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    Scheduled Pinned Locked Moved Scripting
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    • Christoph HartC
      Christoph Hart
      last edited by

      I‘ve added it as runtime option in the settings menu so there‘s no need to build two versions.

      d.healeyD ustkU 2 Replies Last reply Reply Quote 1
      • d.healeyD
        d.healey @Christoph Hart
        last edited by

        @Christoph-Hart Oh even better! :)

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • orangeO
          orange
          last edited by

          Very cool ;) However, since Apple has deprecated OpenGL (from Mojave), maybe in the future the Metal support would be good too ;)

          Link Preview Image
          Why macOS Mojave requires Metal — and deprecates OpenGL | AppleInsider

          In order to run the new macOS Mojave, Macs must have graphics hardware capable of supporting Metal, Apple's modern low-level, low-overhead software that provides access to graphics processing.

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          AppleInsider (appleinsider.com)

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          NatanN 1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @Christoph Hart
            last edited by

            @Christoph-Hart said in Open GL:

            I‘ve added it as runtime option in the settings menu so there‘s no need to build two versions.

            I don't see it in the setting panel, is that normal? (macOS)

            Can't help pressing F5 in the forum...

            1 Reply Last reply Reply Quote 0
            • Casey KolbC
              Casey Kolb
              last edited by

              I'm also trying to render the entire plugin as OpenGL. Is this still an option in the settings? I'm not seeing it in any of the recent builds.

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

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              • Casey KolbC
                Casey Kolb
                last edited by

                Oh, I think I found it in StandalonePopupComponents.cpp – line 128

                #if !HISE_USE_OPENGL_FOR_PLUGIN
                	properties[(int)Properties::UseOpenGL] = false;
                #endif
                

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

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                • A
                  arminh
                  last edited by

                  I still have issue where on Windows everything is smooth but on Mac is really laggy :(

                  1 Reply Last reply Reply Quote 0
                  • Casey KolbC
                    Casey Kolb
                    last edited by

                    Hmm, it sped up my Mac plugin by like 200%. Crazy difference in speed.

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

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                    • ustkU
                      ustk
                      last edited by

                      So is it a pre-processor command finally?

                      Can't help pressing F5 in the forum...

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                      • Casey KolbC
                        Casey Kolb
                        last edited by

                        I just set the flags in HISE before exporting

                        HISE_USE_OPENGL_FOR_PLUGIN=1
                        

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        ustkU 1 Reply Last reply Reply Quote 3
                        • ustkU
                          ustk @Casey Kolb
                          last edited by

                          @Lunacy-Audio Ok thanks! I never think about the possibility to set flags in the preferences…

                          Can't help pressing F5 in the forum...

                          1 Reply Last reply Reply Quote 0
                          • Casey KolbC
                            Casey Kolb
                            last edited by Casey Kolb

                            Yeah, same! 😂 I've had to do some digging for a few of them.

                            Casey Kolb
                            Founder & CEO of Lunacy Audio
                            Composer | Producer | Software Developer

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                            • NatanN
                              Natan @orange
                              last edited by Natan

                              This post is deleted!
                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @Natan
                                last edited by Lindon

                                Isnt OpenGL depreciated on the latest Macs?

                                HISE Development for hire.
                                www.channelrobot.com

                                1 Reply Last reply Reply Quote 0
                                • Casey KolbC
                                  Casey Kolb
                                  last edited by

                                  It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                                  Casey Kolb
                                  Founder & CEO of Lunacy Audio
                                  Composer | Producer | Software Developer

                                  LindonL 1 Reply Last reply Reply Quote 1
                                  • LindonL
                                    Lindon @Casey Kolb
                                    last edited by

                                    @Lunacy-Audio said in Open GL:

                                    It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                                    yes this is my understanding too, however it's not so simple - the latest MacOS (and I assume all future ones) will use rosetta to virtualise your code - so you may see some performance hits as it morphs your OpenGL calls into Metal calls..

                                    HISE Development for hire.
                                    www.channelrobot.com

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                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      Doesn‘t rosetta just turn intel binaries into ARM ones?

                                      LindonL d.healeyD 2 Replies Last reply Reply Quote 0
                                      • LindonL
                                        Lindon @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in Open GL:

                                        Doesn‘t rosetta just turn intel binaries into ARM ones?

                                        oh maybe it does - how do the OpenGL calls get managed then on machine that only has Metal?

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @Christoph Hart
                                          last edited by

                                          @Christoph-Hart said in Open GL:

                                          Doesn‘t rosetta just turn intel binaries into ARM ones?

                                          Is that possible without recompiling from source?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            Yes, it converts the x86 assembly of a compiled binary to ARM assembly and then uses some kind of emulation layer. It works surprisingly well but you get a little bit of CPU overhead compared to a natively compiled binary for ARM.

                                            DanHD 1 Reply Last reply Reply Quote 1
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