoph-Hart said in Open GL:

                                      Doesn‘t rosetta just turn intel binaries into ARM ones?

                                      oh maybe it does - how do the OpenGL calls get managed then on machine that only has Metal?

                                      HISE Development for hire.
                                      www.channelrobot.com

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                                      • d.healeyD
                                        d.healey @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in Open GL:

                                        Doesn‘t rosetta just turn intel binaries into ARM ones?

                                        Is that possible without recompiling from source?

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • Christoph HartC
                                          Christoph Hart
                                          last edited by

                                          Yes, it converts the x86 assembly of a compiled binary to ARM assembly and then uses some kind of emulation layer. It works surprisingly well but you get a little bit of CPU overhead compared to a natively compiled binary for ARM.

                                          DanHD 1 Reply Last reply Reply Quote 1
                                          • DanHD
                                            DanH @Christoph Hart
                                            last edited by

                                            @Christoph-Hart Do you have any recommendations for working with OpenGL in regards to Fonts in OSX? My fonts degrade quite heavily with OpenGL but I really need it with this plugin.

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

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