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    Scheduled Pinned Locked Moved Scripting
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    • Casey KolbC
      Casey Kolb
      last edited by

      I just set the flags in HISE before exporting

      HISE_USE_OPENGL_FOR_PLUGIN=1
      

      Casey Kolb
      Founder & CEO of Lunacy Audio
      Composer | Producer | Software Developer

      ustkU 1 Reply Last reply Reply Quote 3
      • ustkU
        ustk @Casey Kolb
        last edited by

        @Lunacy-Audio Ok thanks! I never think about the possibility to set flags in the preferences…

        Can't help pressing F5 in the forum...

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        • Casey KolbC
          Casey Kolb
          last edited by Casey Kolb

          Yeah, same! 😂 I've had to do some digging for a few of them.

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

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          • NatanN
            Natan @orange
            last edited by Natan

            This post is deleted!
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            • LindonL
              Lindon @Natan
              last edited by Lindon

              Isnt OpenGL depreciated on the latest Macs?

              HISE Development for hire.
              www.channelrobot.com

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              • Casey KolbC
                Casey Kolb
                last edited by

                It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

                LindonL 1 Reply Last reply Reply Quote 1
                • LindonL
                  Lindon @Casey Kolb
                  last edited by

                  @Lunacy-Audio said in Open GL:

                  It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                  yes this is my understanding too, however it's not so simple - the latest MacOS (and I assume all future ones) will use rosetta to virtualise your code - so you may see some performance hits as it morphs your OpenGL calls into Metal calls..

                  HISE Development for hire.
                  www.channelrobot.com

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Doesn‘t rosetta just turn intel binaries into ARM ones?

                    LindonL d.healeyD 2 Replies Last reply Reply Quote 0
                    • LindonL
                      Lindon @Christoph Hart
                      last edited by

                      @Christoph-Hart said in Open GL:

                      Doesn‘t rosetta just turn intel binaries into ARM ones?

                      oh maybe it does - how do the OpenGL calls get managed then on machine that only has Metal?

                      HISE Development for hire.
                      www.channelrobot.com

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                      • d.healeyD
                        d.healey @Christoph Hart
                        last edited by

                        @Christoph-Hart said in Open GL:

                        Doesn‘t rosetta just turn intel binaries into ARM ones?

                        Is that possible without recompiling from source?

                        Libre Wave - Freedom respecting instruments and effects
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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Yes, it converts the x86 assembly of a compiled binary to ARM assembly and then uses some kind of emulation layer. It works surprisingly well but you get a little bit of CPU overhead compared to a natively compiled binary for ARM.

                          DanHD 1 Reply Last reply Reply Quote 1
                          • DanHD
                            DanH @Christoph Hart
                            last edited by

                            @Christoph-Hart Do you have any recommendations for working with OpenGL in regards to Fonts in OSX? My fonts degrade quite heavily with OpenGL but I really need it with this plugin.

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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